First Knowledge Slave!!!{EDITED}

After playing with him for a long time, Susima asks for permission to go outside and play. At first, his mother refuses, but after making cute faces and promising her a few things, she reluctantly agrees.

His mother orders the guards to follow him for his protection. As he starts walking outside, he sees various stalls and big houses, and everything around him is beautiful and fresh, which increases his happiness and improves his previously depressed mood.

Now he focuses on the three seals that he has to use within a month because he doesn't want to test if they will still be there after that time.

Suddenly, while walking, he sees a few people taking someone away. He asks the guards around him, "Who are those people and what are they doing?"

The guards reply, "They are called police (Dandapala). Their job is to find all the evil people and punish them." They provide him with basic information, as they are afraid that a child might misunderstand certain things.

He insists, "Okay, let's follow them and see where they are going."

The guards immediately respond, "It's not safe, Prince. It's not good for your safety." But he persists and asks, "Can I target that man to become my knowledge slave?" The system replies, "Until it is within range of your eyes, it can be targeted." He targets the person who is afraid of getting caught by the police, taking advantage of his weak moment to make him a knowledge slave.

Now he can see his own status:

- Name: Darshakt

- Age: 23

- Remaining life: 87

- Physical: 8

- Intelligent: 7

- Knowledge path: none

- Control: off

- Transfer: off

After seeing this, he asks the system, "Do humans have limitations?" The system responds, "No, but humans can't break their limits or evolve due to their short lifespan." He clicks on the physical name information pop-up, which explains that physical refers to physical fitness, including strength and agility.

He also clicks on the intelligent name information pop-up, which explains that intelligent refers to IQ, EQ, knowledge, understanding, and other factors.

He then asks about the remaining life and control, and the system explains that remaining life refers to the number of years left in a person's life, while control refers to the ability to control someone's body and mind. He already knows what transfer means, but he wants to double-check. He then asks the system, "Can I use Darshakt to implant seals on others?" The system responds, "No, the user has to implant them themselves."

He feels a little disappointed but comes up with an idea. He orders Darshakt, "Find a few of the worst criminals with weak willpower but smart brains, and bring them close to me tomorrow while I'm walking on this road." Darshakt acknowledges the order, and he continues his walk around the city.

He asks the system to show him Darshakt's status, which now reads:

- Name: Susima

- Age: 3

- Physical: 4

- Intelligent: 9

- Knowledge seals: 2

- Knowledge slave: 1

- Transfer: off

- Knowledge: none

He realizes that his intelligence is high, possibly due to the fusion of two memories. He is now far away from the police and cannot see them anymore. He tries to share his knowledge related to modern agriculture with Darshakt, but the transfer speed is slow. It takes a few minutes to pass on the information. He chooses agriculture as the knowledge path for Darshakt because it will increase the country's income, exports, and other benefits.

Agriculture has been the foundation of India for many years, and he wants to improve it rather than stop it. He continues to explore the city and sees various stalls selling different things, such as carpenters, potters, blacksmiths, and goldsmiths.

He is happy and surprised because he had never seen potters making or forging in his modern days.

After taking a tour of the city, he returns in the afternoon and finds his brothers waiting for him. They are so cute, and he starts playing with them. He doesn't know what the future holds for him in this world, but he vows to be a better man with strong moral values.

"I hope I become a good king and don't let myself be influenced by power," he says. He is prepared and doesn't want to waste his potential by making foolish decisions. He asks the system, "What is the progress speed of the agriculture knowledge path? When can it reach the level of output of modern days without any negative effects, such as damaging the soil?" The system replies, "It will take 30 years."

He wants to reduce the time and asks, "Can we reduce it?" The system suggests that adding more knowledge slaves can reduce the time. He asks, "How many knowledge slaves are needed to complete it in one year?" The system responds, "You need 60 knowledge slaves to complete it in one year." He then asks if there is a beginner's package available for him. The system asks if he still requires a beginner's package, and he feels a little disappointed but doesn't say anything.

He realizes that the system lacks consciousness and is simply a tool that only performs its functions. He asks the system, "How can I increase the knowledge slave seal?" The system replies, "You need money to buy knowledge seals."

He asks about the price, and the system explains that it's one lead coin for one seal. After buying 100 seals, the price will rise to 100 lead or 1 copper coin per seal, and it will continue to rise with more purchases. Susima realizes that the system is a merchant with a black heart. He becomes frustrated and wants to curse the system.