Monster stats and mc stats

Monsters:

Regius, a monster with a certain amount of spells, very strong early game becomes weaker later on. Has the skills: Fireball, Frostbite, minor teleportation (up to 50 meters), evasion (attacks against this creature have a 50 percent chance of missing, enrage (auto activates when the creature is at 30 percent hp making the attacks deal 100 percent more damage), earthquake, fusion (allows the user to fuse multiple spell together making them more powerful). Is like a big green ball with hands and legs read chapter, the daily challenge (chapter 8) for more info.

The small green dragon wyrmling, A vicious creature, does not know any spells, has a incredible strength for this level (above 50 below 100 can vary between small green dragon wyrmling), acid breath (slow armor degrading property, melts muscle), flight (as its wings are still wet flight is only a skill and not a racial passive for the small green dragon only allowing him to fly when using this skill, he can not use any other skill while using this skill), acidic sharpening (all of his attacks are coated with acid dealing armor piercing damage), screech (can scream extremely loud causing a deaf status for 30 seconds if it is cast while a skill is being cast by the opponent it is negated. This skill only effects the creature if he can hear and will also affect allies.), attack which always hits (bypasses all *percent chance to hit* effects except if mentioned in the skill that this skill is bypassed by it) (Go to chapter 13 for appearance and other things)

Stat rating system (redone, from chapter 13)

1 normal human

2 athlete

3 peak human

4-5 slightly above human capabilities

6-10 beginner

11-25 basic

26-75 alright

76-150 middle

151-250 good

251-750 very good

751-1500 extremely good

1501-5000 expert

5001-10000 sagelike

10001-50000 sage

50001-2000000 insane

2000000-??? unlimited

item d100

1-5 common (normal items)

6-15 uncommon (normal items with a minor magical boon)

16-30 rare (a normal item with a magical boon)

31-60 epic (a normal item with a major boon)

61- 80 very rare (a magical item)

81-89 extra rare (a strong magical item)

90-95 legendary (a strong magical item with a stat increase and a minor boon)

96-99 mythical (a very strong magical item with a major stat increase and a magical boon)

100 relic (a relic from the olden days which give strong weird and cool effects)

MC items: 

the dagger of magical movement. Boon: you can teleport a max of 1 km once every 10 minutes behind someone's back. (looks like a regular knife except for the small purple magical flare which shoot of of it sometimes)

diamond snake hide hidden armor: You can activate a short 5 second invincible period in which you can't take damage but your speed also becomes half. You can become invisible for 10 seconds and double your speed, but you may not have been seen when you activate this ability. Both abilities can only be activated once per day and 7 times a week. (uses used this week: 1)(Looks like any scaled armor but has a weird type of property which cant be seen making it very light)

boots of unbreakability. Once per 4 days you cover yourself with a shield which will disappear after taking 3 attacks. If you don't take any attacks you will keep it until 4 days are up. They can also look like any type of shoe. (countdown 0)(looks like medieval boots)

glasses of hidden being: while wearing these glasses you can make it so if someone has never talked to you they can not recognise you. If you have even said a singular word to them they will recognise you even if it was just a hi. (looks like a normal pair of sunglasses has a bit of a yellow radiant glow)

MC stats:

strength: 4 (slightly above human capabilities)

speed: 24 (basic)

dexterity: 15 (basic)

Intelligence: 20 (basic)

mana: 4 (slightly above human capabilities)

murder knowledge: 32 (alright)

???: ??? (???)

*Yu Chen*

*level: 2*

*exp: 16/20*

*class: ascendant stealer*

*subclass: enlightend*

*skills (ascendant stealer): 

Ascendant stealer (active) : you have the capabilities to take out of a part of someone's body and then steal one of their skills or some of their stats, the part that you have to take a bite of appears above someone's head. There will also be a glow coming of of the part you have to devour. (level 2)

grave robber (passive) : you can perfectly steal from all graves without ever being caught even if it is done

Calculative killer (passive) : You can slow down time to 1/2 of what it is normally and use this time to find the best way to kill someone. the time will increase with the skill's level. You will feel great after killing someone and will feel more eager to kill someone. (level 1)

murder knowledge (stat): you know more about facial expressions and how to kill someone and more knowledge about criminal facts and murders.

Mind domain (active) : When ever you are in a fight you can summon your mind domain which is a 10 by 10 meter area in which you become twice as good in everything. This is a skill every ascendant class has. The skills level will only increase if you kill another ascendant and will then increase by the level of their mind domain by the level of the mind domain. the area increases in size by 10 meters on every axis. your the effect on your skills also goes up by one so from 2 to 3. If 2 mind domains clash the higher level 1 will win, if they are at the same level than they will be nullified. (level 1)

Pickpocket (active) : You can pickpocket someone perfectly every time.

Imitation (active) : you can perfectly imitate someone's body and voice just not how you act. 0.1 mana per minute active

Weakness detection (passive) : red circles glow around the weak points of a creature/human.

Ascendant Enhanced Dexterity and speed (passive/active) : your dexterity and speed are increased by 3x. If you activate this skill you dexterity and speed are increased by 0.1 per second it is active for 2 minute and then decreases to 1 for 5 minutes after this. (level 1)

Return (active) : you can return any thrown weapon at the price of 1 mana

ravenous (active) : decrease your intelligence to 0 and increase your other stats by the amount you decreased your intelligence by. You are not able to speak think or use skills in a ravenous state.

attack that always hits (active) : you can make one of your attacks always hit. Your opponent will come to a standstill if their speed is below the users × 5. The attack will deal 125 percent more damage to the opponent which it is used against. There is a ten second cooldown between uses.

Minor illusion (active) : You can make your opponent imagine they see something while they dont. This can be things like a cat or even a small dragon wyrmling. You can also make yourself partially invisible.

Evasion (passive, capable of being deactivated) : attacks made against you have a 50 percent chance of missing.

fear (active): If your int is atleast 4 times as high as the opponent he will come to fear you.

??? (stat): ??? (level: 1)*

*Skills (enlightened):

Weakened combat Future sight (active): You will be able to see the future, This skill will cost 0.1 mana every 1/1000th of a second you look into the future. (level 1)

True future (active): You will be able to inscribe a future into someone, the future must be possible and the future can only reach 5 seconds into the future. (level 1)

Bountiful fortune (passive): You are 5 times as lucky (level 1)

Enlightenment (passive): Your intelligence will be times 2

return by death (active): You will be able to when you die return by death 2 times per this skills level to level up this skill you will have to let it absorb 20*its current level of your stats, these stat subtractions are permanent even after using return by death they will be lowered by the level of your stats at that time. Skills will stay if they were learnt after the time returned by death would send you back to. But if a skill can only affect a target once it can't affect it again after the return by death. Return by death will send you to the beginning of the day (level 1)*