Character Information (vol 2)

Name : FUJIWARA Rumi. 

Age : 21 (before death), 169 days (Soul Society)

Race : Soul (Shinigami)

Gender : Female

Height : 169 cm

Weight : 49 kg

Hair color : Silver

Eye color : Light Green

Reiryoku level : Moderately High.

Reiatsu level : High.

Spirit class : 5. (Lieutant class)

Reiatsu type : Wind (Elemental reiatsu)

Skills : Fire resistance (Passive), Cold Resistance (Passive), Sloth (Passive), Guardian's Vigil (Passive), Mind's Momentum, Falsifier.

Tools : Zanpakuto, Disguise Pendant.

Zanpakuto : Kazehime (Shikai).

Zanjutsu level : Intermediate. 

Hakuda level : Advanced Beginner.

Hoho level : Intermediate.

Kido level : Intermediate. 

Shikai release command : Let's play, Kazehime.

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Skill Information (New skills from vol 2 only) 

(1) Falsifier :

It is a highly advanced skill that allows Rumi to deceive the senses of other people around her, creating a false reality where only she knows the truth. This ability enables the creation of highly convincing illusions that can affect sight, sound, touch, and even the perception of physical interactions depending on the level of skill mastery.

Powers:

1. Illusory Objects:

• She can create illusions of objects that appear real to all senses. A spear in her hands may appear as a knife to the opponent, or she can make an illusion knife appear out of thin air when her hands in reality are empty.

• With advanced mastery, these illusions can be so convincing that targets believe they have physically interacted with them. For example, an opponent struck by an illusory sword may feel pain and see a wound, even though no physical damage has occurred.

2. Illusory People:

• She can create illusions of people who appear to interact with the environment. These illusory people can talk, move, and mimic real actions.

• With mastery, these illusions can also affect the target's perception of physical interaction. An illusory ally can seem to block attacks or push enemies, causing them to feel resistance or impact.

3. Environmental Illusions:

• She can alter the appearance of the environment, making it seem as though it has changed. This can include creating the illusion of walls, pits, fog, or other environmental features.

• Mastery of this ability allows her to make these illusions affect the target's physical sensations. For example, someone walking through an illusory wall might feel the resistance of the wall and believe they cannot pass through it.

4. Perception Manipulation:

• She can make targets believe they have suffered injuries or interacted with illusory objects and people. This can include feeling pain, seeing wounds, or experiencing fatigue.

• This manipulation can lead to targets believing they are more injured or exhausted than they actually are, giving her a significant psychological and tactical advantage.

5. Illusion Detection Immunity:

• She becomes highly sensitive to the illusions of others, making them immune to most forms of deception and illusion.

Limitations:

1. Energy Consumption:

• Maintaining detailed and large-scale illusions requires significant reiryoku. The more complex and widespread the illusion, the greater the energy cost. With longer activation of skill, the reiryoku cost would multiply.

2. Physical Interaction Limitation:

• Despite the illusions' convincing nature, they have no physical substance. Actual physical damage cannot be inflicted through these illusions, and real physical barriers cannot be created.

• Targets with high spiritual awareness or exceptional observational skills may detect inconsistencies, especially if they attempt prolonged physical interaction. 

3. Mastery Requirement:

• The ability to make targets believe in physical interactions and injuries requires a high level of mastery. Without sufficient mastery, the illusions may fail to convince perceptive or strong-willed individuals.

4. Reiryoku Signature:

• Powerful individuals with significantly higher reiatsu may be able to sense her reiatsu signature within the illusions, potentially alerting them to the deception.

5. Mental Strain:

• Creating and maintaining complex illusions, especially those involving perception manipulation, can cause significant mental strain. Prolonged use may lead to fatigue and impaired concentration.

(2) Cold Resistance (Passive) : Rumi have heightened resistance to cold and ice. How resistant she is to cold and ice, depends on herself just like her Fire Resistance. 

(3) Disguise Pendant : 

Description: A small, unassuming pendant that can be worn around the neck. When activated, it cloaks Rumi in an illusion that changes her appearance or makes her blend into her surroundings.

Powers:

Appearance Alteration: The pendant allows her to change her physical appearance, mimicking the looks of others or creating entirely new disguises.

Environmental Blending: It can cloak her in an illusion that makes her blend seamlessly into the environment, providing effective camouflage.

Presence Suppression: The pendant can suppress her reiatsu signature, making it difficult for enemies to detect her spiritually.

Limitations:

Duration: The disguise can only be maintained for 24 hours before the pendant needs to recharge with her reiatsu. Recharge time depends on the usage and her reiatsu level.

Energy Consumption: Using the pendant's powers consumes spiritual energy, particularly when altering appearance significantly or blending into complex environments.