Comforting A Friend

It didn't take long for Kir to finish his business in town.

The Adventurer's Guild clerk turned out to be an early riser, and enough villagers remembered what an angry Bridget looked like to treat Kir as politely as he treated them.

Still, coming into town was a reminder to Kir that Darlbridge was a town for humans, and he held some sympathy for the skinny, orcish clerk who looked like he didn't get out of the pub - which doubled as the inn - much.

Kir's mistake after arranging his message was leaving Amarena alone at the pub while he went to the blacksmith.

Believing all Guild members had to be warriors, Amarena had proceeded to engage Arcca - the clerk - in a series of misunderstandings that wound up with her challenging him to a duel by ale. Kir was unfortunately roped into paying for their duel with the small amount of funds he got selling off the dead adventurer's weapons and a couple of magic items from the bottom of the dungeon.