"Although 'Eternity' is quite similar to other battle royale games in terms of setting,"
"it has a core mechanic that no other game in the genre possesses."
"Rock-paper-scissors is the absolute core of this game."
These were the first words Ke Jin spoke after closing the project proposal.
If one only heard these words, the whole audience would probably be completely confused.
Rock-paper-scissors?
This probably doesn't even qualify as a puzzle game, right...
By integrating this element into the game, are you planning to make it for toddlers to play?
Early childhood education, that's it!
Netcom Maternal and Childcare Company!
But when Ke Jin broke down the logic behind rock-paper-scissors, every employee in the audience had their eyes shining and was greatly shaken!
Rock-paper-scissors itself isn't very interesting.
An ancient gameplay mechanic that simply revolves around the three choices: rock, paper, scissors.
The gameplay isn't fresh and is even quite monotonous.