"One month means one month!"
Early spring had barely begun, and the ice and snow had not yet thawed.
With over a thousand employees at Netcom Game working overtime and rushing the project,
"Eternal Ring" had reached the final stages of production and was now in internal testing.
Jia Kuigan discovered that the main reason Mr. Ke dared to employ people generously
was due to his impeccably complete project proposal.
Typically, when a company develops a game, each department takes the outline or draft from the game proposal and then has to hold meetings to deliberate and work on it.
After creating a prototype, it still needs to be sent back to the game director to ensure it is on the right track before proceeding further.
This back and forth often results in many conflicting opinions, and the more people involved, the more conflicts arise.
But Mr. Ke's project proposal was like a precise ruler; it didn't matter if there were 200 or 2000 people.