Players would feel like they're hitting walls everywhere, even at a glance.
And hitting walls is, precisely, the antithesis of speed.
Regarding this, Kate's proposed solution was,
"Let's just abandon the traditional 2D side-scrolling flat design and set the race track directly on an endless highway."
"Players will only need to drive forward from left to right because, in terms of movement direction, it still maintains the tradition of side-scrolling games."
"Does Director Kate mean to make the racing cars' perspective a cross-sectional view as well?" An employee, visualizing the scene Kate proposed, asked.
"Yes." As Kate entered work mode, she put away her dismissive expression about this game design competition, nodded solemnly, and said, "In this process, players can further strengthen themselves by constantly picking up various items that appear on the highway."
"Sounds pretty good." The employees recorded Kate's idea, while discussing it animatedly.