Unlimited ammo at a non-Hardcore Mode base sounds nice, doesn't it? It doesn't, because it sounds very LOW. What's the difference between non-Hardcore Mode and a mindless shooting game if you don't lose points and can charge into battle every day?
Although eating and sleeping are troublesome, they're quite realistic. If people don't have basic desires, how are they different from zombies?
This time, everyone agreed with Lin Wu's idea and thought non-Hardcore Mode was pointless.
Lacking in sentimentality, Maya finished tallying supplies, called a meeting to distribute them, and reset instance number 334.
Upon entering the reset instance, the rooftop was still the rooftop, the structure was the same, but what had changed was that each office's zombies and decorations were different. In addition, even the brands and locations of electrical appliances had changed. The 54th-floor instance remained unchanged, but the loot was different, providing only a pistol and an extra 10 bullets.