What kind of story did the first part of "Danganronpa" bring?
As the game's title suggests, it's a battle between hope and despair.
Although the concept is relatively simple, both in terms of character design and murder cases, it's executed very well.
No, for Welt, this entire story brought him quite a few surprises.
From the methods of the crimes to the character development and the motivations behind each perpetrator, even the execution of the culprits, everything resonated deeply with the players.
Especially the style during the executions, while absurd, had a hint of reality to it. In that realism, there was room for imagination, allowing players to truly feel despair and search for hope within it.
Of course, in terms of storytelling, the motives behind the crimes and the final executions further enriched the characters' personalities. Welt thought this part was done quite well, and after each chapter, his thoughts surged like a fountain!
Then there were the discussion and investigation segments.
The clues provided during the investigation were all there, and with a bit of carefulness or extra thought, deducing the methods of the crimes posed no problem.
However, some crucial evidence would only be revealed during the discussion phase.
Some were motives for the crimes, while others were contradictory statements. But before these were revealed, players were already enjoying the pleasure of deduction.
In fact, Welt quite enjoyed this process of deduction.
During the discussions, one could continuously counter the opponent's arguments with evidence, like loading bullets into a gun. Whenever there was a contradiction in the opponent's statements, one could directly refute it!
Moreover, each character had their own thoughts, so during the discussion phase, the evidence turned into blades, engaging in verbal battles with each other.
The intensity of these debates, the clash of ideas, firmly gripped the players' hearts.
Until all the methods of the crimes were reasoned out, the discussion phase would reach a climax, where players needed to piece together the entire crime scene in the form of a comic puzzle, and then present how the culprit committed the crime in comic form to the players.
That final stage brought players a sense of achievement that can be said to be the essence of the entire game, as if players had truly deduced everything through their intelligence, picking up hope from despair and overcoming all obstacles with a refreshing feeling!
Every chapter was like this, and each had its unique concept.
Some people sacrifice their lives to unite their classmates, while others choose to endure and wait for an opportunity to break through despair.
And some people don't just sit around waiting to die; they choose to take proactive measures to find the weak points of their confinement!
As expected, they successfully break through the blockade of despair, uncovering the truth behind Hope's Peak Academy's transformation into its current state.
This leads to the emergence of a larger worldview.
The class problem ignited by someone extends to global riots and despair, with the possibility of brainwashing lurking in between.
How will the students who left Hope's Peak Academy rebuild a world full of hope?
Bronie left behind such a cliffhanger, even teasing a new release date.
The second part is set to be released a week after the first game!
"Haxxor has never disappointed players, and this game is no exception. I thought if it was a detective-type game, it might slightly diminish Haxxor's pedestal, but I didn't expect it to reach such heights."
Over the course of nearly five days, playing one chapter a day, until both the fifth and sixth chapters ended simultaneously, with student-on-student killings as the main plotline, interspersed with the entire story of Hope's Peak Academy as the background, if these plots were compiled into a novel, they would surely sell well.
But it's the Bullet system embedded in Danganronpa that elevates the detective game even further, enhancing immersion through interactivity, filling in the gaps with visuals, and conveying the emotion of despair through executions.
After everything was over, Welt couldn't help but marvel at how much Bronie understood in this type of thing.
["Genius! In every sense of the word, whether it's Teacher Yang or Haxxor!"]
["Most Importantly, Haxxor can even count now!"]
Bronie doesn't like making sequels; that's a recognized part of Haxxor's design.
At most, there will be some DLCs, and ironically, the game with the most DLCs released is actually the Civilization series!
That game is still releasing new civilizations and even new modes or mechanisms.
"You can tell that Bronie might be a bit dissatisfied with this work. There were many character handling issues in the first attempt at making a detective game, such as that super high school fortune-teller who practically walked sideways in front of the story the whole time..."
Welt controlled the game, transferring the focus to that fortune-teller character, whose only notable feature was their huge pigtails.
Even the glass ball used for fortune-telling became a murder weapon at one point!
Of course, slacking off wasn't limited to just one character; some characters would often cause chaos during the reasoning process.
Perhaps because they were labeled as geniuses from the start, their mistakes were magnified infinitely.
Welt could feel that dissatisfaction with the work's conclusion and the teaser for the sequel. As a creator himself, he understood that feeling of dissatisfaction with one's own work.
"So, the new game will be out tomorrow. Let's look forward to it. Perhaps this sequel will present an even more intense plot. It seems that our Haxxor is also dissatisfied with their own game. So, after accumulating experience from the first game, what surprises will Bronie bring us next?"
As he spoke, Welt ended his livestream.
After the stream ended, Welt couldn't help but start thinking about the hope born from despair.
The Honkai enveloped this civilization, and every time he was reminded of past injuries, Welt couldn't help but remember the nearly catastrophic feat of Sirin.
Although he did manage to overcome it at the time, in the face of Sirin's immense power, didn't he also feel despair?
Welt now has an impulse to explore ways to fight Honkai from the Sea of Quanta.
Bronie was really good at stirring up other people's emotions... Spreading hope, staying positive, from Undertale, to the game Persona, to the despairing high school students of Hope's Peak Academy today. It always brings a lot of educational significance.
Games, originally just tools for entertainment, now have so much significance.
It's all thanks to Haxxor paving the way.
To be honest, Welt really admires Bronie. He even wants Bronie to design a completely new Homu storyline, rather than this tasteless black and white bear.
But well, it's not easy to contact Haxxor now that he's undercover at St. Freya Academy.
So, it's time to play a round of Plants vs. Zombies~
Giving up on the storyline, Bronie still managed to produce such an excellent game, and this game is a perfect game to play while at work!
...
"Why don't you message me? Just because I didn't message you?"
After seeing Bronie off, Elysia entered her office. It's quite a coincidence. After breakfast in the morning, Bronie hadn't seen Elysia again, thinking she was either playing games or playing with the kids. Or maybe she went to the World Serpent or something.
So Bronie didn't pay much attention to it.
The result? Well, it's a bit unexpected.
Why not message her? Just because she didn't message Elysia?
Bronie's face suddenly showed a puzzled expression.
"Sorry, Elysia, sometimes my feelings for you can't be conveyed through text messages. As compensation, I'll give you this!"
With that, Bronie lowered her head, seeming to be searching for something under the desk.
Then Bronie stood up. "Give me your hand!"
"Huh? What is it?" Elysia reached out, seeing Bronie offering her a bowtie?
Huh?
And it's a bit warm...
No wait, is this really a bowtie?
"It's really a bowtie! You can use it as a hair accessory or put it somewhere else. Anyway... um, keep it safe!"
"But this is a bit... familiar?"
"Hehe, it's normal to find it familiar! But that's not important! The second installment is coming out tomorrow, and I've also released a new opening animation. Although I used the same lineup for the background music, I've invited some heavyweight voice actors for the character voices~"
"Voice actors? Who could it be?"
Elysia was still very curious about what Bronie had given her, then slowly untied the bowtie.
How should she put it?
It's a bit unexpected for Elysia, it's the new underwear Bronie wore today!
"The voice actor is, of course, the detective from Detective Holmes!"
"No way! Bronie, why did you give me this?!"
After untying the 'bowtie', Elysia reached out and covered Bronie's head. And Bronie also answered a little shyly, "Remember the affection system in the first game? It'll be the same in the second game."
"Um, so what?"
"As long as the affection is high, the protagonist will give you underwear! Whether it's a man or a woman..."
Elysia reluctantly took off the head cover and then asked, "Who taught you to do this? You should watch fewer Far East works in the future, okay? Both Persona and Danganronpa are games set in the Far East."
When studying, Bronie recommended learning the gameplay of the Far East people to Elysia.
Now it seems, isn't this gameplay a bit extreme?
"Um, I won't do this next time, I'm just slightly interested in the Far East." Bronie extended her hand, ready to reclaim the underwear.
"I'll accept Bronie's gesture for now. In exchange, here's something for you."
What Elysia returned was a pink lace item.
Bronie's face flushed, regretting her bold move earlier.
"Um... what do you think of the game?" Bronie was still very eager to hear Elysia's opinion.
"Sakura's maiden heart... is really cute~"
Instead of mentioning Kyoko, it was Sakura!
"Haha! Surprised? Every girl has a very cute side to her! Super, super cute. And you, who stole all this beauty away from me, are really mean! But every story has an end. When everyone realizes how easily the beauty around them can disappear, they'll come to cherish everything around them even more, won't they?"
"Yeah, tragedies often resonate deeply. When a work can make everyone appreciate the people around them, that's the best. Protect the beauty around you and then transform this imperfect world into what you want it to be. Isn't that great?"
"Very good~ That's why I like Bronie. The way Bronie said that just now was so handsome!"
"Really? I-I'm just, um... nothing special..."
"Your shy look is also very cute!!"
Damn it, back to being at a disadvantage!
"Even though Kyoko Kirigiri's dialogue is so good, but when it comes to Bronie, it's hard to say, right?" Elysia tilted her head, thinking of how Kyoko spun around Naegi Makoto. It's quite a contrast.
Well, it's interesting that the cute rabbit thought she was so capable and rushed up, but ended up being naive and easily embarrassed like Naegi Makoto.
Quite interesting, right?
Bronie didn't expect to have such a side usually!
At first, Elysia thought it was Bronie's guard. Especially after playing Cyberpunk, she understood what state Bronie's lack of security was in.
When in a safe environment, Bronie showed her true self, though she tried very hard to express her feelings, there was always a sense of clumsiness
One hundred points in theoretical knowledge, almost zero in practical ability.
That's Bronie for you.
"Although it's a fact, it's still a bit sad to hear it said out loud, huh? Do we really have to communicate through a screen?"
"So Bronie wants to become Fujisaki, huh? A cute boy. There's even something like this on the internet recently~"
"No way!"
After all, cute boys are still boys! Not the same, can this be called yuri?
So Bronie retorted particularly loudly.
"Okay, okay, don't communicate with me through the screen! What I like the most is the most authentic Bronie! Whether it's the shy Bronie or the Bronie trying to challenge me, I like them all~"