This message was probably posted around two in the morning, when the number of viewers was at its lowest.
As for himself, he usually arrives at the office around five in the morning.
Counting the latest deletion event, this post didn't last for more than three hours.
It's very obvious that someone deliberately wanted to block this message.
Always sensitive to the movements of Gamestar Electronics Entertainment, he realized that the content of this post is likely true.
Gamestar Electronics Entertainment is indeed starting to develop a higher-performance console.
In the post, it's mentioned that Gamestar Electronics Entertainment was likely preparing to develop an updated console a month before the release of the SFC.
And this time, they're not just planning to develop in the 2D graphics interface, but are directly leaping to creating three-dimensional games in 3D graphics.
Early River Kentaro immediately thought of the 3D animated movies that had become popular in North America.
Around Christmas in about 1990, while still in North America, he had the privilege of watching the world's first feature-length 3D animated movie.
At that time, he was amazed by the imagination of the Americans, who pioneered the creation of three-dimensional animated movies.
That movie also sparked a craze throughout North America, with many people enthusiastically discussing that this was the future of cinema.
Later, over the four years of development, animated movies in North America became more and more numerous, and their popularity soared.
This is similar to the current craze for electronic games in Japan, developing rapidly.
Then, last year, a purely 3D special effects and live-action movie was released in the United States.
In it, people could already fly and dodge bullets in slow motion, once again marveling at the realism and shock brought by 3D effects.
Thinking of this, Early River Kentaro immediately understood that Gamestar Electronics Entertainment was probably really doing this; they really intended to develop a 3D graphics game console and prepare to enter a new era.
So far, the game consoles created in Japan have been relatively simple in terms of technology.
Just look at their engineers at Suiryu Electronics, who developed a 16-bit game console in just a month.
The quality and performance of their game console itself are unquestionable, but the lack lies in high-quality games.
If the games they released at the time could at least guarantee passing grades on average.
Then who really dominates the Japanese gaming market at the moment is hard to say.
Sometimes, the playability of games is better, but people are also more easily drawn into games with visual spectacles and more realistic music.
This is just like future players, if not for nostalgia, it's hard for them to play those old games other than super masterpieces.
For example, the Duck Hunt game released on the Red and White machine sold twenty million copies worldwide, but how many people play it nowadays?
More players are attracted by newer games with more exquisite graphics and effects.
In fact, it can also be said that humans are visual animals. If they are stimulated visually, they will be more easily swayed.
It's also because of this reason that Takayuki is planning to speed up and, before Suiryu Electronics' 16-bit game console development has taken shape, catch up with the latest performance game console.
Now, Takayuki is already on the same track as Suiryu Electronics.
Coupled with the endless stream of electronic games from Gamestar Electronics Entertainment, if they don't find a way to advance further, Suiryu Electronics really won't have a chance against Takayuki, it's better to surrender early.
And now, there is news again that Gamestar Electronics Entertainment is preparing to develop a more powerful game console, and Early River Shokichi immediately believed it.
Given the current manpower and financial resources of Gamestar Electronics Entertainment, they are already capable of doing this, and to completely control the entire market, developing more advanced game consoles is also very beneficial.
No, waiting is not an option. We must push forward the development of the new game console!
Early River Shokichi was already feeling restless. He wished he could release a magic right now and teleport all the employees to him, then give them new tasks.
The time then came to the start of the workday at eight in the morning.
Employees began to arrive at the company one after another.
The programmers began to write code methodically, preparing for the new game, while the engineers were still researching various peripherals for the PN game console. Recently, they had just developed a controller that could be tracked, meaning the technology to sense human body movements through the controller. They had already started planning to develop a test version to try out the effect.
However, at this moment, Early River Shokichi walked into their development office.
"Everyone stop what you're doing and listen up. I have some bad news to announce, which is more important than what you're doing now."
In the electronic game division, the entire floor now belongs to their department, with the number of people expanding from tens at the beginning to more than a hundred.
And this floor is also a large flat floor, with almost no partitions, Early River Shokichi did this to allow employees to communicate more smoothly. He believes that real-time communication between engineers and game development programmers is important.
In this way, both sides can generate some wonderful sparks under the collision of ideas.
He didn't know why he thought this way, but some kind of business intuition made him think it was useful.
And in this empty flat floor, Early River Shokichi could make himself heard by almost half the area with just a little louder voice.
Everyone lifted their heads from their respective workstations and looked at their boss.
"Just this morning, I received some information that Gamestar Electronics Entertainment seems to be preparing to completely crush all our competitors and dominate all markets."
"How is that possible? We already have a bit of a player base now. Recently, we've had two or three games that have started to gain popularity, and we're not as ignorant as we were at the beginning."
The head of a game development team spoke up loudly.
Under Early River Shokichi's leadership, the employees in his department are already a relatively more open group of people. Any questions, any doubts, can be raised proactively.
This is the management experience he learned from the United States, and he believes it's very useful.
And indeed, it seems to be the case. His employees are also more cohesive because of this.
Otherwise, how could they have captured a certain market share in front of such formidable opponents?
"Is it because of the release of the SFC? And that GB game console that's been promoting all the time? Haven't our engineering development personnel been conducting research as well? Haven't there been progress?"
The head of the engineering development team stood up voluntarily and said, "We're almost ready to make the first batch of engineering prototypes now, also eight-bit, and also with a color screen that can stay on, so players can play games with the game console even at night."