In January 1997, the then CEO of Lila announced his resignation.
The reason for his resignation was his various poor leadership behaviors.
Most of the funds were diverted to develop new game consoles, resulting in the lack of sustained maintenance for old game consoles.
This improper management behavior caused serious losses to the company, so the CEO who founded Lila had to resign, otherwise he would not be able to justify it to the shareholders.
These are all publicized news and information.
But this is not the real reason.
When Takayuki saw this news, he knew that the real reason should be the poor lineup of games.
Lila unreservedly accepted those garbage games, even SuRui Electronics no longer does such things.
They provided a living soil for garbage games. When Takayuki mainly targeted those garbage game companies, Lila was naturally severely affected.
The CEO of Lila should have also realized this, but unlike Takayuki, the CEO of Lila did not have absolute control over the company.
When founding the company, the CEO of Lila had to sell most of the equity to others in order to grow rapidly and become the third largest electronic game console manufacturer in the U.S. market.
But this also has a serious drawback.
That is, once there is any mistake, the CEO who founded the company will be ruthlessly kicked out.
Capital will never give a person a second chance; they only judge success or failure based on sales performance.
In the U.S. market, this is actually quite common, and Takayuki has long been accustomed to such an environment in the U.S. market.
The CEO of Lila is more like a scapegoat.
After this CEO resigned, Lila immediately announced that it would reorganize its internal structure and increase the promotion of old game consoles, while the long-promoted mobile handheld console was arranged in a secondary position.
Of course, they wouldn't give up. After all, the development was almost done, but because of their attacks on those garbage games, there are still no decent games on that mobile handheld console.
Before the former CEO of Lila resigned, he also slightly led the development of three or four mobile handheld console games. When he resigned, the development progress of those games was temporarily halted. The newly appointed CEO even planned to directly bundle these several semi-finished products with the mobile phone and sell them together.
So far, the shareholder layer of Lila still regards electronic games as physical assets, not digital assets.
From the beginning, they went in the wrong direction.
Takayuki knew that this was caused by the uncontrollable development trend in the U.S. In the original world, during the Atari era in the United States, it was the same. They even shamelessly told game developers that they were no different from the people cleaning the company, extremely cold and ruthless, depreciating creators to an unattainable degree.
They only truly realized the value of the game after suffering a few painful lessons.
Takayuki can't control this, and he doesn't want to. It just happens that he can take advantage of this opportunity to further expand the influence of his game console in the United States.
It was also at this time that Japan exploded.
"Japanese companies have defeated Americans! Conquered the American market! We are the masters!"
"The legendary young man from Japan, beating Americans violently, he is our pride!"
In later generations, these headlines are almost commonly seen soft articles on the Internet.
And now they appear directly on the front pages of major newspapers.
Just the headlines are very eye-catching.
A Japanese company conquering the American market is a great topic.
This is roughly equivalent to a wish-fulfillment story.
Japan has always been America's little brother, which is an indisputable fact.
But most Japanese people are still unwilling. They have always hoped for a savior to lead them to conquer America.
Of course, this is equivalent to wishful thinking.
When the bubble was at its peak, they could still dream, but later they became completely desperate.
But, just when they were completely desperate, suddenly a strong man emerged from Japan, he stormed into the American market, and got whatever he wanted.
Even though this is just an industry, and it is still a burgeoning electronic gaming industry, it has made many Japanese citizens feel spiritually uplifted, as if they were excited by stimulants.
The gloom in their hearts for many years has also been swept away.
"Hello, everyone, welcome to Tokyo TV's special interview program. Today, our guest is an executive from Gamestar Entertainment, who will reveal some secrets about Gamestar Entertainment's journey in the United States."
Tokyo TV is also very observant.
Originally, they had a deep cooperation with Gamestar Entertainment.
For several years, the two sides have maintained a friendly relationship. Gamestar Entertainment can license some IPs to Tokyo TV to shoot TV dramas and animated series.
Because of the growing player base, electronic games have naturally gained a group of viewers, and their ratings have immediately become very stable from the previous low. They were once ridiculed as the weakest commercial TV station, but now, no one dares to laugh at them anymore.
And when their parent company, Economic News Newspaper, reported on Gamestar Entertainment's deeds in the United States and caused a certain social impact in the Japanese region, the TV station immediately followed suit.
They originally wanted to interview Takayuki.
But Takayuki refused the interview on the grounds of being in a critical period of game development, and then arranged for other management personnel to deal with it.
This immediately aroused the curiosity of many Japanese citizens, and they also wanted to hear about the deeds of Gamestar Entertainment with their own ears.
They feel that Takayuki is like a legendary figure.
It seems that he has many legendary secrets.
Now, in addition to those players, many people have also listed Takayuki as one of Japan's gods.
The Japanese people like to deify ordinary people. In some places, there are even niches dedicated to Takayuki.
Such absurd things can only happen in Japan.
Takayuki was somewhat speechless when he heard about it. He hadn't even hiccuped yet, but he was already being worshipped by people. It's ridiculous.
The viewership of the interview program for Gamestar Entertainment's top management also immediately increased, breaking the record for viewership of news interview programs.
And those who were not particularly interested in electronic games before also became interested. They also wanted to understand what electronic games are all about, at least to keep up with the trend, otherwise they would have nothing to talk about with their peers.