The happiest thing

In the previous six installments of Final Fantasy, the official artists used were quite distinctive individuals.

But when it came to the seventh installment, it wasn't that Takayuki deliberately didn't want to use others' work anymore.

It's just that Final Fantasy 7 itself was a revolution aimed at getting closer to the market and satisfying players.

The appearance of Final Fantasy 7 also established the characteristic of "killing horses" in the Final Fantasy series.

Later on, there were hardly any characters with spiky hair, and sometimes even Final Fantasy didn't know what to do.

However, strangely enough, if this were placed in other regions' role-playing games, it would feel very discordant, making people not want to continue playing.

But if this "killing horses" image is made in Japan, then everyone would feel it's quite reasonable, and they can quickly accept this setting.

This time, Takayuki entrusted the character illustrations of Final Fantasy 7 to talents completely nurtured by the industrialized system.

They are the ones who understand the industrial production process the best, and this is something Takayuki has been insisting on for a long time.

By utilizing a powerful industrial process, unnecessary steps in game development are reduced.

And the effect of this is quite good. Among the three development teams, there are about six official artists in total, and there are over thirty assistant artist aides.

With so many people assisting, producing original art is not difficult.

After the original art arrangement is completed, it's time for sound effects and music production.

First and foremost, there must be the iconic Prelude from Final Fantasy.

Secondly, this time Takayuki also demanded that each character with a certain position be accompanied by a unique piece of music.

For example, the previous main antagonist, Sephiroth, has his unique "One-Winged Angel" theme.

Whenever he appears in a climax scene, the music changes immediately to this theme, giving a very noticeable tension.

Sometimes, good music can add a lot of points to the game.

This is similar to the music effects in the film industry.

And besides Sephiroth, no other character can be left out of composing their own music.

Main characters like Aerith, Tifa, Cloud, Barret, and the Scarlet Thirteen, etc.

From early characters to late characters, all must be covered.

In this way, the overall atmosphere of the game will be better, but the tasks on the sound and music designers are much heavier.

Fortunately, music production has also become streamlined now, led by game music producers with great fame, and then incorporating their unique music styles to add new charm to the game.

In this way, the music aspect of the problem can also be temporarily resolved.

Both of these don't require Takayuki to spend too much time supervising. He just needs to assign the tasks, and the employees will start working on their own.

The sound designers, original artists, etc., from the three GameStar development teams, began to get busy as soon as they received the tasks.

According to Takayuki's estimated development time, this game would need at least a year to be released.

This is based on the premise that the large basic framework has already been completed. If the basic framework of the game has not yet been established, the time spent now would need to be increased by another half a year.

The production of original art and music takes about two months.

Both of these are not considered too slow.

What's really slow is the full 3D scenes of the game, as well as the 3D characters, and the continuous enrichment of gameplay and content.

After all, Takayuki's previous proposal was quite a lot, and the thick stack of papers were all Takayuki's requirements for this game development.

So many contents naturally cannot be completed in a short time.

Large investment, long development time.

This sounds like a huge risk.

But this time Takayuki didn't avoid mentioning anything.

After the promotion of GS1 entered the right track, he directly announced to the public that he would focus on the development of a new game.

And this new game is a work he has put a lot of effort into, it's the first work in the world to have a development investment of over $100 million. This is just the development cost of this work, and the subsequent promotion costs are not included.

And as soon as Takayuki finished speaking, he immediately shocked many colleagues.

"What? GameStar Entertainment is preparing to develop a high-investment game? Over $100 million? This is crazy."

"Isn't he afraid of losing everything? Haven't there been companies that tried to invest over $10 million in development before, and the final profit was very dismal?"

"Maybe $100 million will have a qualitative change effect?"

"Hehe, don't think too beautifully. Even if there is such a beautiful thing, would it be your turn? But speaking of it, if it were another game company making such bold claims, I think it could be completely ignored. But if it's GameStar Entertainment saying this, I actually think the likelihood of success is quite high."

"Huh? You have the same idea as me. I also think the likelihood of success for GameStar Entertainment is higher."

Some people in the industry applauded, thinking they could witness firsthand the effect of a large investment. If it really lost money, they could also witness the scene of GameStar Entertainment falling from grace.

But for the players, they didn't have a clear concept of this so-called large investment.

But they knew that this game development was unprecedented in its scale.

And before that, Takayuki had directly announced that this high-investment game was the seventh installment of the Final Fantasy series.

Those players who have always been loyal fans of the Final Fantasy series naturally felt excited.

Their favorite game can witness a super-large-scale game development firsthand. Is there anything happier than this?

Players began to spontaneously organize themselves and take on the responsibility of promotion. They took the initiative to introduce this game to some players who were not particularly familiar with Final Fantasy, believing that this game is definitely worth playing.

And this is because the developers of the game are GameStar Entertainment, and Takayuki, the game god himself, is personally in charge.

However, more people still feel that this kind of thing is not very reliable.

GameStar Entertainment is indeed very powerful, but their game development is not always a hit.

Even until now, there are works of GameStar Entertainment that have not sold more than a hundred thousand copies, such as a very niche text game, which was the last game released before the SFC was about to be open-source.

And this is somewhat historical, but it also makes it clear that GameStar Entertainment is not always able to produce excellent games.

After all, they are ultimately a company, and they still have to serve profits. In some critical moments, they will still produce some games of mediocre quality to make money.