A feast for the players

This kind of promotion gave GameStar a sense of déjà vu.

That's because in previous lives, there were rumors online about tricking wives or parents into buying PS4s or Xboxes, claiming they were set-top boxes or routers.

I didn't expect that even without much guidance, people in this world would still do exactly the same thing.

In April, GS1 shifted its focus back to expandability.

GS1 promised to add many additional peripherals in the future, including a brand-new dynamic controller and a camera that can detect player movements.

However, this promotion seemed a bit puzzling. People in this world didn't have much interest in so-called motion sensing games yet, and one can only experience the fun of motion sensing once they actually try it out.

But this could be seen as Takayuki laying the groundwork in advance, so they could introduce motion sensing later.

With the performance of GS1, developing motion sensing games shouldn't be a problem at all.

He still remembered in his previous life when the Wii, a revolutionary console, appeared, it opened up a whole new world for gamers. Wii was the first console to let players interact with themselves in the real world through games, breaking away from the rigid, numerical constructs of traditional games.

Countless new forms of interaction gave game developers endless possibilities, and this was the charm of electronic games.

Then, when May arrived, GameStar Electronic Entertainment finally unveiled the last feature of GS1.

This feature was something Takayuki had been hiding for a long time.

That is the operating system truly belonging to the game console.

In previous game console developments, you would plug in a game cartridge and then run the game. Even if there was a game selection interface, it was a very simple window and had nothing to do with the system.

But this time, GS1 could be said to be the first game console in the world to use a proper operating system.

Of course, this operating system couldn't be compared with the serious DOS operating system.

The operating system of GS1 was mainly tailored for games themselves, simply expanding the functions of the game console.

At the same time, Takayuki also intended to use this method to directly port old games to the new game console through emulators.

However, old games would probably only be available for purchase and download through the internet.

The future of games belongs to digitalization, and this time Takayuki intends to lay out in advance through GS1's more complete network module.

And these old games that can be played with emulators can also be priced very low, allowing players to willingly spend money.

Anyway, it's almost like recycling waste; even if each game sells for just one dollar, it's pure profit.

Regarding this, Takayuki has already notified several deeply cooperative game developers in advance, and promised these loyal companies a very low share of the digital download version of old games. GameStar Electronic Entertainment can take as little as twenty percent, but they must move forward and retreat together with GameStar Electronic Entertainment, and the price cannot be set too high to scare away players.

Naturally, they were very happy about this.

This opportunity to reuse old games is really good. In fact, they didn't expect those old games to make money again.

The current game development market is still very prosperous, full of creativity, and there aren't many companies thinking about reheating old games, so the idea of selling games again for profit surprised them.

For players, those who want to reminisce about old games can easily access them at a very low price, directly purchasing and downloading them for convenient play.

With this, the path of GS1 was thoroughly paved.

Using emulators to play old games at low prices, and also launching short-term activities, where players can directly exchange old game cartridges for digital redemption codes at nearby authorized stores, so they can play old games on the new console directly. Plus, the old game cartridges won't be reclaimed, giving players the experience of double happiness.

After all, reclaiming old game cartridges for GameStar Electronic Entertainment is also a waste of storage costs and is not worthwhile at all.

With a huge game reserve, GameStar Electronic Entertainment, through stable and reliable promotion methods, made it almost impossible to find fault with GS1.

Then, on the last fifteenth day, GameStar Electronic Entertainment finally announced the price of the game console.

Only $299, and the new game console is yours to take home.

In the Japanese region, it only costs 18,000 yen.

Although the price of the game console has increased compared to before, the performance of the game console has also increased significantly.

From the 2D era to the 3D era, just this brand-new visual effect is enough to drive countless players crazy.

And such a price is also acceptable to players.

Many industry insiders previously thought GS1 was just a gimmick. The quality of the first batch of games might not be good because the development was rushed, and GameStar Electronic Entertainment would definitely be overwhelmed.

But players felt that even if the quality of the first batch of games wasn't good, having a console that can play countless old games, serve as a disc player, and be used to fool parents is really a great product.

So, when June 1st arrived, the launch lineup of GS1 was even more grand than that of GBA.

Players didn't hesitate to camp out a week in advance, and even though there were strong security forces maintaining order, there were some small conflicts that erupted, but they were quickly squashed by the security, and there were no more serious consequences.

GameStar's launch of GS1 naturally couldn't be without its presence.

Firstly, as usual, many freebies were given to the first players to buy the game console. This was the cheapest advertising opportunity, which Takayuki naturally wouldn't miss.

Then, this time, a few small competitions were held on the first day of sales, where selected players could experience the latest first-release games for free on-site.

Players who won could receive some exclusive small rewards.

The launch lineup of GS1 this time was naturally very strong.

Firstly, there was the most anticipated Mario 64.

This was the first truly third-person perspective game, equivalent to opening up a whole new era.

This time, Mario could adventure in a more three-dimensional way, which was more attractive than the previous side-scrolling format.

Moreover, the graphics of this Mario 64 were greatly upgraded compared to the original version, but anyway, the performance of the game console was strong enough, so they could just use the resources casually.

In addition to Mario 64, there were also new Need for Speed, and the highest-quality Doom, and more than ten other games.

This was a feast for players.

Handhelds, game consoles, at present, GameStar Electronic Entertainment had no competitors, and players had reached a consensus that GameStar Electronic Entertainment was the best. Even if there were any haters who didn't like GameStar Electronic Entertainment, they couldn't stop the momentum of GS1.

In the end, through statistics, the first-week sales of GS1, including previous online pre-orders, reached 1.7 million.

This once again broke the peak sales of game consoles.