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Roy scattered an assortment of gems, along with gold and silver bars he had transmuted, across the floor of account manager Grim Jaw's office. The heavy thud of the three sets of items hitting the ground captured Grim Jaw's undivided attention.
Grim Jaw summoned one of his assistants to collect the assorted gems, gold, and silver bars for conversion into galleons.
"Should you wish to open a vault at Gringotts, I shall serve as your account manager. As we convert your valuables into our currency, may I inquire if there is anything else Gringotts can assist you with today, Wizard?"
Roy pauses to think and then makes his decision.
"Firstly, I will acquire a security vault with the same standards as my great uncle's. Secondly, I am interested in viewing the largest properties currently on the market. Thirdly, I intend to commission a castle on the property, modeled after Neuschwanstein Castle in Schwangau. That will be all I require from Gringotts for the time being."
Grim Jaw attentively listens to all of Roy's requests, growing cheerful at the prospect of this affluent new wizard entering his office. He anticipates making a profit from this young wizard.
"Gringotts can fulfill all your requests. Please wait a moment while I arrange for someone to bring the portfolio of all the properties we manage at Gringotts. Regarding the account, your great-grandfather has a maximum-security vault guarded by our most ferocious dragons, which costs 500 galleons a year. Would you like your vault to have the same level of security as his?"
Roy was unsurprised that the goblins charged the Wizarding Elite a small fortune for safeguarding their money, especially considering the average wizard earns only 1800 galleons a year. He nodded his head, accepting the deal.
"I'll take the vault."
The aged goblin extracted several sheets of parchment from his desk and slid them across to Roy. Seizing the quill from Grim Jaw's desk, he inscribed his signature on the contract to secure his desired protections.
"As your new account manager, I will serve as your liaison with Gringotts. My primary responsibility is to oversee all the transactions in your account, including both deposits and withdrawals."
"If you acquire income-producing properties or businesses, I will make sure that the due payment is received. On the first of each month, I will send you the financial statements from the previous month."
Shortly thereafter, a goblin arrived, bearing a hefty leather-bound tome. Grim Jaw received the book and passed it to Roy.
"This portfolio contains all the magical properties and territories available for sale in Britain. The portfolio only has the more expensive ones in the end."
Roy flipped through the portfolio and began looking over the properties. There were several homes, and territories with detailed description written on each page. Until he came upon a large island near Drummore, hidden by magic with a magical village.
The island was over 700 acres large costing 3,200,000 galleons. With an old dilapidated three stories tall estate, that was falling apart. Roy then spoke to Grim Jaw.
"I will take the island near Drummore Grim Jaw."
Taking the quill one more time from Grim Jaw's desk, Roy wrote his signature for the Drummore Island. He then signed of the construction of the castle in the island. Ten minutes later the goblin assistance came back and gave Grim Jaw a sheet of parchment with the total amount of his exchanged items.
The elderly goblin looked over the single sheet and deducted his new purchases the passed it to Roy. A quick look reveals his bill of sale for the various jewel gold and silver bars. The total came to 9,400,000 Galleons to his maximum-security vault.
"Congratulations, Mr. Mustang. You are now, well one of the top ten richest wizards in magical England."
Roy then asked.
"Can Gringotts help me invest in the muggle world?"
The elderly goblin lightly nods his head and answered.
"The Statue of Secrecy prevents us from having extensive dealings with the muggle world. the best we can do is exchange magical currency to nonmagical currency."
Roy was glad that his Castle would be done within two months, giving his family the better life they disserved.
Walking out of Gringotts with 100,000 galleons and 100,000 pounds, Roy went shopping. The first thing in his list is getting 3-piece suits and new sets of the officer uniform he was given by Arcturus.
Going into Madam Malkin's Robes for All Occasions. Roy ordered for his wardrobe, over a dozen three-piece suits in different colors of blue, and over two dozen of the officer uniform, he was wearing. Because it was similar to the Amestris military uniform.
After having ordered his clothing from Madam Malkin's, Roy bought a bunch of gifts from Diagon Alley, and from the nonmagical shops for his mother and siblings. He spent the rest of the day with his family.
At night, Roy used his High Wall dungeon key, and was transported to a small, enclosed room. Exit the room through the only door Roy gaze out across the vast stretch of ramparts that surround the city itself.
[Welcome to High Wall of Lothric]
It is through these series of small towers and ramparts that he'll be traversing for now, as Roy heads down a flight of stairs. There are two ways he can proceed, one of which leads to a dead-end, but is useful to clear out first if only for one important reason.
To the right of the circling stairs to see a broken chunk of the rampart that looks straight over the next section of the wall. A Hollow Archer is stationed up on a platform here looking down over the area.
had Roy come from another angle, the Archer would be taking potshots at him. So, Roy snaps his finger, incinerating the Archer on the spot, and the Hollow Archer drops 1 Lesser Healing Potion.
Looking down from his vantage point, Roy took stock of the area. Two Bone Hounds patrol the length of the wall, with a large axe-wielding Hollow going up and down the nearby stairs, and a halberd carrying Hollow coming up and down the far spiraling stairs.
Most of the Hollows praying to their transformed brethren and look like they won't directly bother him. But he doesn't take any chances, and with another snap of his fingers. He sets the whole entire area with fire turning everything in view into ashes.
[You can level up!]
The hollows he slew dropped 6 Lesser Healing Potions, 4 Lesser Mana Potions and a halberd.
Going up the far staircase Roy quickly spits the archer lurking around the corner, doesn't even get the chance to attack before he's incinerated into ashes.
He wasn't the biggest problem there, one of the Hollow worshipers is not what they seem. Roy gets near them, and one mutates into a Pus of Man It then starts thrashing around destroying everything on top of the tower.
"Like the saying goes. Kill it with fire!"
Once more, Roy sets the whole entire area on fire killing everything, including the Pus of Man. Especially him because he was four times weaker to fire. Once again, the Hollows dropped items, 2 Lesser Healing Potions, 1 Lesser Mana Potions, 1 Titanite Shard, Longbow and 12 Standard Arrow.
[You can level up!]
Roy returned to the starting area and headed left this time. Heading down the spiral stairs, and notes the plethora of worshipers, with a soldier on the right, and another holding a lantern coming up the stairs.
The Hollow who holds a lantern is a watchmen, and will try and bring anyone in earshot to his side if he sees Roy, including one Hollow hiding off to the left not with the rest of the worshipers, as well as another soldier from inside the building behind the watchman.
"Yeah, I'm not dealing with this crap out. Fire fixes everything!"
Once more, he sets the whole area into a blaze of fire. Wiping out all the enemies around.
[You can level up!]
the Hollows dropped items, 3 Lesser Healing Potions, 4 Lesser Mana Potions, 1 Titanite Shard
Roy then drinks two Lesser Mana Potions, while he levels up. Raising 3 more levels, he uses the 21 Attribute points and distributed 9 to Attunement, Raising his mana to 360. The remaining 12 points he put on Arcane, increasing his magical power. For perks, once he reached level 10 he received new ones.
-Mister Sandman: instantly kill a sleeping person. silenced attacks do additional 15% sneak attack damage.
-Night Person: +10 Intelligence and +10 Perception during nighttime
-Nerd Rage! lv1: +20 Resistance and +20% Damage when health is 20% or lower.
Roy chose Demolition Expert lv2, doing 50% more damage with fire and explosives. Augmented Flames Lv2, making Fire spells do 50% more damage. And Alchemist Lv1, making Potions and poisons I make 20% stronger.
RACE: Human/Wizard
NAME: Roy Mustang
LEVEL: 11
Vitality: 5
Attunement: 36
Arcane: 52
Endurance: 8
Vigor: 5
Resistance: 2
Strength: 4
Dexterity: 8
Perception: 10
Skill: 8
Mind: 10
Intelligence: 10
Faith: 5
Luck: 4
-Base Power
Health Points: 200 +1 Regen/Minute
Mana: 360 +1 Regen/Minute
Stamina: 40 +2 Regen/Second
Equip Load: 26 +10
Poise: 1 +46
Item Discovery: 4%
-Defense
Physical Defense: 12 +107
Magic Defense: 22 +53
Fire Defense: 42 +57
Cold Defense: 22 +88
Light Defense: 12 +35
Dark Defense: 12 + 36
-Resistances
Bleed Resistance: 12 +53
Poison Resistance: 12 +36
Curse Resistance: 12 +52
Toxic/Plague Resistance: 12
MSP: 2,000