Hai everyone!
A little topic before we get into the 'Magicpedia', I wanted to convey something regarding the reasoning behind this.
As you know, no one is perfect, especially when it comes to storytelling. Sometimes, I forget to write some necessary things into my chapters, and they end up confusing everyone due to how ambiguous things are.
The reason why I wanted to make this Magicpedia a series is so I can straighten things up regarding those topics. That way, you won't be confused about the unique story elements that are related to the story, such as magic tiers, kingdoms, and adventurer rankings.
In this Magicpedia series, I will only talk regarding things that are merely 'decorating' the story, and not the story itself. I won't be talking about Rize's romantic relationship or anything related to the story's plot and progress. I am only going to discuss things like her magic, her capabilities, techniques, etc-etc.
Especially now when we are entering Season 4, which will be a 'Magical' season. There will be lots of things regarding magic that will be mentioned, and I hope this series will help you understand a lot better regarding them.
And now, let's dive into the very first chapter - Magic.
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Everything written here is what is currently known to the main character, Rize Violet. Nothing sort of 'future' knowledge will be placed here, only the things that the main character has already known from either reading books or by experiencing it herself.
If you see something here that is not mentioned anywhere in the novel, then that simply means Rize Violet found out about it through books. For example, what the higher tiers of every magic will look like.
This page will be updated on certain points in the future every time a new knowledge has arrived.
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In the world of Unlasting World, magic is divided into three types, based on their abilities and their usages. The types are:
- Creation Magic : The magic to create things.
- Restoration Magic : The magic to restore things.
- Destruction Magic : The magic to destroy things.
Yes, they are based on Hindu gods Trimurti or Trideva (wikipedia source will be listed at the bottom of the page).
With all three of these powers, it sets the magic world of 'Unlasting World' into a much deeper meaning, where each type of magic has their own unique capabilities and functions that form the very world itself.
Creation Magic.
Description:
The very point of Creation magic is to create. But, sometimes it can be used to create matter, or to create other forms of magic.
Creation magic in Unlasting World gives the most freedom to a mage, given by their capabilities to create anything, even the other types of magic. Creation Mages can use their creation magic to create other forms of magic, such as the destruction magic or even restoration magic. However, they are certainly weaker and more expensive in energy than casting a normal destruction magic or restoration magic.
Aside from that, when a Creation mage has a much more advanced tier, magic energy, and imagination, they will be more capable of using a more difficult technique to a Creation magic, such as Spatial magic. Spatial magic is an important element to the world of Unlasting World, considering the whole 'Other World' element is in fact a form of space magic.
List of Creation magic:
Creation magic : The magic to create things, and it can even create other forms of magic as the user's wish. (Will be introduced in Season 4)
Spatial magic : The magic to create ripples and holes in space, can be used for transportation or to create pocket dimensions. (Currently unknown, and has never been shown)
Barrier magic : The magic to form barriers out of pure magic energy. (Will be introduced in Season 4)??? : ?
Restoration Magic.
Description:
The Restoration Magic, just as the name implies, is used for restoring, maintaining, and preserving a certain target that the user wants. However, not every Restoration magic is 'Good'.
The main use of restoration magic is to restore, therefore healing magic is the most famous and widely used magic. Healing magic restores a person's wound to their original normal condition, therefore removing the wound and replacing it with the previous state.
Aside from all the 'Good', Restoration magic is also famous for its 'Evil' uses. Curse magic is one of the many forms of 'Evil' Restoration magic, and it is the most famous one. It is widely known that sickness, poison, and venom are one of the things that can kill a person softly from the inside, and the Curse magic simply amplifies those effects and makes it both longer, sensitive, and dangerous.
There are also other forms of 'Curse' magic that tampers with things like Luck, but it's very rare.
List of Restoration Magic:
- Healing Magic : The most widely used and most notable form of Restoration magic. The very basis of Restoration magic, where nearly all other Restoration magic was a derivative of. (Introduced from Season 1)
- Curse Magic : The most famous 'Evil' form of Restoration magic. The Curse magic has many capabilities, but they mostly dealt with pain and other physical harms. (Introduced from Season 1)
- Poison Magic : A derivative of Curse magic, where the user will make the target nauseous as well as poisoning them through any means. (Known, but will be introduced in many seasons in the future.)
- Undead Magic : The ability to revive the undead and turn them into pets or slaves. (Introduced from Trials of Veldonia Special Season)
- W??t? Magic : ?
- B??a?k Magic : ?
Healing Magic:
Healing magic is the one most famous magic from the entire row of restoration magic. Rivalling it is Curse magic, but not even Curse magic has even close to the amount of healing magic users.
Healing mages are mostly found in hospitals, churches, and even special mage units. They are also found in other types of units, like a knight unit or an adventurer team. They are rather common to be found, but the level of ability that they have are mostly Beginner to Intermediate.
Healing Magic Tiers:
- Beginner Tier :
Shape: Healing Balls.
Description: At this level, the amount of healing is at the minimum. The caster can only heal light wounds, such as a scratch or a slight bleeding. The caster covers the wound with healing balls, and the wound will slowly close itself. The amount of energy isn't that much, and learning it is rather easy.
- Intermediate Tier :
Shape: Flow.
Description: At this level, the caster can heal sickness that exists inside the target's body. The flow is created by making a path for the healing balls to move, that way the ball can focus more on healing rather than moving, making the healing even more effective and stronger.
- Knight Tier :
Shape: Bandage.
Description: The shape of the healing magic has turned into a long flat shape similar to a bandage. The ball has melted with the flow, and now the entire flow itself is the healing object. As a result, the healing becomes so much more powerful, and it can also reach smaller sections of a body. Aside from that, it can also heal low level curses and poison.
- King Tier:
Shape: To be undisclosed.
Description: To be undisclosed.
- Emperor Tier:
Shape: To be undisclosed.
Description: To be undisclosed.
- God Tier:
Shape: To be undisclosed.
Description: To be undisclosed.
Notes:
Unlike destruction magic, the higher the tier of a Restoration magic, then the higher the cost to cast the magic. This is because restoration magic becomes more 'Effective' the higher the tier goes, whereas destruction magic becomes more 'Efficient' the higher the tier goes.