Getting a quest was quite a struggle, as the newly opened district was teeming with players. In the history of Glory, there was a time during the opening of the second district when the newbie village was so crowded that online players couldn't move, and those offline couldn't log in. Since then, Glory has temporarily added several newbie villages to divert the crowd when opening new districts, preventing the tragedy of the second district from repeating.
This time, the preparation for the tenth district was also sufficient, with each newbie village evenly distributing the swarm of players rushing online. Although there were many people, it wasn't overcrowded. However, the scene at the NPC where players received their quests was another story. Everyone was trying to get a quest from the same NPC, and the crowd instantly became a tight cluster. In Glory, there's no overlapping of bodies or passing through each other, so you could see people forming circles upon circles, with those inside unable to get out and those outside unable to get in. Many players were hopping and jumping, trying to leap over others' heads. But these level 0 newbies had poor jumping abilities, not nearly high enough, which was a sight that couldn't help but remind one of the lovely poetry about hopping and bouncing.
Even the strongest masters were helpless in such a situation, but Chen Guo, standing by, couldn't help but laugh, her face saying "I knew it would be like this." In the end, she glanced at Ye Qiu's character and made a point to remember his name: Lord Grim.
Amid the incessant spamming and shouting of countless players, the situation gradually improved. The solution? Create an exit for players who had completed their quests to leave, allowing the situation to continue.
Ye Qiu, controlling Lord Grim, struggled to accept all the quests and began to complete them one by one. The newbie village, after all, was mainly about getting players used to the game environment and controls, and the quests were instructional in nature. Of course, Ye Qiu didn't need hand-holding. After experiencing the problems caused by the crowd, such as fighting for monsters, queuing, and squeezing through, he finally managed to complete the first wave of quests. During the process, Chen Guo occasionally came over to observe and comment. In the end, these incredibly simple quests took a full two hours to complete, which made Ye Qiu couldn't help but sigh: What's the use of being a master? In the sea of people, a master is just a passing cloud.
"Finally cleared them all, level 7 now," Ye Qiu said to Chen Guo after handing in the last quest and leveling up again, only to see that Miss Chen had already fallen asleep on the backrest, her head still turned towards his screen!
And she was testing his all-nighter capabilities? Ye Qiu looked down on that, took off his jacket, threw it over Chen Guo, and turned back to continue his pioneering journey.
Opening the panel to check, after completing this wave of quests, Lord Grim now had 340 skill points.
In Glory, learning and upgrading skills required skill points, which varied from skill to skill, ranging from 10 to 50. Currently, a level 70 maxed-out character, after completing the regular quests, would have 4000 skill points. But this wasn't the upper limit of skill points, which was 5000. However, the remaining thousand would require a combination of luck and strength to obtain.
After ten years of Glory, no account has yet reached 5000 skill points. Even the account known as the Battle God, One Autumn Leaf, only has 4840 points, still short by 160 points. 160 points might not seem like a lot, but if used on skills that require 50 skill points each, it could mean learning three more ultimate moves or upgrading one ultimate move by three levels. For a top player, this is a significant advantage.
Therefore, during the newbie quests, tasks with experience and equipment rewards could be ignored, but skill points were essential. Besides, there were also tasks that rewarded attribute points. Glory characters have four basic attributes: strength, intelligence, stamina, and spirit.
Strength affects physical attack, defense, and carrying capacity.
Intelligence influences magical attack, defense, and the amount of mana.
Stamina naturally affects the amount of health and the character's endurance.
Spirit enhances the effects of some status skills and resistance to abnormal states.
The four attributes grow naturally with the character's level, and only after the level 20 job change will there be different growth rates for each profession. As for the attribute rewards from quests, they are the same for everyone. If a strength task rewards strength, an intelligence task rewards intelligence, and strength-based professions can focus on strength tasks, but intelligence-rewarding tasks are also open to them.
In other words, if there were no growth adjustments after the job change, then a maxed-out account, after completing all tasks, would have exactly the same basic attributes, without any difference. Therefore, all tasks must be completed to later rely on equipment to enhance the needed attributes.
At this point, there wasn't much to focus on regarding attributes, so after checking the panel, Ye Qiu immediately let Lord Grim take the skill points to learn skills.
In Glory, characters have no profession before level 20, or it could be said they are all professions, as skills from all professional lines can be learned, provided there are enough skill points. This is to facilitate players to have a comprehensive experience and find the profession they are interested in by level 20, after which the job change system at level 20 will reset the skill points for relearning skills. But after the job change, only skills of one's own profession can be learned, and there's no more being a jack-of-all-trades.
Ye Qiu couldn't remember how to do the newbie quests or how to fight the newbie dungeons, but he wouldn't forget the newbie skills. The balance of skills in Glory is excellent, with even the lowest-level skills having their use, and everyone can choose their own skill combination according to their preferences. After all, skill points are limited, and normally, a maxed-out character with 4000 skill points can't learn all skills to the max level, and neither can 5000 points, so choices must be made.
In terms of skill selection, a great master like Ye Qiu naturally had his own set. Although his main account, One Autumn Leaf, was only a Battle Mage, he was known as a textbook-level player, which surely meant he was proficient in all professions.
Ye Qiu almost didn't think about it and first went to the general skill trainer to learn two level 5 general skills: Sprint and Roll.
General skills are skills that all professions can learn. The two skills Ye Qiu learned were very cheap, 10 skill points each, giving the character two more movement options.
Sprint increases the running speed, with no cooldown, but it consumes endurance. Once endurance is depleted, it automatically returns to normal running speed. Endurance recovery requires walking or standing still, with walking being slower and standing still faster.
As for rolling, as the name suggests, it allows the character to perform a roll, forward, backward, left, right, diagonally, walking or running, all at the player's discretion, also with no cooldown, but requiring endurance to complete.
After that, the professional skills Ye Qiu learned were also well thought out, very clear about which skills were most practical for him at this stage.
First was Sky Strike, a Battle Mage skill. This kind of aerial skill is available to all profession lines, with the same nature, attacking and making the target float in the air. The higher the level, the higher the float and the greater the damage, making it the most basic and commonly used skill. Ye Qiu, after all, was a Battle Mage, so he chose the Battle Mage's Sky Strike for his aerial skill.
Then there was Dragon Tooth, another Battle Mage skill, a straight thrust attack that can put the enemy into a short state of rigidity. Ye Qiu also learned this skill because of his main profession.
After that, he learned the Gunner's Aerial Fire, the Mechanic's Mechanical Chase, the Spellblade's Earthquake Sword, the Judo Master's Back Throw, the Ninja's Shuriken, the Swordsman's Block, the Elementalist's Light and Electricity Ring, and the Cleric's Healing.
These low-tier skills didn't require many skill points, all within 20, and with Lord Grim only at level 7, the levels of skills he could upgrade were limited. In the end, there were still plenty of skill points left over. Ye Qiu didn't learn more skills, as he felt these were enough to handle all current situations.
However, this set of skills from a top player, if seen by ordinary players, would surely be laughed at.