Player Stats:
Name: Accel von Winchester
Age: 17 - 18 years old
Gender: Male
Race: Human
Birthday: September 5 (Aurelian Calendar)
Player Level: 400
Main-Class Job: Trainee Holy Knight (Level 400)
Sub-Class Job: Elite Priest (Level 300)
Solo Adventure Rank: (B-) Grade
Party Adventure Rank: (D) Grade
Titles:
1. Monster Slayer (Advanced Level 1): Increase 10% Damage to Rank C+ or lower monsters; Decrease 10% of Rank C+ or lower monsters' DEF, which can stack up to 40% DEF Reduction.
2. Resolute Defender (Advanced Level 1): Instead of increasing all stats temporarily, the user will gain 1 minute of immunity to physical damage and gain 2 minutes of 1500 DEF.
3. Last Stand (Advanced Level 1): When the user's health reaches zero, it instead stops at 12%. Additionally, the user receives a 20-second boost in stamina, power, and agility, enabling them to turn the tide of battle or escape from life-threatening situations. The Last Stand ability can be reset once 22 hours and does not stack.
4. Shield of the People (Intermediate Level 20): This ability provides temporary immunity to both physical and magical attacks for civilians or non-combatants near the user. However, using the shield depletes the user's mana and stamina every two minutes. Once both mana and stamina are exhausted, the ability will begin to consume the user's health points instead, using 7% of health rather than 10%. While the Shield of the People is active, it also boosts morale temporarily and does not incur any additional costs in mana or stamina.
5. Enduring Flame (Intermediate Level 20): When engaged in continuous combat for more than 25 minutes, the user benefits from a 7% increase in stamina regeneration and damage resistance due to enhanced mental and physical resilience. If combat extends beyond 55 minutes, the user gains an additional 7% boost to defense and 5% health regeneration every 15 seconds. However, health regeneration occurs only when the user is not stunned or incapacitated. This effect is activated after exceeding 28 minutes of battle.
6. Supreme Blessing of Protection (Unknown Level: ???): Grants the ability to summon a divine vessel resembling Aurelia Noctessa Lumina, the Primordial Goddess of Light, Protection, and Hope. The divine vessel wields a divine spear that possesses divine penetration, nullifies all magic and attack spells, and offers full immunity against Expert Tier attacks, along with resistance against Grandmaster Tier attacks. The divine vessel's stats are twice that of the user, reflecting the user's abilities. However, due to her overwhelming power, the divine vessel can only utilize 5% of her original strength. Additionally, the summoning duration of the divine vessel is unlimited, and it does not consume the user's mana, holy, or divine energy.
Player Attributes:
Tier: Small Building Level (Tier 9-A)
(Search based on VS Battles Tier System, but the rest of the information I just made it up for this story, I didn't copy all information from the wiki, because it's not right and I only follow the important tiers, that's all and thank you vs battles because of the useful guides!)
Health Points: Now able to withstand direct magic shockwaves that can collapse fortress gates or wipe out elite squads. His holy-enhanced armor absorbs two to three strikes that would usually cripple high-tier knights, with further damage reduction against corrupted or demonic enemies.
Mana Points: Thanks to his blessing and class evolution, Accel can now cast around 40 Intermediate Level spells or 10 Large-scale Intermediate light spells before needing a potion or passive mana regeneration. Empowered Light chains and aura-buff skills consume more mana but are partially refunded over time due to divine resonance. He can also maintain spell concentration even under intense battle pressure.
Stamina Points: Can fight for 2–3 hours in moderate combat and maintain 45–60 minutes in full burst mode. Stamina recovers 7% per minute when idle and 2% during light movement, with upgrades from holy blessing and training. Recovery is enhanced in sunlight or sanctified zones.
Holy Energy: Is the spiritual fuel that flows through the body, soul, and surroundings of individuals who are blessed by divine forces—especially those tied to the Luminescent Faith. It is non-aggressive by nature but can be wielded to heal, cleanse, or suppress malevolent forces. Think of it as the "mana of the divine"—passive but potent.
Attack Power: Holy sword strikes can cut through magically reinforced walls, demolish barriers, destroy golem armor, and pierce corrupted monsters. Empowered strikes like Radiant Cleave and Holy Thrust break rank B defenses in 1-2 hits, dealing extra radiant or purification damage.
Defense: With a combination of Divine Aura, Iron Body training, and blessing-enhanced shielding, Accel can reduce 60–80% of physical damage and 30–40% of magical/elemental attacks. Shield techniques like Aegis Ward Formation and Radiant Mirror Guard can withstand building-destroying spells or elite-level AoEs.
Speed: Movement speed improves to 40–50 km/h in full armor, with 80–90 km/h burst dashes. Can parry high-speed projectiles like wind arrows or lightning bolts from elite mages, with reaction windows around 0.2–0.3 seconds. Enhanced reflexes due to divine clarity and spiritual focus.
Strength: Can lift stone barriers, hurl heavy enemies (150–200kg) several meters, and withstand recoil from shield-based explosions or knockback magic. Uses a greatsword with one hand in short bursts. Can still swing efficiently after hours of combat thanks to training and aura empowerment.
Constitution: Immune to most Tier C+ debuffs (e.g., stun, bleed, poison, fatigue) for up to 15-30 seconds. Can function normally even at 30% health. Holy blessings shield him from mental intrusion, curses, and soul-marking effects. Enduring Flame passively regenerates 2–3% HP per 30 seconds.
Dexterity: Seamlessly switches from offense to defense, parries incoming arrows mid-swing, and handles advanced footwork in small-unit battlefields. Capable of target-locking up to 5 enemies and exploiting momentary flaws mid-clash. Greatly improves shield timing and miracle-casting posture.
Intelligence: Able to coordinate battalion-sized formations, adapt to environmental threats, and exploit enemy patterns. Learns quickly mid-battle, applies divine-military tactics, and can issue formation changes with real-time decision-making. And greatly increases of mana regeneration and mana capacity.
Charisma: Now radiates an aura of command and calm, boosting nearby allies' morale by 10–15%. Has minor passive effects that improve loyalty, resolve, and unity in squads. Civilians see him as a protector; soldiers view him as a symbol of unshakable will. Radiates subtle holy presence.
Luck: Passive miracles begin occurring more often. Accel avoids fatal situations through last-second saves, finds rare dungeon loot, and benefits from event timing (e.g., ambush avoided due to weather shift). Has +15% crit chance against evil or corrupted foes. And a chance to encounter unexpected events.
Holy Power: Is concentrated divine force meant for combat and offensive miracles. Unlike Holy Energy, which is restorative or defensive, Holy Power is converting sacred essence into force—used to smite foes, repel evil, and defend the faithful.
Physical Active Skills: (Intermediate Level 20 -> Advanced Level 10)
1. Radiant Cleave: A horizontal slash infused with divine light that cuts through darkness and deals moderate holy damage to a single target. If the target is evil-aligned or corrupted, bonus radiant damage is applied.
2. Severing Light: A piercing diagonal slash that unleashes searing light, bypassing armor and inflicting a lingering "Holy Burn" debuff that deals damage over time for 20 seconds.
3. Halo Spin Slash: Accel spins in a wide arc with his blade, forming a glowing halo of cutting energy around him. Deals damage to nearby enemies and briefly disorients them, reducing their accuracy for 20 seconds.
4. Sacred Counter: A powerful counterattack that triggers when Accel blocks or deflects a strike. It instantly retaliates with a holy-infused strike that returns 50% of the damage taken. Successfully executing three perfect counterattacks can return 100% of the damage taken.
5. Holy Thrust: Accel channels holy energy into his weapon and lunges forward in a burst of light. Pierces magical barriers and reduces the enemy's defense by 25% for 10 seconds.
6. Aegis War Formation: A defensive field is created within a 5-meter radius, reducing incoming damage for all allies by 25% and providing resistance to status effects. This effect lasts for 10 seconds and is limited to 10 allies within range. He has the option to increase the limit to 15 or 20 allies, but doing so will cause his holy energy to deplete 1.5 to 2 times more than usual.
7. Blessing of the Spiral Shield: Accel spins while his shield glows with holy runes, deflecting up to three ranged or spell-based projectiles. He reflects 30% of incoming damage back toward enemies within a 5-meter radius. (This ability only activates if Accel has applied holy runes or has the capability to place them.)
8. Bulwark of Faith: A stance skill that significantly increases Accel's resistance to physical and magical damage for 20 seconds. Additionally provides immunity to knockbacks and staggers during duration.
9. Radiant Mirror Guard: Forms a temporary holy barrier that reflects 20% of incoming magic damage back to its source and absorbs minor spell effects. Barrier lasts 20 seconds or until broken.
10. Shield of Judgement: Accel slams his glowing shield into a target with holy force, dealing holy damage and having a 50% chance to stun enemies of lesser alignment or corruption for 10 seconds.
Physical Passive Skills: (Change Evolution Skill)
1. Advanced Sword Mastery -> Basic Holy Sword Arts
Description: Enhances all sword-based attacks with holy light, increasing damage against corrupted or undead enemies by 5% and slightly boosting attack speed with radiant clarity.
2. Advanced Shield Mastery -> Basic Holy Shield Arts
Description: Empowers shield techniques with holy force, increasing block efficiency by 5% and granting a 1-3% chance to reflect holy energy back on attackers.
3. Advanced Footwork Mastery -> Basic Holy Footwork Arts
Description: Grants precise, aura-steady footwork that improves evasion, balance, and movement speed within holy zones or near allies. Provides resistance against corrupted lands and reduces the chance of receiving low-level debuffs.
4. Advanced Sword Precision -> Basic Holy Sword Precision Arts
Description: Increases accuracy and critical strike chance by 5% against evil-aligned targets; attacks naturally seek weak points when guided by faith. Grants an additional +5% critical chance when identifying the enemies' strongest weak points.
5. Iron Will -> Sacred Will
Description: Strengthens mental and spiritual defenses, reducing the effects of fear, charm, and dark magic by 5%. Gains a passive ability called Inspire, which, when activated, increases the user's morale and attack power by 5%.
6. Enhance Endurance -> Unyielding Resolve
Description: Significantly enhances health regeneration and stamina recovery while fighting for a cause. This ability doubles the user's maximum health based on their current health points. If the user's health drops to 90% or below, they gain the ability called "Fortress," which triples their defense for one minute each day.
7. Luminescent Holy Knight Blessing (Exclusive Skill)
Description: This is an exclusive ability that becomes available once the requirements for "Bless" and "Baptize" within the Luminescent Faith are fulfilled. After completion, the blessing chosen by the user will be activated. The user, Accel von Winchester, has selected the Blessing of Protection, which greatly enhances cover against structures and obstacles, defense formations, defensive runes, DEF stats, and related protection by 25%.
Once this passive ability is activated, the user will be tracked by "Holy Tracker," an ability of the Luminescent Faith that allows them to monitor all holy knights or the number of holy knights who have been blessed and baptized by the Lumen Disciples. In case of an emergency, the Luminescent Faith has the capability to teleport all Luminescent Holy Class Jobs to the Sanctuary using a special ability called Lumen Recall.
Magical Active Skills: [Light Magic -> Holy Light Magic (Evolution)]
Restore Vitality + Holy Magic Arts = Holy Vitality
Description: Channels holy energy to restore 10% of Accel's health and grant a gradual healing effect for 5 seconds (5% HP per second). Allies within a 1-meter radius also receive 5% restored HP. Effective against corrupted wounds and dark-inflicted ailments.
Barrier of Dawn + Holy Magic Arts = Dawn of Protection
Description: Forms a reinforced holy barrier that can block three magical or physical attacks and reduces incoming damage by 10%. Radiates a calming aura that reduces fear effects and slightly regenerates mana over time while active.
Luminous Strike + Holy Magic Arts = Radiant Smite
Description: Fires a concentrated beam of holy light at the target, dealing heavy light-element damage. Has a 10% chance to blind corrupted or dark-aligned enemies and can pierce magical defenses below intermediate tier.
Light Aura Enhancement + Holy Magic Arts = Blessed Aura Infusion
Description: Infuses Accel's weapon with a blessed aura, increasing damage by 10%, adding bonus holy damage, and granting a chance (5%) to purify debuffs from allies upon striking foes.
Light Armor Enhancement + Holy Magic Arts = Blessed Armor Infusion
Description: Imbues Accel's armor with blessed shielding, reducing incoming damage by 10% and granting resistance to magic suppression, curses, and elemental burns for 5 seconds.
Empowered Light + Holy Magic Arts = Radical Empowerment
Description: Unleashes a radical surge that combines both weapon and armor blessings, increasing total offense and defense by 10% for 10 seconds. Allies nearby receive half of the benefit (5%) as a shared divine aura.
Purification + Holy Magic Arts = Holy Purge
Description: Instantly cleanses all debuffs, poisons, or curses from Accel and nearby allies. Grants 3 seconds of status immunity and applies a radiant mark that weakens enemies' next debuff attempt.
Shackles of Light + Holy Magic Arts = Chains of Deliverance
Description: Summons holy chains that bind up to 3 enemies, reducing their movement speed by 10% and attack speed by 5% for 10 seconds. Enemies with dark alignment suffer temporary paralysis if their resistance is low.
Luminous Wave + Holy Magic Arts = Gratified Domain
Description: Sends forth a large-scale pulse of holy light in a wide radius (5–10 meters), exposing cloaked or hidden enemies, lowering their defenses by 5%, and blessing allies within the range with minor HP regen for 10 seconds.
Light Barrage + Holy Magic Arts = Blissful Barrage
Description: Launches a rain of 20 concentrated holy bolts from above, targeting up to 10 enemies. Deals 5–10% of each target's HP depending on their alignment, with holy shockwaves that briefly disrupt casting or channeling effects.
Magical Passive Skills:
1. Advanced Mana Mastery (No changes)
2. Advanced Light Mastery (No changes)
3. Advanced Mana Manipulation Mastery (No chnages)
4. Master Skill Stats Concealment (No changes)
5. Basic Holy Arts Mastery (New)
Description: Enhances the effectiveness of all Holy Knight techniques, increasing their precision and power by a minimum amount. Improves synergy between swordsmanship and holy energy.
6. Basic Holy Light Arts Mastery (New)
Description: Boosts the strength of light-elemental spells and skills. Grants a slight chance to blind or weaken enemies struck by holy light.
7. Basic Holy Energy Manipulation Mastery (New)
Description: Improves control over holy energy, increasing skill casting speed and reducing holy energy consumption slightly. Enhances the clarity and flow of spiritual power.
Unrelated Active and Passive Skills
1. Advanced Repair
2. Intermediate Cooking
3. Intermediate Cooking Mastery
4. Intermediate Repair Mastery
5. Advanced Aura Concealment
6. Intermediate Skilled Tactician
7. Intermediate Skilled Strategist
8. Intermediate Command and Order
9. Advanced Call of Arms + Baptize = Basic Holy Call of Arms (Upgraded)
Description: Summons three Trainee Holy Knights to assist the user for six hours. The abilities provided by the Trainee Holy Knights include Basic Holy Combat Arts and Basic Holy Support Arts. The stats of the summoned Trainee Holy Knights are intended to match those of the user; however, due to the user's low-level abilities, they only receive 25% of the user's stats.
10. Advanced Great Leadership and Morale
Personal Info:
Military in the Ilvarra Imperial Army: Knight Supreme Marshal of the 75th Valkyrie Company
Luminescent Faith Religious Military Order: Torchbearer Novice of the Order of the Radiant Vanguard (Frontline Division) [New]
Nobility Status: Count Household (Meadowville Large-Scale City)
Marital Status: Raizah von Mondragon (Officially Engaged)
Military Command Overview (Ilvarra Imperial Army): Knight Supreme Marshal Accel von Winchester leads a military command consisting of 1,000 Knights and an additional reserve force of 500 Squires. The Knights, each specializing in various weapon types, are all at player levels ranging from 250 to 350. The reserve forces, made up of the Squires, also specialize in different weapon types and have player levels between 150 and 250.
Religious Military Command Overview (Luminescent Faith): Torchbearer Novice (Entry-level devotee with basic martial or clerical training. The first step to military sainthood.)
Territorial Management Info/System (TMS for short):
Territory Rank: Large-Scale City (Current)
Population: 50,000-85,000 (Current)
Military Management: Valkyrie Company and Drakeshire Platoon (Current)
Resource Types: Advanced Types (Current)
Basic: Farm, Wood, and Stone
Advanced: Includes Basic and Intermediate. Crystals, Magic Ores, and Energy Grids)
Political Influence: Full Council Vote within the Territory (Current)
Strategic Revelance: High Border Defense and Resource Hub (Current)
Alliance: Mondragon Family, Ishikawa Family, and other 3-5 Alliances.