Happy Farm is ready!

Facts have proved that proficiency and entry are not at the same level.

An hour later, John completed the construction of the rest of the farm world, and the next task was the most basic game design.

John didn't start right away because the energy consumed today was too much. After building the farm world, John quit the virtual space and went to sleep.

...

On the second day, John, who had recovered his energy, continued yesterday's work.

The farm world had been built, and the most difficult step was completed. John planned to make the first version of Happy Farm today.

"Land...land class"

"Watering function... Weeding... Pest control..."

"Workshop, small stall..."

"Seeds, hmm... let's remove the planting level restriction, and only require the quality of the land."

Planning and designing the content of the farm game in his mind, John modified some of the settings.

For example, the various level restrictions that he once hated deeply.

To fit the background of virtual reality, John only had two conditions for farm planting, land and seeds.

He had never heard of vegetables being restricted by level. At most, the land is not suitable, and it cannot be planted, but it depends on the individual's ability to manage.

Watering, fertilizing, etc., John also made some modifications. He provided tools for operation, but the actual operation still needed to be done by the player. It was not too data-based, which would not be interesting.

Soon, the prototype of the farm appeared in John's hands.

In the farm area, the initial appearance was a vast land with several small wooden houses.

At the beginning, only one piece of land that had been reclaimed could be used.

For more land, players could use the gold coins obtained after planting and selling crops to open up, or they could choose to wield a hoe to reclaim it themselves. Gold coins could not be obtained through any cash transactions, only by selling crops.

This setting would keep players on the same level, with real-world factors being the only off-site influences.

Gold coins could not be purchased but could be traded among players, as over-the-counter transactions generated by the game were something John was willing to see. Games that could make money would be more attractive.

"And then the ranch."

The farm had already taken a prototype form. The next step was to increase the types of crops or add some special processing workshops. These were relatively simple tasks.

The setting of the pasture and fishery was similar to that of the farm but much simpler.

Compared to the various plants on the farm, the variety in pastures and fishing grounds was much less.

After a whole day of work, the initial version of the farm game was done.

"Phew, it's done!"

Although it was just a small game, John still had an unconcealable sense of satisfaction in creating a virtual world completely by himself.

In the evening, at the familiar dinner table, Lily looked at John, who was always smiling, with disdain.

"Brother, why are you so happy? I remember you were very calm before?"

Another day of fermenting, more Pokémon battle videos on WebNet, and many players who had obtained Pokémon spoke out, increasing the popularity of Pokémon. Players from other cities gradually started coming to Seaside City.

Obviously, Lily misunderstood again.

But John didn't bother to explain. Instead, he took out his mobile phone at home and sent out the link to Happy Farm that he had just designed.

"I just made another small game. Please help me see if there is anything inappropriate."

"It's done again?"

Michael shook his arm, and the water in the cup spilled out.

The corner of Adam's mouth twitched, and he silently took out his phone.

Grace and Lily quickly turned on their phones, impatient to see what game John had made this time.

"Uh, little game, little game."

"Happy Farm? Is it a farm game? It seems that there is no such game on the market now."

Adam, the head of the virtual game department, was very familiar with popular virtual games on the market.

John nodded and replied, "If there was one on the market, I wouldn't have made it."

Similar games that are already present in the market are just the simplest idea, not even a prototype. The most important thing about farm games was creativity.

Often only the first person to do it could get the biggest share, and the others would just divide the leftover market.

"This game is not that complicated. To put it simply, it is about growing and stealing vegetables," John explained.

"Growing and stealing vegetables?"

"Yes, you can use seeds to grow various plants here, and then friends can enter each other's farms to steal other people's mature plants."

"Of course, I have greatly shortened the plant growth cycle here and added some small functions to make it less boring. The main thing is to let you try it out and help me see what else can be improved."

John briefly explained the content of the game and continued, "I am going to release the game when the 'Second World' Pokémon side takes the next step."

Adam raised his head when he heard the words and said softly, "That's a good opportunity."

"Brother, what actions are we going to take over there?" Lily asked curiously.

"What else could it be? There will be more trainers, so it's natural to form a management organization," John smiled.

According to the current situation, the number of trainers would grow rapidly.

The League and the Pokémon Center would definitely start recruiting people in a few days.

By then, John would take the opportunity to launch Happy Farm.

The slogan would be "The latest masterpiece of Pokémon designers!" Wouldn't the hype be amazing?

Keep it up, I'm a professional!