The official stance on minimum probability requirements is clear, Nitiandang couldn't possibly disregard corresponding laws and regulations to create a completely barren gacha system.
However, the order of "Conservation of Luck" adjustments can cause significant changes in player psychology.
This is the difference between "Morning Three and Evening Four" and "Four in the morning and three in the evening."
For monkeys, they can accept four fruits in the morning and three in the evening, but they cannot accept three in the morning and four in the evening.
For players of pay-to-win games, it's quite the opposite, most can accept moving from non-EU to EU, but not from EU to non-EU.
Starting off with rapid deliveries, the players may be happy, but not excessively so.
But later when the deliveries stop, thinking back to the good luck they had before, many players' negative emotions will double.