Zhuge Jun suddenly sat up from the bed, "I just received it, too. Could this be a world task pushed according to the server time?"
"Qing Lin... isn't that the character you first got from the gacha?"
Both of them found it strange. The triggering method of this world task was quite odd, wasn't it?
Generally speaking, there are two most common types of punishment mechanisms for such tasks: one is unlocked with the progression of task lines, for example, after a player completes all the main quests, a special world task is unlocked; the other is triggered by region, meaning as soon as a player arrives at a certain area or meets a certain character, the task triggers.
And this time, the task was triggered with the server time.
Is there such a practice? Of course, there is. For example, when a game updates a version and launches a new event task, it is pushed to all players according to server time.