Sam Walker: The protagonist of the story, an ex-army officer from Earth who finds himself in Maha Lok. Determined to uncover the mysteries of the Maha Vishwavidyalaya and combat the abyssal beasts, Sam is courageous, resourceful, and driven by a strong sense of duty and compassion.
Pushp: The AI-like entity that assists Sam, created by the last owner of the Pushp Lok. Pushp provides guidance, information, and support to Sam on his journey. It has the ability to access the internet and analyze data, acting as a crucial ally.
Chief Korim: The leader of Rivenwood, a wise and compassionate man who helps Sam during his stay in the village. Korim is respected by the villagers and plays a key role in organizing the defense against the abyssal beasts.
Darian: A villager from Rivenwood who finds the ancient artifacts and leads Sam to the tree where they were discovered. He is helpful and supportive, assisting Sam in his quest.
Professor Aeloria: A scholar living near Durinia, skilled in ancient languages and history. She helps Sam in deciphering the scroll and provides valuable insights into the Maha Vishwavidyalaya.
The Eternal Librarian: A mysterious figure bound to the Durinia Grand Library, having achieved eternal life through a lost book from the Maha Vishwavidyalaya. He provides Sam with rare documents and knowledge, though he cannot leave the library.
Greg: A homeless man in the city whom Pushp contacts to buy medicines for the villagers. He is one of several people who assist in procuring the necessary supplies for Sam.
Korim's Assistant: A villager who helps Chief Korim in managing the village affairs and coordinating the defense efforts during the abyssal beast attacks.
Shopkeeper at Durinia Armor Emporium: A burly man who sells armor in Durinia. He is knowledgeable about the best armor for fighting abyssal beasts and offers Sam advice on protection.
Young Woman at Blade and Spear: A blacksmith who sells weapons in Durinia. She is friendly and recommends a katana for close combat, discussing its advantages with Sam.
Middle-Aged Woman at Clothing Shop: A kind shopkeeper who helps Sam find durable clothing for his travels. She is polite and offers practical advice.
Elderly Woman at Herb Shop: A sharp-eyed shopkeeper who sells herbs and potions. She is concerned for Sam's safety and provides him with healing potions.
Grumpy Old Man at Trinket Shop: A dismissive shopkeeper who sells trinkets and charms. He barely acknowledges Sam and is grumpy about potential customers.
Marianne: A coworker from Sam's previous life who he tried to protect from bullying by distancing himself, showing his selfless nature.
Mr. Hendrickson: Sam's bad-tempered boss from his previous job who reluctantly gives Sam leave to attend his grandfather's funeral and later tries to bully him into returning.
James Weston: Sam's colleague and bully, always trying to undermine Sam and eager to see him get into trouble.
Village Chief's Guards: The guards at Rivenwood who initially tense up upon seeing Sam but later relax, showing their vigilance against threats.
Reception Staff at Buyer Company: The polite staff member who greets Sam when he arrives for his business meeting regarding the bee venom.
Buyer Company Representatives: The business professionals who initially doubt Sam's claims about the bee venom's potency but are astonished by the test results, leading to a successful deal.
Random Villagers and Townspeople: Various unnamed characters who interact with Sam, reflecting the diverse attitudes and conditions in both Rivenwood and Durinia.
Homeless Buyers: Several homeless individuals recruited by Pushp to purchase medicines for the villagers, demonstrating the AI's resourcefulness.
Marissa and Carlos: The kind couple from Durinia who listen to Sam's speech about combating the Abyss and discuss its implications with their neighbors, embodying the hopeful side of humanity.