The Gacha System has two types of Gachas.
The 'basic' Gacha, this Gacha activates based on the world you are in, where any rolls you perform will be things from that multiverse (in Marvel you may obtain Super Soldier Serum or Spider-Totem powers, etc). The 'Multiverse' Gacha. This Gacha will exclude your world from the list and, instead of granting you a specific ability or power, will instead choose a 'concept' from another world and apply it to you such as 'Shinigami' or 'Quincy.'
The System also has a 'Mastery' System that allows the user to see their current stats and abilities and see how far long they are in terms of mastery.
There are several levels to mastery, those being, from weakest to strongest: Innate, Initiate, Amateur, Intermediate, Expert, Apprentice, Master, Grandmaster, Demigod, Supreme.
Status
Name: Ash Crestfall
Race: Flugel
Age: 17 (Ageless)
Status: Alive
Current World: Fairy Tail
Masteries
Time Magic (Amateur)
Magic that allows one control over Time.
Spells
Haste – Targeted Spell, increases the target's 'time' allowing them to act faster.
Rewind – AOE/Target Spell, reverses time in the surrounding area, undoing any damage done. Can only be done on non-living beings (plant-life and other similar existences are not counted as living beings to this spell unless they have enough intelligence to be considered truly 'sentient.')
Slow – Targeted Spell, decreases the target's 'time,' causing them to be slowed down. This slows down speed, perception, reflexes, etc.
Fast Forward – AOE/Target Spell, speeds up time in the chosen area/of the chosen target, rapidly causing it to age and decay before ultimately turning to ashes. Can only be done on non-living beings (plant-life and other similar existences are not counted as living beings to this spell unless they have enough intelligence to be considered truly 'sentient.')
Star Dragon Slayer Magic (Expert)
Magic capable of killing dragons utilising the power of the Stars.
Spells
Star Dragon's Roar – Long Range Spell, the user unleashes a roar imbued with the cosmic energy of the stars.
Star Dragon's Fist – Enhancement Spell, the user strengthens their fists with their magic to deliver a powerful punch.
Star Dragon's Talon – Enhancement Spell, the user strengthens their feet with their magic to deliver a powerful kick.
Star Dragon's Wingbeat – Mid-Range Spell, the user unleashes their magic in a sweeping fashion, similar to that of a Dragon's Wingbeat to attack their foes.
Star Dragon's Steps – Enhancement Spell, the user strengthens their legs, allowing them to move at greater speeds and perform more complex manoeuvres.
Star Dragon's Blade – Short to Mid-Range Spell, the user moves their hand in a swiping manner to unleash energy waves that can slice and cut like a blade.
Star Dragon's Rain – Mid-Range Spell, the user unleashes a wave of magic into the sky, which then separates and rains down on the opponent.
Star Dragon's Ray – Mid-Range Spell, the user unleashes rays of magic that split off and can strike multiple enemies or one enemy multiple times.
Star Dragon's Grip Strike – Short-Range Spell, the user grabs their enemy with a tight grip before unleashing magic from their hands in a vicious burst to deal damage to them.
Star Dragon's Scales – Defensive Spell, the user turns their skin into dragon scales, increasing their defence and durability.
Dragon Slayer Secret Art - Astral Cluster: Bernard's Loop - Advanced Dragon Slaying Spell. The user either directly creates or compresses hundreds of magic circles into 7 in the shape of the constellation Orion. From these circles, beams of light strike towards the enemy, entrapping them within and causing an explosion of light that devours the enemy.
Sub-Magic
Heavenly Body Magic (Initiate/Expert)
Magic based on heavenly bodies such as meteors, stars, and constellations. Having been imbued with the power of the Star Dragon, it has become even stronger.
Spells
Meteor – Enhancement Magic. The user is wrapped in golden light that drastically increases the user's speed, enabling them to fly without the use of wings as well.
Grand Chariot – Wide-Range AOE Spell. The user summons forth 7 magic circles in the sky, unleashing 7 beams of light that crash into the earth capable of rivalling a meteor's destructive power.
Flugel Bloodline (Initiate)
The Sixth most powerful Race from the world of Disboard. They are God-Killers created by the Old Deus, Artosh. Now, their blood flows through your veins.
Passive Effects
1. Enhanced physical growth and reflexes.
2. Enhanced magical compatibility and growth.
3. Enhanced magical core.
4. Enhanced mental capacity and processing.
5. Limited Immortality (Immunity to disease, illness, toxins, disorders, impurities, and physical/mental influences and aging.)
6. Further enhances all effects with every Rank Up.
Transformation Magic (Innate)
Magic that allows the user to change their appearance.
Spells
Basic Transformation – Allows the user to merely change their outward appearance to anything of the same or a very similar race to their own.
Re-Quip Magic (Innate)
Magic that creates a hammer space where the user may store inanimate objects.
Spells
Store – A simple spell which stores an object in the Hammer Space.
Release – A simple spell which allows the user to take an object out of the Hammer Space.
Eye Magic (Initiate)
Magic utilising the eyes, allowing the user to use their eyes as a medium to wield powerful magic.
God's Eye (Initiate)
Ash Crestfall's unique Eye Magic, with mysterious and intriguing powers budding within that are unknown to the world.
Passive Effects
1. 360 Degrees Vision – The user is capable of seeing around themselves 360 degrees, effectively giving them no blind spots.
2. Enhanced Perception – The user's vision sharpens greatly, increasing their dynamic vision and helps prevent tunnel vision.
3. Mage Sight – Allows the user to see Magic power in its raw form, enabling them to determine the magical strength of their opponents.
Spells
Distance Vision – Allows the user to see great distances. Current: 500 Meters.
Celestial Spirit Magic (Innate)
Magic that utilises the power of the constellations, calling their embodiments to aid them in battle.
Spells
Open – Gate of the Great Bear: Polaris – The Spell utilised with the Silver Spirit Key representing Polaris, allowing the user to summon them from the Celestial Spirit Realm to aid them in combat.
Close – Gate of the Great Bear: Polaris – A Spell utilised with the Silver Spirit Key representing Polaris, allowing the user to return them to the Celestial Spirit Realm so long as the Spirit agrees to return.
Open – Gate of the Maiden: Virgo – The Spell utilised with the Golden Spirit Key representing Virgo, allowing the user to summon them from the Celestial Spirit Realm to aid them in combat.
Close – Gate of the Maiden: Virgo – A Spell utilised with the Golden Spirit Key representing Virgo, allowing the user to return them to the Celestial Spirit Realm so long as the Spirit agrees to return.
Steel God Slayer Magic (Innate)
Magic capable of killing Gods by wielding the power of Steel.
Spells
Steel God's Bellow – Wide Mid to Long-Range Attack, the user unleashes a mighty war cry that unleashes a wave of magic, filled with steel shrapnel to tear the opponent to shreds.
Steel God's Sword – Close-Range Attack. The user's arm morphs to become like that of a steel sword with great slashing power.
Gravity Magic (Initiate)
Magic allowing one to freely control Gravity.
Spells
Increase – Allows the user to increase the gravity on an object or person.
Decrease - Allows the user to decrease the gravity on an object or person, making them lighter.
Fire Magic (Innate)
Magic allowing one to wield the element of Fire.
Spells
Flame – Allows the user to summon a flame.
Water Magic (Innate)
Magic allowing one to wield the element of Water.
Spells
Water – Allows the user to summon/create water.
Earth Magic (Innate)
Magic allowing one to wield the element of Earth.
Spells
Earth – Allows the user to summon/create the earth element.
Wind Magic (Initiate)
Magic allowing one to wield the element of Wind.
Spells
Wind – Allows the user to summon the wind.
Air Bubble – The user forms a 'bubble' of wind around themselves and those close to them, preventing air resistance and g-force.
Copy Magic (Amateur)
A Special Magic allowing for one to analyse others and copy their magic.
Spells
Analyse – A Spell allowing one to rapidly analyse magic circles and an enemy's Magic.
Copy – Allows one to copy an enemy's magic/magic circle, wielding their magic as your own. Magic copied is registered within the Skill List.
Dispel – A spell allowing one to dispel an enemies magic once it has been analysed and copied.
Enchant Magic (Amateur)
A magic allowing one to provide buffs to allies and debuffs to enemies during battle.
Spells
Enchant: Devil Slayer – A spell allowing one to enhance themselves or an ally with the Devil Slayer Attribute, making all attacks fatal to enemies with the Demonic Attribute.
Curse Magic {Initiate)
A magic adapted from the curses of demons.
Spells
Death Song – A sound based spell that brings death to any who hear it. The greater the magic and will, the more resistance one has to this spell.
Infinity Dragon Slayer Magic (Innate)
Magic capable of killing dragons, utilising the infinity of the void.
Spells
Infinity Dragon's Roar - Mid to Long Range Spell. Unleash a devastating roar filled with the power of the void.