C145 System Exchange!

"It's such a shame we can only redeem one item from the public warehouse each day. If only we had unlimited exchanges—that would be amazing!"

"Hey, you might not be a looker, but you're dreaming too big! Being able to exchange for one item is already a treat. If we had unlimited daily exchanges, wouldn't that be like shearing the Flame Dragon Village for all it's worth?"

"We're already getting a pretty sweet deal here. Let's not get greedy!"

The villagers were abuzz with excitement. Since the establishment of Flame Dragon Village, they had been treated to a steady stream of delightful surprises!

"The Exchange System is fantastic. The village's reputation is crucial—it lets us create more city return scrolls and return scrolls!"

"Can we donate other kinds of resources? Like tea leaves, honey, or stones?"

"I don't see why not. Let's just try it out!"

The villagers were well aware of the importance of reputation and loyalty points. Loyalty points allowed access to various village functions, while reputation points increased their privileges within the village.

Without hesitation, villagers began to eagerly donate their resources.

"Trial challenger Yi Sheng donated 20 linen bandages to Flame Dragon Village, earning 100 reputation points and 100 loyalty points!"

"Dao seeker Zhou Tao donated 200 medicinal sunflowers, receiving 200 reputation points and 200 loyalty points in return!"

"Trial challenger Wang Ze donated a second-rank weapon, the Huaqiang brand watermelon knife, and was rewarded with 500 reputation points and 500 loyalty points!"

One after another, villagers contributed their surplus resources to the village, quickly filling the public warehouse with an impressive array of items.

Common donations included herbs, bandages, fur, and wood—materials of basic utility.

But there were also coveted items like treasure chests, equipment, and skill books.

As the saying goes, one person's trash is another person's treasure. What seemed useless to one villager could be highly sought after by another.

This exchange and donation system facilitated a communal sharing of resources, essentially creating a platform where villagers could swap what they needed with each other.

Moreover, even without donating, by slaying monsters or completing tasks outside, they could still earn reputation and loyalty points. This meant that the more industrious trial challengers could essentially freeload from the public warehouse, though limited to one free item per day.

At that moment, a multitude of villagers began donating their own supplies, while just as many flocked to the public warehouse to exchange goods.

"I've been itching to swap out my weapon for ages, but no luck with monster drops. Now, I can finally trade up for a better one!"

"I've had my eye on this skill that boosts movement speed forever. My slow pace has always been my Achilles' heel. With this new skill, my combat abilities are through the roof!"

"This Vast-Sleeve Fairy Dress is absolutely stunning. Good thing I was quick on the draw—I beat out a dozen other girls to get it!"

The public warehouse was swarmed with villagers, each walking away with their desired items.

The demand for certain items even led to a bit of a scramble. It dawned on many that casually browsing the public warehouse could become a regular treasure hunt for snagging great finds.

"Flame Dragon Village Announcement: The village's total loyalty points have hit 200,000! The System's Basic Material Exchange is now open!"

With the release of this announcement, villagers were thrilled to see a new material exchange option pop up in the Exchange System interface.

They eagerly dove in and found a storefront-like interface, showcasing dozens of items available for exchange using loyalty points.

Unlike the public warehouse, there was no cap on the number of items you could claim here—as long as your loyalty points held up, you could exchange to your heart's content.

Most of the materials on offer were everyday essentials.

Take clothing, for instance. With three or four basic styles available, villagers could finally swap out their worn and dirty garments—some of which were embarrassingly scavenged from monsters.

The ability to exchange for fresh clothes using the system's interface was a game-changer for many.

And there was more—rice, flour, soy sauce, vinegar, salt, sugar...

Beer, spirits, wine...

Even kitchenware, umbrellas, and undergarments were up for grabs...

These were all items that could enhance one's personal life.

While these items couldn't boost anyone's power, they could make life a bit more comfortable.

In recent days, everyone in the Whole Heaven Battlefield had been cut off from civilized society, forced to craft everything themselves, without so much as a lighter.

Those with stronger wilderness survival skills managed to scrape by, but those less adept were practically driven to a bloodthirsty frenzy.

Furthermore, these supplies were incredibly affordable. For instance, a kilogram of rice cost just a small amount of loyalty points, and a bottle of white wine only three.

It appeared the system had no desire to leave anyone hungry. This feature was introduced so that Beginner Villages without their own production means could survive steadily.

It ensured that even if one's strength could shatter the heavens and the earth, they wouldn't be left without a warm meal to eat.

Beyond everyday necessities, there were also two blue-quality treasures available for exchange to those with enough reputation.

"Universal Tool: Capable of mining, herb gathering, grave robbing, fishing, blacksmithing... This tool has endless uses, transforming into any shape to accomplish any life skill!"

"Exchange for 500 Loyalty Points!"

"Dewdrop Pill: Upon use, increases Slaughter Points by 100 or Foundation Points by 1!"

"Exchange for 200 Loyalty Points!"

These two treasures had many eyes green with envy. Those with sufficient reputation and loyalty points didn't hesitate to make an exchange.

The Universal Tool needs no further praise; it's an essential for both home and travel. Whatever the task, this one item could replace a multitude of others.

The Universal Tool could morph into a fishing rod for angling, a shovel for mining, a spade for grave robbing, a hammer for blacksmithing, and even a lock pick...

It was the ultimate must-have for any endeavor, be it domestic, travel, or more nefarious activities.

The Dewdrop Pill, however, was even more enticing. Offering a direct boost to Slaughter Points or Foundation Points, its benefits were significant.

The Universal Tool was impressive, but the Dewdrop Pill truly caused a stir.