Interview

"You excited for this?" Jada asked.

"Oh, definitely!" Margaret replied, ignoring William's character. "I've been looking forward to this ever since I found out I won."

"Same!" Jada exclaimed. "I just don't get what they're gonna put us in or for how long."

Suddenly, William's voice chimed in: "The EE Mk. II is like the ultimate VR pod; it's a total sensory machine where you literally step inside and experience everything as if you're actually there."

Margaret raised an eyebrow, astounded that he sounded like he looked.

After a while, the other lottery winners trickled in, each varying in appearance. She noted one guy who was well above her pay grade and another girl who seemed to have stalked her prior. Once all seven of them were in the room, it all felt like a gathering of misfits—all uniquely passionate about their own interests.

Eventually, Margaret and the group were led deeper into Elysium's facility to a specially designed area where the Enclave Mk. II was.

Dr. Kapoor briefed them on what to expect, such as how they'll experience various simulations designed to test the boundaries of virtual reality and its effects on perception and cognition—true and straight immersion down to the core.

When her turn eventually arrived, she stepped into her designated pod. The interior was surprisingly spacious, glowing softly with ambient lighting.

She settled into the plush seat, adjusting her posture to get comfortable. Dr. Kapoor stood outside her pod and smiled, "You'll be in there until you reach a conclusion, just so you know."

"Okay…?" Margaret replied as the door slid shut.

The last thing she saw was the doctor's encouraging smile before the world around her faded to black.

Simultaneously, Dr. Kapoor exited the pod room, paying no attention to the other staff members. Already, her mind had transitioned to what was coming up.

She made her way down a corridor with high-tech screens showcasing live feed data from the pods. The destination was the conference room, where the press eagerly awaited her.

It was only natural considering many wanted fresh insights into Elysium's groundbreaking virtual reality initiatives.

As she stepped into the conference room, many gasped. The room was filled with reporters and cameras, all focused on her. There was also a low murmur of chatter, quickly quieting as she approached the podium.

"Good afternoon, everyone," she said, addressing the audience, "I thank you for joining us today at Elysium. I'm Dr. Amira Kapoor, head of Elysium's VR development team. I'm happy to share our latest venture into our virtual reality technology."

Applause flowed in the room before it settled into an expectant silence.

One reporter in the front row raised a hand and asked, "Dr. Kapoor, many are concerned about the ethics behind VR technology. How can you ensure the safety of the participants?"

"That is an important concern. At Elysium, we adhere to stringent ethical guidelines throughout the development process. Decompression protocols, safe word systems, and comprehensive post-simulation follow-ups are designed to ensure a secure and valuable experience for all."

Another reporter jumped in to ask, "You mentioned 'comprehension of realities.' Could you explain how you differentiate between simulation and reality within these experiences? Don't you think it might disorient some users?"

"Your question addresses a very pertinent point," Dr. Kapoor earnestly replied. "The idea behind our simulations is to explore potential within a controlled environment. We strive for realism in settings while ensuring that loyalty to the real world remains intact. By not involving our developers, participants are guided through their own volitions."

What that meant was that Elysium wouldn't intervene on the player's actions. Hands shot up as she called on another reporter.

"Can you share how long the participants will be in the pods?" the reporter beckoned. "What can we expect in terms of time management?"

Dr. Kapoor smiled before answering, "Ah, yes. That's a fascinating aspect of our technology. Time inside the virtual world functions differently than in real life. Depending on the simulation and participant interactions, they may perceive time very differently than outside."

As intriguing as that statement was, many were persistent about what it meant specifically for the players. "Can you explain a little more?"

Dr. Kapoor chuckled and said, "Well, put simply: time flies when you're playing video games." The room all laughed. "In all seriousness, participants might find themselves immersed for what feels like days, while in actuality, only minutes might have passed here.

Now most of them understood. The clock ticks away at a different pace in the real world—sometimes stretching minutes into hours or compressing hours into mere moments. Reality is therefore subjective in the eyes of Elysium, so they aim to explore that dimension through virtual reality.

The questions continued, peppered with inquiries about the psychological implications of prolonged immersion and the potential social consequences of VR technology.

Dr. Kapoor's composure shone through as she answered each question with expertise and assurance. It was clear that her knowledge was enough to alleviate much of the audience's concerns.

As the dialogue winded down, the final question was asked, "Given the delicate nature of psychology and virtual interactions, how do you manage consent within these simulations? Can participants withdraw at any point?"

"Absolutely," Dr. Kapoor firmly answered. "Everyone had given their consent after signing various waivers. And while participants enter the simulation with a willing spirit, they have the autonomy to pause or terminate their experience at any moment by simply asking."

As reporters gathered their notes, the time to conclude her briefing arrived.

"I'd like to thank everyone for your insightful questions," Dr. Kapoor concluded. "Our initiative stands at the crossroads of possibility and exploration, and we believe that through this research, we can unlock unprecedented insights into cognition and emotion. We're excited to share more as we continue making progress."

Applause resounded through the room as she exited the podium.

Back in the pods, Margaret's body floated in the tranquil liquid. Although she was physically here, her mind had been sent to another realm—the virtual one.

After the character selection screen, she lifted her head and was immediately met with an unexpected sight—the inside of a modern apartment. She blinked in disbelief as she took in her surroundings: contemporary design with traditional Japanese aesthetics.

This was it.

A smile spread across her face. It was impossibly genuine. The walls and wooden screens separated each room with an elegance she had always admired from Japan.

Moving instinctively, she rushed to the window and gasped. When she looked out, the view before her was spectacular, but not just beautiful—it was breathtakingly familiar.

She was staring down at the very streets of the Leaf Village, a place she had spent countless hours fantasizing about. The nostalgic architecture—ramshackle shops, cozy homes, and a distant view of the Hokage's monument—was all too real, almost surreal in its authenticity.

"This… This is unbelievable!" she shouted in joy and wonder.

Without a moment's hesitation, she dashed out of the apartment.

All of it, even her senses, were overwhelmed. She could smell fresh ramen through the air and watched many citizens scurry about to engage in ordinary activities. Everything mapped on a perfect mental blueprint—every detail, every sound felt alive.

Feeling an uncontrollable thrill, Margaret took a leap of joy, only to discover that she soared higher than she'd anticipated—several feet above what she could have ever managed back on Earth.

"Oh my gosh!" she said at the peak of her jump.

When she landed, the ground felt solid yet soft. It hadn't at all hurt to jump more than ten feet above ground. Her excitement skyrocketed, and she did it again, bounding off the ground as if she were soaring through the air like a ninja already on a mission.

"Holy cow!" she shouted, faster than her feet could carry her. Everything felt perfectly tuned to her senses, amplified in ways she couldn't ignore. "I can't believe this is a thing!"

Just a few feet away, she spotted that iconic pole from which Naruto had declared his return in the first Shippuden episode. At the sight of it, there was only one thing she wanted to do.

With a single-minded determination, she raced toward the gates of the village as she dodged startled citizens. They watched her—some amused, some bewildered—while she sprinted by.

She didn't care. All that mattered was the pole, a pivotal monument in her favorite anime, and she was determined to be the first to see her actions through.

When she finally reached that pole, she paused. Should she try to climb it? There was only one way to do that.

So, she closed her eyes to focus, channeling thoughts inward. Deep within her, she could feel it—a source of energy, the essence of chakra coursing through her being.

"Chakra! I have it!" she whispered to herself at the revelation.

The connection felt exhilarating yet familiar; it was as if she had awakened something dormant within her since the moment she had landed here. With that bold confidence, she planted one foot on the pole.

To her astonishment, she didn't slip; instead, she found herself walking up it with ease.

"Wow, I can really do this!" she gasped as she scampered upwards.

The ground dropped away beneath her, and in a moment's time, she reached the peak. Once she was at the top, most of the village stretched beneath her like a tapestry of colors.

In that moment of triumph, she outstretched her arms toward the sky and declared with pride, "I'm Margaret Senju, and I'm gonna become the strongest ninja in the world!"

The crowd gathered below was puzzled after hearing her.

"Who's Margaret Senju?" murmured one villager.

"It must be some kind of bug," another wondered, misplacing the name "Margaret" for "maggot."

But Margaret didn't care; she basked in the moment, panting from the joy and exhilaration of her ascent. Here, she could be whoever she wanted.

She could train—work hard, build strength, and hone her skills. It was a fantasy spun into reality, and every second spent in this world ignited her passion she never dreamed possible.

"Hey, you up there!" shouted a boy from below. "Just what the heck are ya doin'?!"

"I'm just getting started!" she shouted back, fueled by the fervor of the moment.

At her proclamation, she flipped off the pole, feeling an exhilarating surge of adrenaline as she launched herself forward to the ground.

It wasn't long, as she was taking everything around her, that she spotted a familiar flash of blonde hair nearby. It was Alice, who had also embraced the wonders of this world. Their eyes met, and in an instant, they both raced toward one another.

The two girls then clasped one another's hands as they bounced up and down with shrieks.

"Can you believe this?!" Alice shouted. "I feel like I'm dreaming!"

"This is the best thing ever!" Margaret exclaimed as their fingers intertwined.

Both of them squealed with glee. Their energy practically drew the attention of nearby villagers, who watched with bemused smiles.

Many days would go by after her first time entering the ninja world. All the other players had similar, if not close to the same, beginnings, so she was told.

But apart from that, they had all settled into the Leaf Village more quickly than they had expected. They picked up local customs, engaged in small training sessions, and explored the area, fully immersing themselves in the experience.

Naruto, the main character, defeated Mizuki, Haku, and Zabuza, who were subdued without any deaths—things were going in their favor.

However, with so much free time at their disposal and an ever-growing eagerness for adventure, Margaret felt a restless vocation to pursue something entirely different—something she had long pondered after arriving here.