Lu Zhixing cracked a slight smile, "Isn't it good for our game to be a bit more hardcore?"
Li Rushan was momentarily stunned, but quickly caught on, "Good, of course, it's good! It has to be hardcore, to make a clear distinction from all those coquettish games out there!"
If the game is hardcore, then it could deter even more people, right?
Although the consciousness transfer VR technology hadn't been around for too long, there were already some action or adventure games on the market that used this technology.
However, they all share one thing in common: there's a lot of redundancy in the action design.
This so-called redundancy is the safety margin left for players.
Take the previous example: if it were any other game, it would take into account the player's lack of jumping and climbing skills, thus conservatively designing ample safe spaces.