Entropy.

Seeing Duchess Anna with visible tears in her eyes, Yoriichi shakes his head, causing the lady to cry out in agony, looking at him with resentment and insanity similar to what she displayed toward the old man named Vigo when he tried to stop her from returning to Toussaint.

Sighing and letting her loud cries pass from one ear to the other, Yoriichi knows he cannot promise anything to her, which is why he denied the request. He must first deal with the main problem before he has time to search for her family in these vast, horrific lands, which, given her description, would be like finding a needle in a haystack.

Although his eyes are very powerful and capable of viewing the entirety of the province or even the whole world, where photons of light scatter, Yoriichi's brain is unable to process this vast and seemingly endless amount of information due to the many interactions between particles in space.

It means that if he receives a large canvas that stretches beyond the normal view, his brain can only form an image from tiny fragments of the infinite stream of photon particles that enter through his retina. This effectively causes his brain to perceive only a small portion of the scene, like seeing a house through a tiny straw, even if the scene outside the straw is a Van Gogh painting depicting an entire town, the sky, and even celestial bodies.

Activating his propulsion system, Yoriichi leaves the duchess and her party behind, knowing that he has no personal connection or bond with her or her sister. Although he stands for justice and righteousness, when it comes to saving people he doesn't know, he must initially prioritize quantity and then focus on quality depending on the individual's status for the greater good.

Despite this, he finds it ironic that he failed spectacularly in the past, recalling how he condemned an entire town full of people of all ages because he believed that sacrificing three girls was a sufficient trade-off for saving a dozen children.

This experience has made him realize that there are no simple answers to moral dilemmas like the Trolley Problem, especially since he is unable to see the outcomes of his decisions far into the future, knowing that the winds of entropy destroy any fixed future set in stone. 

Nonetheless, the principle of prioritizing quantity over quality remains the best guide for him in dealing with these kinds of situations. That's why, for him, addressing the man and the heart that create the physical manifestation of madness is the best simulated outcome according to his calculations, which are enhanced by his mark and precise state of mind.

Flying around Toussaints and probing the reactions of this new category of Cthulhu Mythic Path holder, he finally realized that although this creature is capable of spreading its madness throughout the entire province, its senses are not advanced enough to be aware of its surroundings or to comprehend the effects of its madness on people brains.

Similar to how normal humans perceive and interact with the world, this creature is also limited and unable to understand the chain reactions it causes when spreading its madness. Its method of broadcasting is akin to acoustic media, where it transmits its influence through electromagnetic waves that affect the cognitive responses of sentient beings, similar to how a radio program is transmitted through frequency radiation.

That is, it is a one-way communication where the content of the electromagnetic waves is packaged to stimulate sentient beings' DNA, causing rapid evolution based on their emotional state. This emotional state is already disrupted and disorganized by small patterns of electric charges embedded in the transmission, which interfere with the amygdala in the brain, essentially inducing hallucinations similar to how people experience nightmares in their sleep.

Although, as a scientist, Yoriichi would love to sit down, discuss, and exchange ideas about how that person achieved rapid evolution through manipulating electromagnetic waves—since he is heading in the same direction—he is disgusted by the fact that someone with such a brilliant idea could be so stupid and dim-witted as to develop a method that is neither stable nor safe, relying only on idiotic randomness with no design whatsoever.

Even that randomness is not truly random, since the evolution comes from the individuals affected by the madness, not from the Cthulhu Mythic Path holder himself. It's as if this man's procedure is so blockheaded that he lacks the creativity to make something elegant himself; instead, he has to rely on someone else's imaginative cognitive processes to drive the evolution of the madness program.

Even the Chaos or winds of entropy present at the subatomic level of this universe are beautiful and magnificent; despite appearing random, they work in perfect synchronization with the orderly aspects of general relativity, like a clockwork mechanism where the cogs are periodically replaced to create an entirely brand-new things.

This thing? It doesn't even deserve to be categorized as a chaotic entity. No, this thing can only be categorized as a destroyer. A destroyer that lacks creativity and imaginative thinking to create something new. A destroyer that can only unleash a large amount of energy haphazardly, hoping something will work out.

A destroyer that fails to realize that the act of destruction is effortless for those who can think and develop, yet remains fixated on the beauty of chaotic destruction, which was not even created by him in the first place but by the chain reactions of the winds of entropy in the universe, and then claims that reaction as his own.

Sighing and gliding to the balcony of the palace, knowing that his philosophy of the beauty of chaotic entropy is too advanced for this man's primitive mind to understand, Yoriichi walked step by step toward the Cthulhu Mythic Path holder while holding the Red Giants atop his palm. After contemplating whether to talk to the man and correct his views or not, Yoriichi shook his head and decided against it, as it would take too much time—time that he needed to travel to other places.