Chris' eyes fell on the most basic stone axe. Making a stone axe required two units of wood and one unit of stone, and he didn't have any materials on him. It could only be made using Survival Points. However, it took a full 50 points to make a stone axe through survival points, which seemed like a huge loss. Unless he had no choice, he decided to avoid using Survival Points to directly create items in the future.
Next, he checked the reinforcement function. Chris, who had decided to try strengthening, realized that there was no strengthening button on the interface. Puzzled, he carefully consulted it again and still came up empty-handed. Just as he was about to close the window and try to restart, by chance, a light blue alert box popped up as his gaze swept across the wooden floor.
"Reinforceable item detected: rough wooden floor."
"Rough wooden floor: hastily tied together from rough tree branches with large gaps. Thermal insulation: poor; moisture resistance: poor; fire resistance: poor."
"Reinforceable Direction 1, Basic Reinforcement: transforming tree branches into planks, moisture-proof performance and heat preservation performance is improved."
"Reinforceable direction 2, material upgrading: upgrade to stone flooring, greatly improving moisture-proof, heat insulation and fireproof performance."
At a glance, it was clear that Reinforcement Direction 2 was much better than Direction 1. Chris checked the materials needed for the upgrade: two units of stone and 5 survival points. If the stone was not used, there was an option to use only survival points, but the consumption would be very high at 50 points, which was obviously not cost-effective.
After closing the window, Chris turned to the shelter's gate to further verify the system's function, and the same reinforcement interface popped up. He repeatedly experimented and confirmed that the window would not pop up when he didn't want to perform reinforcement in his mind when looking at the gate. At this point, Chris had a deeper understanding of the system.
Suddenly, a small shiny red dot appeared on the "Chat" button, attracting his attention. Driven by curiosity, he clicked on the chat window. The window was subdivided into "World Channels" and "Regional Channels", with the number of people online labeled behind each channel. The "World Channel" had 100,000 people, while the "Regional Channel" only had 1,000 people, meaning that the first batch of travelers were assigned to 100 different regions. The chat interface was similar to WeChat, but there were no avatars, only nicknames, and each person could only speak once a day.
Chris saw a lot of messages, "What kind of place is this, there's a tiger next to me, I'm so scared!" "I'm so hungry, can anyone give me something to eat?" "Anyone to team up?" "I have nothing here, I feel like I won't survive the first day." "Brothers think about how to spend the night, I can hear wolves howling all the time here!" "I'm starting to dig, preparing to make an underground cave."
These messages made Chris feel puzzled. Didn't the system send shelter prototypes in the newbie pack? Why did they still need to build the shelter themselves?
At this moment, Chris noticed the small letters next to his system name and read it out carefully: Doomsday Survival System (Internal Test Version). Internal test version? Could it be because his system was an internal test version while others were not?
The doubt in his heart had just risen when a transparent window popped up, detailing the difference between the internal test version and the normal version. The internal test version had three more features: the quest system, the manufacturing list, and the enhancement function. This undoubtedly made Chris's path to survival much easier. In addition, there was a line at the end of the introduction of the internal test version, "More features, stay tuned." This means that the system will be constantly updated. These current extra features had already made the internal test version far superior to the normal version, and Chris was gradually becoming more and more excited about the future feature updates.
After closing the system interface, Chris climbed up the spiral wooden ladder to the ground, the shelter had just been established and infrastructure construction was imminent. He needed a bed that could ensure a sound sleep and a campfire for lighting, these were necessities. The bed would ensure quality sleep and keep him refreshed and energized the next day. The torch, on the other hand, was an even more important tool, with which he could make items under illumination even in the dead of night. These two items were of great significance and had to be made as soon as possible. However, if he relied on Survival Points alone to manufacture them, 250 Survival Points would be needed to make a simple wooden bed.