World Lore and Major Historical Events

[The Convergence Cataclysm (100,000 years ago)- A cosmic event merging Eldoria, Terria, and Arcanis, creating a new reality where magic, technology, and mystical elements coexist.]

[The Emergence of the Hybrid Realms (75,000-60,000 years ago)- Stabilization into hybrid realms combining elements from Eldoria, Terria, and Arcanis.]

[The Genesis Accord (50,000 years ago)- A treaty to manage the integration of technologies, magical systems, and societal norms from the merged worlds.]

[The Rise of the Fragmented Realms (45,000 years ago)- Formation of realms with distinct technological and magical specialties, leading to frequent clashes over resources and territory.]

[The Great Technological and Magical Renaissance (35,500 years ago)- Rapid advancements in technology and magic, leading to significant breakthroughs and powerful artifacts.]

[The Rift of Aetherium (30,500 years ago)- A catastrophic event from an experiment merging magical and technological energies, causing widespread instability.]

[The Formation of the Coalition of the Unified Front (10,000 years ago)- A global alliance formed to maintain peace, coordinate defense efforts, and manage advancements from the three worlds.]

[The Reclamation of Lost Realms (5 years ago)- Efforts to rediscover and reclaim ancient lost realms from before the Convergence Cataclysm.]

-Types of Catastrophe Storms-

[Originium Catastrophes: These are the most prominent and devastating type of Catastrophe, caused by the sudden eruption or dispersal of large amounts of Originium. Effects: Originium Catastrophes can cause massive contamination, leading to the spread of Oripathy, a disease that crystallizes the body. The aftermath often leaves areas uninhabitable due to high levels of Originium pollution.]

[Seismic Catastrophes: These are massive earthquakes that can be triggered naturally or by the destabilization of large Originium veins underground. Effects: Seismic Catastrophes can cause widespread destruction of infrastructure, triggering landslides and tsunamis, and can alter the geography of entire regions.]

[Inverted Catastrophe: The Inverted Catastrophe is a rare and unsettling phenomenon that begins subtly but escalates into a significant event. It is characterized by an eerie reversal of gravity for water droplets, followed by a more extensive effect on the surroundings. Effects: Water droplets float upwards, creating an inverted rainstorm. Small objects and debris begin to float, followed by larger items. All suspended items, including rainwater, suddenly drop at once, causing potential flooding and destruction.]

[Caesura Catastrophe: a catastrophic characterized by the gradual sinking and condensing of the ground, caused by an unstable terrain with significant unknown deposits. Effects: Initial sinking and appearance of small cracks. Increased sinking with larger cracks and ground compression. Sudden implosion creating a deep crater, destroying everything above it.]

[Destabilized Catastrophe: fundamental laws of nature break down, leading to random and extreme phenomena. No known method to detect, but creatures tend to flee the area suddenly and violently. Effects: Survival inside a Destabilized Catastrophe is nearly impossible without specific preparations, making it one of the most feared and dangerous events.]

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-Lumoria-

[Lush Forests: Enchanted Woods, Elder Grove, Whispering Forest, Twilight Glade, Faerie Groves]

[Towering Mountains: Skyreach Peaks, Frostfire Mountains, Thunderclap Range,Starfall Heights, Dragon's Spine]

[Expansive Plains: Emerald Plains, Golden Savannah, Windrunner Fields, Celestial Meadow, Wildflower Expanse]

[Rivers and Lakes: Crystal Lake, Serpent River, Moonlit Lagoon, Silverstream, Azure Lake]

-Major Nations-

- Elaris

[Capital: Arcanum Citadel]

[Other Cities: Techspire, Luminara, Spire T]

[Significant Locations: Arcane Laboratory, Crystal Research Facility, Nexus Towers]

- Valkoria

[Capital: Fortress Thalor]

[Other Cities: Ironhold, Steel Bastion, Dragonwatch, Hammerfell, Stormkeep]

[Significant Locations: Battle Arena, Valkorian Armory, Sentinel Watch]

- Weather

[North: Snowy winters with heavy snowfall and icy winds]

[South: Mild, rainy conditions with frequent thunderstorms]

[Central: Temperate climate with distinct seasons, occasional magical storms]

-Nerathis-

[Rugged Terrain: Shadow Peaks, Blazing Cliffs, Rockspine Ridge, Ashen Highlands, Echoing Canyons]

[Vast Deserts: Searing Sands, Mirage Desert, Sunflare Dunes, Crimson Wastes, Sandsea Expanse]

[Arid Plateaus: Scorched Plateau, Windscar Mesa, Dustfall Heights, Broken Plains, Horizon Plateau]

[Oases: Oasis of Dreams, Lifespring Oasis, Verdant Oasis, Shimmering Oasis, Oasis of Echoes]

-Major Nations-

- Zephyria

[Capital: Sirocco City]

[Other Cities: Sandsea, Mirage Hold, Dustwhisper, Nomad's Haven, Zephyr's Edge]

[Significant Locations: Ancient Ruins, Zephyrian Temple, Desert Monoliths]

- Draconia

[Capital: Ironhold]

[Other Cities: Forgeholm, Ember City, Molten Hall, Ashforge, Dragon's Roost

[Significant Locations: Dragon Mines, Industrial Complex, Furnace of Eternity

 - Weather

[Deserts: Scorching heat during the day, freezing cold at night]

[Oases: Warm and humid with abundant greenery]

[Plateaus: Hot and dry with strong winds]

-Aurelia-

[Tropical Rainforests: Emerald Jungle, Whispering Rainforest, Verdant Canopy, Jade Forest, Sunshade Grove]

[Volcanic Regions: Magma Basin, Inferno Fields, Lava Flow Crater, Ember Valley, Fireheart Cliffs]

[Expansive Coastal Areas: Sunblaze Coast, Pearl Shores, Coral Bay, Tidefall Beach, Azure Coastline]

[Islands: Isle of Mysteries, Sapphire Isle, Storm's End, Coral Haven, Misty Isles]

-Major Nations-

-Luminara

[Capital: Edenholm]

[Other Cities: Greenhaven, Sylvansport, EcoDome, Verdantia, Lightspire]

[Significant Locations: Botanical Gardens, Solar Energy Plant, Harmony Grove]

-Neuromath

[Capital: Mystara Academy]

[Other Cities: Arcane Sanctum, Moonshade, Wizard's Keep, Spellbound, Enchanted Hollow]

[Significant Locations: Arcane Library, Mystic Research Center, Starfall Observatory]

-Weather

[Rainforests: Warm and humid with frequent rainfall]

[Volcanic Regions: Hot with occasional volcanic activity]

[Coastal Areas: Warm and breezy with tropical storms]

-Expanded Races and Cultures-

[Humans: ???][Sankta: Angels in Abrahamic religions]

[Vouivre: wyverns][Liberi: Birds][Aegis: Aquatic animals]

[Ursus: Bears][Aegir: Aquatic animals][Anaty: Musteloids]

[Anura: Frogs][Archosauria: Crocodilians][Aslan: Lions]

[Caprinae: Goats and sheep][Cautus: Leporids][Cerato: Rhinoceroses]

[Draco: European dragons][Durin: Dwarves][Elafia: Deers

[Elfin: Elves][Feline: Feliforms except lions][Forte: Bovines and camelids]

[Kylin: Qilin][Kuranta: Horses][Nightzmoran Kuranta: Mares]

[Unicorn Kuranta: Unicorns][Lung: Chinese dragons]

[Lupo: Wolves][Manticore: Manticores in Persian mythology]

[Oni: in Japanese mythology][Perro: Dogs][Petram: Chelonians]

[Pilosa: Sloths][Pythia: Serpents][Rebbah: Hyenas]

[Savra: Lizards and salamanders][Vulpo: Foxes]

[Zalak: Rodents, opossums, and moles]

[Beast Lord: Intelligent beasts; land/animal spirits]

[Chimera: Biological/artificial hybrids][Collapsal: Malevolent extraterrestrial entities]

[Feranmut: Majestic, god-like mythological creatures]

[Duskborn: Aquatic hivemind creatures]

[Anasa: Asuras and rakshashas in Hindu-Buddhist mythology]

[Sarkaz: Demons in Abrahamic religions][Damazti: Shapeshifters and Slimes ]

[Lich : Eponymous undead creature] [Nachzehrer: Ghouls in Arabic folklore]

[Vampire: bloodsuckers][Wendigo: Eponymous evil spirit in Algonquian folklore]

[Faerie: Fairies in European folklore][Other Races: ???]

-Mythical and Magical Elements-

[Ancient Relics and Artifacts: Objects of immense power and historical significance.]

[Forbidden Magic: Dark arts that come with great power but even greater risks.]

[Mythical Beasts: Guardians of ancient secrets, requiring skill and bravery to confront.]

[Sacred Groves and Temples: Places of worship and power, often guarded by powerful beings.]

[Elemental Spirits: Beings embodying natural elements, often influencing weather and environment.]

[Ley Lines: Networks of magical energy crisscrossing the world, enhancing magical abilities.]

-Nexus system-

Its creation date remains unknown although it is known that it connects to the world itself and to the Voice Of The World which itself existed since the time the three worlds merged. Nothing more is known about the system about from the basics.

The system itself has three tiers although those who possess the later two seem to be retrained on what it does from reports.

-Rank Progression-

[Initiate Grade (Levels 1-35)Benefits: Basic equipment blueprint, foundational skills, initial stat boosts.]

[Operator Grade (Levels 36-70)Benefits: Advanced equipment blueprints, skills, moderate stat boosts.]

[Specialist Grade(Levels 71-105)Benefits: Specialized equipment upgrade, skills, significant stat boosts, faction influence.]

[Elite Grade (Levels 106-140)Benefits: Equipment upgrade, skills, moderate stat boosts,???.]

[Executor Grade (Levels 141-175)Benefits: Equipment upgrades, minor stat boosts,???.]

[Local Deity Grade (Levels 176-200)Benefits:???]

-Core Attributes-

[Strength: Combat damage, lifting capacity, physical exertion.]

[Dexterity: Agility, reflexes, accuracy, evasion.]

[Constitution: Health, stamina, resistance to ailments.]

[Intelligence: Magical potency, resource management, Skills.]

[Wisdom: Perception, strategic decision-making, mental resilience.]

[Charisma: Leadership, persuasion, social interactions.]

-Talent-

Accumulated knowledge and practice that condensed into such talent, often providing a constant benefit.

-Combat Amenities-NEW

Equip up to 1-3 Combat Amenities to boost performance. These increase damage output, reduce skill cooldowns, improve defense and other effects.

-Skills-

Gained though repeated action or subconscious when acquiring a new class or when sufficient time passed .

-Harvest/Extra skills-

Acquired when changing classes, often at the price of sacrificing skills/levels to obtain.

-Vital Stats-

[Vitality (HP): Health points, from Constitution.]

[Magicules: Magical energy, from Intelligence.]

[Stamina: Physical endurance, Dexterity + Constitution]