Early the following day, Alex Parker exited the van, paid the driver, and started moving his bags and packages into the experience store.
Starting today, Alex will be living in the experience store.
The store had been arranged according to Alex's specifications. The first floor was set up like a spacious internet café, with computers, massage chairs, sofas, snacks, and a vending machine.
Alex moved his belongings to the second floor, organized them, and then ordered some additional essentials online.
Once everything was settled, Alex walked around and felt quite satisfied. From today, the experience store will be his. Although he only had usage rights, this place was much better than his previous rented apartment.
At noon, Alex received a message from the competition staff.
"Hello, Mr. Parker. The setup of the experience store was completed last night. Please inspect it. Daily maintenance and cleaning services are provided regularly. Once you decide on your company name, please get in touch with me, and we will create the corresponding signage for you. Additionally, the 300,000 dollars development fund has been transferred to your account."
Alex checked his phone and confirmed the 300,000 dollars had been deposited into his account.
The competition organizers were indeed very professional, and Alex couldn't find any faults.
After responding to the staff, Alex tested the equipment on the first floor.
He checked a few computers, massage chairs, phones, and tablets; all were brand new and high-spec, capable of running most games on the market.
These specs were more than sufficient for Alex, as he currently couldn't create games requiring higher configurations.
After ensuring everything was in order, Alex locked the door and returned to his studio on the second floor.
The entrance had a camera, allowing Alex to monitor the first floor from his studio. However, since the experience store wasn't officially open yet, even if players visited, there would be no games to play. So, until Alex developed his first game, the store remained closed.
Alex turned on the professional computer in his studio and opened the game editor.
This professional computer was far more potent than his laptop, capable of developing large-scale VR games. However, Alex couldn't utilize such high configurations yet.
With the development of "Flappy Bird," Alex's designer rating had changed.
Alex Parker: Game Designer (D-level)
Creativity: 16
System: 8
Numerics: 8
Level Design: 5
Story: 10
Concept Art: 9
3D Art: 1
Monthly Resource Quota Used: 300MB/800MB
Alex's status had automatically upgraded to a D-level designer, and his various scores had also changed.
The scores in the editor didn't reflect Alex's actual abilities but were an assessment of his abilities based on the games he had developed.
After developing "Flappy Bird," Alex's "Creativity" score skyrocketed to 16. His scores in System, Numerics, Level Design, and even Concept Art saw slight improvements due to the bird character in "Flappy Bird."
However, the editor couldn't reflect Alex's natural abilities, as it judged based on completed games and couldn't directly read a designer's mind.
In reality, Alex estimated his true capabilities as follows: Creativity at 100, as he had countless classic game ideas from his previous life that could cause a sensation in this world. System at 70, Story at 60, Level Design at 30, and Numerics at 20, all based on his past experience in game design. However, the editor couldn't access this information.
As a D-level designer, Alex's monthly resource quota had increased from 300MB to 800MB, a significant improvement for him.
Additionally, as a D-level designer, Alex could now consider establishing his own company.
Game companies in this world differed from those in his previous life. They didn't require registered capital, office space, or complicated procedures. A game company was essentially an extension of a designer's identity, established with a D-level designer's credentials.
Why establish a game company?
Theoretically, all games designed by a designer had to be published under a company's name, displaying the company logo during game loading. Otherwise, app stores wouldn't accept them.
If a designer didn't have their own company, they'd have to publish their games through an affiliate of another company.
Moreover, any revenue generated had to be deposited into the company's account, with necessary taxes deducted. If a designer faces legal issues like copyright infringement, compensation must be made through the company's account.
Thus, game companies in this world could be seen as micro-enterprises, with simple registration processes and a designer's credentials as a guarantee, marking the first step for a D-level designer entering the game market.
Alex found the company registration section in the Fantasy World Editor.
The registration process was simple. After filling in a series of personal and company details, he just needed to decide on a company name and logo to submit for approval.
After some thought, Alex typed in the company name: Thunder Entertainment.
The system checked and confirmed that no other company had the same name in this world.
Alex chose this name because he wanted his games to be like a thunderclap in the gaming world, shocking designers and players alike.
He also believed that a game company should move like thunder; inefficient, hesitant, and indecisive companies couldn't survive in the competitive market.
With the company name settled Alex began designing the logo himself.
The professional PC came with a drawing tablet and various professional software, which Alex could use directly.
Despite his only Concept Art skill, which is 9, designing a simple logo was no problem. Additionally, Alex had seen many logos in his previous life, from game companies to gaming teams, providing plenty of elements for reference.
Eventually, Alex designed a unique Thunderbolt logo with the words "Thunder Games" artistically integrated.
After checking all the details, Alex submitted his application, which would be reviewed within 2-5 working days.
Once the company name and logo were approved, he could have the competition staff create the experience store's sign. However, Alex wasn't in a rush; his priority was deciding on his next game.