Ten minutes later, a large group of people gradually arrived at the experience store. Jessica Thompson was the first to walk in, her eyes quickly locking on Amy Johnson, who was sitting at the front desk.
"New receptionist?" Jessica leaned on the counter.
Amy nodded, "Yes, I'm Amy Johnson. Nice to meet you."
Jessica replied, "Jessica Thompson. Don't worry, I'll take care of you. Tell me if the store manager bullies you, and I'll deal with him."
The others also took the opportunity to sneak glances at Amy while scanning their IDs.
Indeed, she was a cute girl!
Not the type that is stunning at first glance, but rather someone who is very pleasant to look at, exuding a vibrant and energetic feel, making a few of the guys feel slightly restless.
"Uh, senior..." one of the boys tried to initiate a conversation.
Jessica shot him a glance, "Back off."
"Yes..." The boy retreated reluctantly.
Paul Wilder was speechless, "Damn, if I had known, I wouldn't have told you all!"
Jessica and a few other girls quickly surrounded Amy and started chatting happily.
A few boys watched from a distance, feeling a bit frustrated, wanting to join but not finding a way in.
"Damn, how can she be like this!"
"Yeah, the cute girl is for everyone!"
"Protest!"
Of course, they could only grumble to themselves in private. To actually protest to Jessica's face? That was impossible.
"Geez, why are you all here?" Alex Parker came down from the second floor and saw the crowd, feeling a bit speechless.
He had been upstairs organizing the design documents for the new version of "Plants vs. Zombies," but soon heard a commotion downstairs. When he came down, he saw over a dozen people, more than he had seen in the store in the past couple of weeks.
Jessica looked at him, "Manager, can I buy this cute girl from you?"
Alex's mouth twitched slightly, "Employees are not for sale."
Jessica pouted, "Hmph, stingy."
Alex: "..."
Human trafficking is illegal, okay!
"If you want to get to know her, ask for her contact information and chat privately. Don't disrupt her normal work," Alex said.
Jessica retorted, "What is her normal work?"
Alex: "Uh, greeting customers at the front desk."
Jessica asked, "Isn't she greeting customers now? I'm a customer."
Alex: "..."
So logical, I can't argue!
Amy smiled, "Everyone, let's disperse for now. I appreciate your enthusiasm, but it is work time."
Paul suggested, "How about we create a group for the experience store?"
"A group for the experience store?" Lily Emerson was puzzled.
Paul nodded, "Yeah, we regulars can all join, including the manager and the new girl."
Alex said, "Friendly reminder, mind your language. She's a senior to all of you in her final year."
Jessica said, "So what are you trying to say?"
Alex: "Okay, never mind."
Clearly, these people were far more interested in Amy than in Alex or the game.
Soon, the group was created, and Paul added everyone, giving Alex, Jessica, and Amy administrator roles.
Obviously, this was a quick way to get the girl's contact information...
Although Alex felt a bit neglected, he was still somewhat pleased. Amy being so famous at least indicated his taste was very typical.
...
Once he was sure that these people, especially Jessica, wouldn't whisk away his newly hired receptionist and assistant, Alex returned to the second floor.
The basic framework for "Plants vs. Zombies" was complete. Alex decided to let Amy handle the design of the networking and multiplayer sections while he focused on the developer tools.
The rules for the networking and multiplayer parts were relatively straightforward, with defined needs. Alex saw this as an opportunity to test Amy's design skills.
At noon, the experience store temporarily closed. Alex took Amy and the others to a nearby restaurant for a meal, partly to welcome Amy and partly to celebrate the success of "Plants vs. Zombies."
After all, these people were the earliest players of the experience store. Now, they were excellent friends of Alex and had witnessed the success of "Plants vs. Zombies" together.
In the afternoon, Alex sent the framework documents to Amy.
"I've sent you the basic framework. Detail these two documents and show them to me when you're done."
"This is the new version of the design plan for 'Plants vs. Zombies,' which focuses on social features. The main goal is to enhance player connections, allowing them to meet more friends who like 'Plants vs. Zombies' within the community."
"For the multiplayer section, I've already written the basic rules. You need to detail them further."
"There's no strict requirement for the specific design plan. You have creative freedom, but remember to incorporate your designs and not strictly adhere to my outline. Show me the draft within three days. Any problems?"
Amy nodded confidently, "No problem!"
Alex wanted to give a few more instructions but decided against it, fearing it might limit Amy's creativity.
Game design is often subjective, and each person has their own ideas. Limiting someone else's thoughts might turn the final product into a mishmash.
As for Alex, he needed to complete the developer tools for "Plants vs. Zombies," allowing players to create various mods freely.
With half of his workload delegated, Alex's working hours were significantly reduced, and he felt a bit unused to it.
...
Three days later, Amy handed over the first draft of the design document to Alex.
"Hmm... it's okay."
Alex flipped through Amy's submitted design document, his words saying it was okay, but his face did not show much happiness.
Amy felt a bit nervous, instinctively fidgeting with her fingers.
She had tried writing design documents before, but they were all straightforward games. This time, she was writing the version update document for "Plants vs. Zombies," so she was understandably anxious.
After all, "Plants vs. Zombies" had accumulated a vast user base since topping the casual games chart. If her changes caused dissatisfaction among players, Amy would be devastated.
Alex quickly finished reading Amy's design document.
"The logic is clear, the details are thorough, and there are no design errors. Your basic skills are solid," Alex said.
Amy blinked, "Th-thank you."
"But, it needs to be rewritten." Alex smiled.
"What?" Amy was bewildered. The logic and details were exemplary, so why rewrite it?
What the heck!