After the opening scene, the game's theme song started playing.
"I am MT, with a body like a wall; I block, I dodge, I protect you with my body…"
The rousing melody began, and Alex Parker felt the youthful passion of his past rekindled. Alex provided the melody and lyrics for the theme song, and the singer's performance was impressive and highly infectious.
Amy Johnson was a bit surprised. She didn't expect the song to be unexpectedly good.
People in this world hadn't seen much of "Saint Seiya," but this song was composed by Akira Matsuzawa and Nobuo Yamada, perfectly capturing Japanese anime's passionate spirit perfectly. No matter the dimension, it would be a classic.
The storyline began.
MT arrived at the Wailing Caverns to complete a mission. At the cave entrance, he encountered the severely injured Shaman. Together, they went to rescue the Rogue, who was being chased by the Night Elf, only to be guarded by the Night Elf...
Shining Aurora Studio, being a professional team, did an excellent job with the story's continuity, voice acting, and plot compactness, which was even better than the previous life. Frank Grant also made some adjustments to the plot based on his understanding, making the story more accessible to comprehend.
Alex also blurred some of the settings from the "World of Warcraft" game, gradually introducing them to the players.
Additionally, when the Night Elf appeared, Alex directly used subtitles on the screen to note: Alliance - Night Elf, with the "Alliance" represented by an icon and the text in red, introducing the characters to the audience in this manner.
These subtle adjustments basically covered most of the background settings not explained in the previous work.
Ten minutes passed quickly, and the ending theme began.
This time, everyone recognized the melody as "The Internationale." However, what puzzled the group was that the lyrics included many names and places that seemed specific to this world.
Alex turned off the projector and asked, "How do you feel?"
The expressions on everyone's faces were complex.
Lily Emerson thought for a moment, "Some parts of the plot are somewhat confusing."
Paul Wilder said, "The production quality is quite high, definitely top-notch."
Jessica Thompson said, "It's too short."
Amy Johnson nodded, "Yes, it's only 10 minutes long. It feels like the plot didn't progress much before it ended. But you can sense that the world setting is quite grand."
Paul added, "It's interesting, but... it feels like one of those 'lifetime' series. With 10 minutes per episode, won't this anime drag on forever?"
Everyone voiced their opinions, but overall, they agreed on two points: it was too short, and the story background and world setting were not fully explained.
Apart from that, the character designs, scenes, and plot were acceptable.
Alex was prepared for this feedback. Even though he and Frank made some changes to the story, subtly inserting some world-setting introductions, it was understandable that the audience would be confused without the "World of Warcraft" foundation.
Alex asked, "Think objectively. If this anime releases a second and third episode, will you continue watching? Don't consider its connection to me; just treat it as any other anime."
The group thought for a moment.
Paul nodded, "I would watch it because the theme is novel. Honestly, I haven't seen an anime that combines Q-version, humour, and Western fantasy like this. Just for that, I'd follow it."
Lily nodded, "Yes, I agree. The characters are cute and distinct. I'm curious about what happens to the Shaman."
"What about you two?" Alex looked at Jessica and Amy.
Amy hesitated, "Hmm... I think I would. The theme is unique, and the first episode left many mysteries. It's good to pass the time. Plus, the opening and ending songs are great."
Jessica said, "I don't know. If it gains popularity, I might watch it. If not, I might forget about it."
Alex nodded, satisfied with the responses.
Without "World of Warcraft," is "I Am MT" worthless? Obviously not.
For the audience in this parallel world, while they might miss some familiar elements, they would gain a sense of novelty and mystery.
In this world's anime field, Western fantasy themes are almost non-existent. For these viewers, the world of "I Am MT" is entirely new, and everything on Azeroth can captivate their interest. Using a bull as the main character is also an intriguing gimmick.
This feeling mirrors how players in their previous lives first encountered "World of Warcraft."
Moreover, "I Am MT" boasts high-quality production, a humorous style, a relatively tight plot, and distinctive characters, all of which are selling points that will keep viewers engaged.
Even if it doesn't become as explosively popular as in the previous life, it's fine as long as the IP can support players' recognition of the cards in the "I Am MT" mobile game.
In Alex's estimation, as long as this anime can generate buzz and reach 10 million views within a month, it will bring in enough players for the "I Am MT" mobile game.
What does 10 million views mean? In the previous life, "One Hundred Thousand Bad Jokes" hit 10 million views within three days, with the first episode reaching 160 million views.
In this parallel world, the quality of "I Am MT" produced by Alex is top-notch, and the plot and characters have been validated in the previous life.
Even without the nostalgia factor, at worst, if the views drop by three times, it would still support the "I Am MT" mobile game.
If the views are lower? Alex might as well find a rock to hit his head.
Seeing the first episode's quality and the group's reactions, Alex felt reassured.
"Alright, everyone, back to work," Alex said, heading back upstairs.
Amy wanted to ask something but held back.
She was puzzled by why Alex put so much effort into the anime but seemed to skimp on the game. If Alex had used the same effort and money on the game as he did on the anime, he might have created a better game. Why go to such lengths?
...
Back on the second floor, Alex continued working.
Now, Alex's main tasks were planning the values and combat abilities of each card, as well as the related levels.
The art resources for UI and scenes had also been outsourced to an art company. Alex couldn't be bothered to draw them himself. These art resources were not critical and could be done with money, with Alex just overseeing the final checks.
In the upcoming period, Alex had to ensure that the card and value systems had no issues.