Chapter 105: It’s Actually an RTS Game?

Soon, that sentence became a hit!

Under Alex Parker's X post, the netizens flooded the comments.

"Always imitated, never surpassed! Awesome, bold!"

"Hahaha, Generation Entertainment was happily thinking they could copy it, but the real Azeroth is coming out. Are they scared now?"

"They really hit the nail on the head this time!"

"Feel sorry for Generation's official account. They wanted to hype up their post, but Alex's sketch drew all the attention away, hahaha."

"I feel like Alex planned this all along."

"I can already picture Generation's plan: Zen Entertainment is launching 'Seven Heroes Saga,' so Generation launches 'Ain World' to ride on the hype of Azeroth, thinking Alex can't develop a large-scale RPG. But surprise, Alex anticipated this. Look at this sketch, wow, one picture has Generation shivering!"

"But I'm a bit worried. Can Alex really make a large-scale RPG?"

"Upstairs, could Alex make a casual game? A card mobile game? A poker game? Every time you thought he couldn't do it, didn't he prove you wrong?"

"But making an RPG is expensive!"

"Alex lacks money? Are you kidding me?"

"Yeah, Alex isn't short on money. Every game he makes is a hit. Lacking money? Remember how 'I Am MT' drained your wallet?"

"Wow, I thought it would be a few more years before we could play in Azeroth. But it's happening now? So exciting!"

"I can't wait to run through the grasslands as a Tauren..."

Under Alex's X post, shares and comments skyrocketed, hitting five hundred, a thousand, two thousand...

Meanwhile, Generation Entertainment's post looked pathetic in comparison, with much lower engagement. The most liked comment there was "Always imitating, never surpassing!" How infuriating!

This post not only shocked netizens but also stunned the gaming industry!

Many designers recalled the fear of being overshadowed by Alex Parker. It was one thing in the mobile game field, but now he's targeting the PC platform? And starting with an RPG, aiming at Generation and Zen Entertainment?

Wow, he's really fearless!

The timing was particularly sensitive, with Zen Entertainment's 'Seven Heroes Saga,' followed by Generation Entertainment's 'Ain World,' and now Alex with 'Azeroth World'?

This could be a bloodbath! Whether it's Zen or Generation that ends up worse off remains to be seen!

Zen has the experience from 'Sword of Legends.'

Generation has the promotion power of their platform.

Alex... Alex has nothing, but he is Alex!

He's been a maverick since entering the industry, always one-upping others, never being outdone!

It's uncanny, but you can't deny it.

Netizens' enthusiasm peaked, and Alex's new game drew significant attention, with "Azeroth World" even trending.

In the gaming circles, there was much debate.

The biggest question was, what kind of game was Alex making?

So far, Alex had only released a sketch and a bold statement.

Most players thought Alex was making an MMORPG. The content from the Azeroth Universe seemed perfect for an RPG, almost tailor-made.

But many industry insiders were skeptical, considering the rich content of RPGs. Could Alex really handle it?

Alex had previously pulled bait-and-switch stunts, like with 'I Am MT,' where he hyped it up with anime and a website, only to release a 100MB mobile game.

This time, Alex only posted a sketch. Who knows if he's planning another sneaky card game?

However, some insiders believed Alex was genuinely making an RPG this time. He had the money, the user base, and a top-notch world setting. Crafting a classic RPG seemed the logical path.

Another money-grabbing mobile game? That's not exciting. It's like "crying wolf"; you can't keep doing that, or players will get fed up. Such a good setting as the "Azeroth Universe" can't go to waste, right?

Opinions varied widely.

Alex, meanwhile, remained tight-lipped. No matter how much players asked, he didn't reveal a thing.

Simultaneously, the development progressed steadily.

After Amy Johnson finished a batch of concept art, Alex contacted an outsourcing company to create models.

Of course, Alex annotated the model sizes, movements, and special requirements, aiming to best represent each unit.

For an RTS game, the model precision doesn't need to be as high as for an RPG, because players mostly view the battlefield from a 45-degree top-down perspective, without any "gentlemanly" need to observe details up close.

In 'Warcraft,' there were only about a hundred types of units and creatures, plus buildings, map textures, etc. While this wasn't a small amount of resources, it was manageable for Alex.

Moreover, Alex had Alva Castillo revise 'The Frozen Throne' script three or four times.

The storyline affected the level design, terrain, enemy placement, etc. It was a meticulous task, with Alex ensuring the plot reached the original's standard.

As for music and sound effects, they were relatively easier to handle. Professional voice-over teams could be hired for voices and effects, and background music was composed by Alex and perfected by professionals.

Under the eager anticipation of netizens, 'Seven Heroes Saga,' 'Ain World,' and 'Warcraft' were all being prepared intensively.

Two months later, the public test date for 'Seven Heroes Saga' was set for the 5th of next month.

The closed beta date for 'Ain World' was set for the 10th of next month.

The release date for 'Warcraft' was set for the 1st of next month!

When this news was posted on Alex's X and the Thunder game platform, industry insiders and netizens were shocked. What was going on?

The game was called 'Warcraft'? Not 'Azeroth World'?

How did 'Warcraft,' developed later, get released before 'Seven Heroes Saga' and 'Ain World'?

Moreover, it skipped the closed and public test stages and was directly released?

And it was a release, not a launch? Meaning it's not an MMORPG?

Netizens looked closely at the post. It was an RTS game! Like 'Legion Conquest'!

No wonder it had a shorter development time than an MMORPG!

But RTS games, while popular, were tricky for domestic companies! In the domestic market, 'Legion Conquest' was dominant, and RTS games made by Generation and Zen Entertainment had all flopped!

RTS games were notoriously difficult to make, a known fact in the domestic gaming circle. Was Alex about to defy this common knowledge once again?!