12 Clans of the Moonlight Alliance

Moonlight Alliance Council Structure

Head of Alliance: Viktor Volkov (Volkov Clan)

• Powers: Celestial Strength (Transform celestial aura into pure physical power, 4-5 times normal strength without training).

• Appearance: Silver hair, sharp features, and piercing golden eyes that reflect his immense power. His aura exudes authority and strength, making him an intimidating presence.

Council Seats:

1st Seat

Ivan Volkov (Volkov Clan)

• Powers: Celestial Strength (Same as Head).

• Notes: The most influential and revered family in the alliance.

• Appearance: Silver hair, silver eyes, and a tall, muscular build. Ivan emanates the same commanding aura as Viktor, though he has a colder, more calculated demeanour.

2nd Seat

Dimitri Fenrir (Fenrir Clan) / Nagisa Okami (Okami Clan) (Joint Seat)

• Powers: Enhanced speed and dynamic vision. Ability to temporarily surpass even the Volkov through short bursts of explosive power.

• Okami Clan Powers: Blood Art Illusions (Creates intricate, hypnotic illusions affecting small groups).

• Appearance:

 • Dimitri: Short greyish-white hair, wolfish-yellow eyes, and a large, muscular build. His size and presence make him an intimidating figure, even among werewolves.

 • Nagisa: Long, silky black hair, golden/violet eyes with a hypnotic gleam, and a delicate frame that belies her deadly precision in illusions. (Her eyes shine violet when using her illusion skill.)

3rd Seat

Alaric Drago (Drago Clan)

• Powers: Draconic Resilience. The Drago clan's celestial aura manifests as impenetrable skin, granting immense durability and resistance to both physical and magical attacks.

• Notes: Trade strength and speed for unmatched defence.

• Appearance: Shaved head, bronze skin, and dark brown eyes that seem to glow faintly when his resilience is activated. Alaric has a stocky, powerful build.

4th Seat

Turim Etin (Etin Clan)

• Powers: Barrier Creation. Can generate defensive shields around themselves or allies; effectiveness depends on the user's talent.

• Notes: Weaker in raw physical power but highly valued for defence

• Appearance: Short, wiry frame with short grey hair and pale green eyes. Turim's calm demeanour contrasts with the defensive strength of his abilities.

5th Seat

Seraphina Volkova (Volkova Clan)

• Powers: Lunar Healing. Can use their celestial aura to heal wounds, either on themselves or others. Healing is proportional to their energy reserves.

• Notes: The Volkova clan is a branch family of the Volkov, loyal and influential.

• Appearance: Flowing silver hair, soft blue eyes, and a serene, nurturing expression. Seraphina's presence is calming and radiant, reflecting her healing abilities.

6th Seat

Kazan Orlov (Orlov Clan)

• Powers: Wind Manipulation. The Orlov clan can harness the wind, creating gusts strong enough to disorient or knock back enemies. Enhanced agility accompanies this power.

• Notes: A strategic clan valued for versatility in combat.

• Appearance: Short, windswept blond hair, green eyes that seem to glimmer with mischief, and a lithe, acrobatic build. Kazan's movements are fluid and quick.

7th Seat

Mikhail Zorya (Zorya Clan)

• Powers: Starfire. Zorya werewolves channel celestial energy into searing bursts of flame, powerful for both offence and intimidation.

• Notes: Their flames drain energy rapidly, so it's used sparingly.

• Appearance: Fiery red hair, amber eyes with faint streaks of gold, and a tall, imposing frame. Mikhail's fiery nature is reflected in his intense gaze and confident posture.

8th Seat

Tatiana Karpov (Karpov Clan)

• Powers: Beast Bond. Members can summon and control lesser beasts as familiars, using their celestial energy to dominate the wills of animals.

• Notes: Exceptional for reconnaissance and subterfuge.

• Appearance: Curly auburn hair, hazel eyes, and a petite but agile frame. Tatiana's appearance has a natural, wild beauty that reflects her connection with animals.

9th Seat

Lev Markov (Markov Clan)

• Powers: Shadow Cloak. It can blend into shadows, becoming nearly invisible and immune to most non-physical attacks while cloaked.

• Notes: Relies heavily on stealth; weaker in head-to-head combat.

• Appearance: Jet-black hair that fades into grey at the tips, dark grey eyes, and a slender build. Lev's quiet and brooding demeanour matches his stealthy abilities.

10th Seat

Irina Zharkov (Zharkov Clan)

• Powers: Ice Manipulation. The Zharkov family wields frost-based abilities, creating ice barriers, spikes, or freezing enemies.

• Notes: Their power depends heavily on the environment and drains energy quickly.

• Appearance: Frost-white hair, pale blue eyes, and porcelain skin that seems almost translucent. Irina's icy beauty is matched by her cold and calculating personality. 

11th Seat

Nikolai Petrov (Petrov Clan)

• Powers: Sound Manipulation. The Petrov clan can create sonic waves to disorient or incapacitate enemies.

• Notes: Limited offensive capability but highly effective for crowd control.

• Appearance: Silver hair down to his shoulders, striking blue eyes, and a lean, wiry build. Nikolai's voice carries a commanding resonance befitting his sonic abilities.

12th Seat

Vasili Morozov (Morozov Clan)

Powers: Enhanced Senses. The Morozov clan possesses extreme sensory abilities, allowing them to detect threats or track enemies over vast distances.

Notes: Physically weak but indispensable for scouting and intelligence.

• Appearance: Sandy-blond hair, light brown eyes flecked with gold, and a slightly hunched posture from constantly surveying his surroundings. Vasili's alertness gives him an intense, almost paranoid aura.

Key Notes on the Council

• Volkov Dominance: The Volkov clan is unparalleled in raw strength and maintains dominance in both influence and power.

• Fenrir Alliance: The Fenrir's close bond with the Volkov through marriage ensures harmony, though they remain independent in decision-making.

• Branch Families: Families like the Volkova are offshoots of the dominant clans, keeping some prestige but clearly subordinate.

• Strategic Specialisations: Lower-seated clans trade raw power for unique abilities, making them invaluable in specialised roles.