Chapter : 120 : This Is A Big Game

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Looking at the updated content of the new version and the completely different game experience after entering the game, all players are delighted and pleasantly surprised. They feel as if they are playing a new game.

At present, the game has just been released a little more than half a month, and players have not yet generated the so-called sentiment bonus, which allows the new mode to be instantly accepted by most players.

If the game were released for half a year or even longer, players would have become accustomed to the zombie infection mode and the zombie outlast mode. When the game has been significantly changed, even if it is more playable, players may feel that it is not the game they want due to an increased sentiment.

But it is still in the early days of the game's release. What kind of players enjoy zombie mode? It is not possible to generalize. Some people like to team up with good friends to fight zombies, while some just want to slam zombies to vent their frustrations.

However, everyone shares a common feature: entertainment is paramount. Regardless of their preferences, this mode is purely for entertainment. The new version of "Resident Evil Resistance" amplifies this entertaining and refreshing aspect. Players who enjoy zombie infection mode no longer have to occupy a place, waiting bored for the zombies to attack them.

Additionally, besides the new map and the updates to the old modes, the game now features a new peekaboo mode.

In the Essence game, Burkhart appeared disgruntled as he sat in front of the computer, entering the newly updated "Resident Evil Resistance" for the gaming experience.

To study the opponents in the game, we need to explore everything. From the system chat feature to the in-game store, these elements must all be examined. Burkhart has always believed in this, which is why he filled his account with more than 30,000 credits to open the box.

"This is premeditated!" Burkhart, who was playing peek-a-boo mode, became more serious.

The back-office staff who informed Burkhart cast envious glances at his account.

"A complete game mode, designed for the player's experience—that is, at least in the short term, I can't find any problems. Plus, the addition of new BOSS battles and zombie NPCs to the original mode shows this was developed in advance. It's not a last-minute decision; otherwise, there would be optimization issues."

Burkhart exhaled as he watched himself, hidden in the game, get found and then stabbed to death, leading him to enter the mirror battle.

"This is a big deal! He didn't throw out the bomb at the start. He didn't use the bomb until we played all the cards in his hand," Burkhart intently observed. While watching the computer screen, he chose to exit peek-a-boo mode, then entered zombie outlast mode, explaining while playing.

"Now I want to go into peek-a-boo mode and follow the new revision of zombie mode, but it's too late," Burkhart sighed as he observed the game.

After they announced the online zombie infection mode, John immediately declared a new revision, which improved upon the original zombie mode and also introduced a new peekaboo mode to attract players.

Not to mention the official protection period; even without it, they could have made a full 'reference' on the same day. But they are in the top three and should not push things too far.

Anyone who plays zombie mode can see that it draws inspiration from "Resident Evil Resistance." However, they have just announced the release of a new mode; they can also update the version mode and launch a new version the next day. But announcing an update of a new model—wasn't this a copycat move? Yet, as long as it is profitable, they dare to drink the boiled water.

However, it is not so simple. Not to mention that the development and testing of the new model take time; the official protection period prevents their progress.

At the same time, there's a more important point: this set of operations by John can almost make "Resident Evil Resistance" unstoppable. Such a long time is enough for "Resident Evil Resistance" to prosper.

While Burkhart and industry colleagues lamented the new model of "Resident Evil Resistance," players were pleasantly surprised, especially after trying the new mode.

"The original mode was a bit boring, but the adjusted zombie infection mode feels much more exciting!"

"This feels like more fun. Although it was thrilling before, it's not the same as now."

"I played the map of the police station!"

"Peek-a-boo is fun! Watching others flail about in front of me, then sneering with a whistle is a blast!"

Players who enjoy various modes have left messages in the game community, expressing their excitement.

Of course, John and his team also have plans for PVE content, but compared to the other modes, the development of PVE mode is more complicated.

The previous zombie outlast and infection modes seem to have changed a lot, but they mainly combine the structure of PVE while redesigning the in-game AI, including the BOSS battle trigger system, which can be easily managed by the game engine. The most troublesome part is just the late BUG testing.

However, developing new content in the PVE mode involves creating a new monster model, introducing maps, and altering the numerical structure within the game, making it somewhat more complicated.

Considering the peek-a-boo mode and the transformations of zombie infection and outlast modes, they currently have no time to develop PVE content.