Journey With A Centaur. 2

Trent patted Acarr's upper hip, and she instinctively pivoted her body away from him, a deep frown on her face. "Why such a face?" Trent asked. "I'll be riding you on the journey, won't I?"

Trent could have easily taken his hovercraft for the task, but he chose to approach this the Paradox way—journeying to a significant location in the world, one untouched by human influence or the game's presence. And what better way to travel than on an Archequine—a true embodiment of the nature, culture, and very essence of the Paradox realm and its history?

Acarr eyed him wickedly before adopting a more neutral stance next to him. "Just don't make me feel uncomfortable. I believe there is something called personal space," she said.