Good morning, evening, and night dear readers. It is Nancy speaking and today we're gonna talk a bit more about the origins of the Tree of Stories or as they like to call it, the Tree of Life. Sit down and we hope you enjoy the narrative below:
At first, there was only the Empty Canvas, a silence so profound that thoughts could not stir in the silence. The Void was an omnidirectional nth-dimensional scale of infinity, a blank paper sheet devoid of emotions and thoughts, absent of creativity and imagination. From the limitless void, the first possibilities emanated like ripples from Nevermoon (The Ein Sof), but those ripples were never separate from Nevermoon itself. It was a spark — a brief, brilliant, but potent thing, as ephemeral as it was limitless. And this, at its very heart, was Nevermoon, its first light of possibility gleaming brightly in the dark, blossoming the Void into prospects. It was through Nevermoon's creativity that was drawn through the Empty Canvas, that allowed creation to blossom.
But this possibility was primordial and tumultuous, searching for shapes and uses. Born of the very essence of Nevermoon, came the Editors; beings of boundless power and creativity. The editors represented aspects of creation such as narrative, cadence, disorder, inspiration, and reason. Through the Web System (Binah), the editors would weave stories and insert them into the tree.
The Web System, positioned below Kether and to the left of the Engine Room (Chokhmah) within the expansive metaphysical sphere of Sephiroth, functions as the critical space where raw divine inspiration from Chokhmah is given structure and form. This place was the zone of the editors who are meta spider beings that are responsible for weaving the first narratives on Sephiroth. They sow the knowledge and creativity forms from the Engine Room into the composition of the very fabric of the tree.
They weren't just the creators of the existence's canon but also the weavers of every story woven in the Sephiroth, ensuring the correctness of its narrative structure and protecting it from anomalies or external threats. Information, in the Web System, is undergoing the same cycle all the time, it comes from the Engine Room to the Editors who analyze and refine it and ends up in the Primary Webs after weaving it. These newly organized stories also trigger new insights and narratives which in turn go back to the Engine Room producing the greater meta-narrative continuum. Through this practice, a connection with the higher self is realized and the process of reflection, intuition, and contemplative analysis is accomplished; thus the inspired ideas are refined and the reality that shapes Sephiroth and its changing stories is created.
The Engine Room (Chokhmah), located beneath Keter and to the right within the metaphysical expanse of Sephiroth, served as the birthplace of pure wisdom and the unstructured seed of knowledge. This was a spacious multi-biome that looked like an enormous, mechanical factory where different kinds of gears rotated perfectly in the precise manner necessary for life development, and the gears were the laces, concepts, and principles that provided wisdom. At the same time, in this chaotic but peaceful place, the realm was a great system that dealt with raw data, and the information was sent to the creation flow through the blueprints of reality ruled by the laws of the cosmic mechanism.
The Center Gear was located in the heart and was a huge and powerful building within which there was the Source Code, the original script that defined and upheld existence itself. Within this place, everything functioned as in a complex program, and the Cogwrights, who were machine-like beings, ensured the gears of the creation wheel moved smoothly. Their job included the care of the cosmic matter, the search for anomalies, and the accommodations needed for the entire existence. The chaotic yet complete layout of the Engine Room was the expression of the divine process of creation that connected the rest of Sephiroth to the Light of Wisdom, influencing all vanishing abstractions from the local stories to the cosmic law of light.
Thus the first great creation was brought into being: the Sephiroth, the Tree of Stories, which grew and thrived from the heart of Nevermoon's power; its roots burrowed into the foundational strata of the Void, and its branches punctured infinity.
The Sephiroth wasn't merely a tree, but an expression of everything that could be and will be, with the
The Terrarium (Netzach) was the domain of life—a vibrant, dense entity where tales of growth and resurrection grew. This sphere was a diversified landscape of lush forests, towering mountains, treacherous deserts, and serene waters, each reflected the inner journey of overcoming each obstacle faced toward personal and collective strength. This was not a place of easy peacefulness but a crucible in which the stories of overcoming odds, of endurance, and finally victory were forged. Here, the light of Nevermoon pervaded all, fulfilled with possibility, while tempered by the Umbra's forces, which introduced conflict and trials.
These trials were not seen purely as destructive but as necessary for growth, so that no triumph story would be hollow. The harmony that occurred in a Terrarium — a very unique balance of light and dark, from strength and weakness — made failure a part of the process, not an endpoint, but part of the cycle toward greater achievement. In those few trials lay the stories born — imbued with hope, persistence, and the incessant drive of rising again — an affirmation that the Terrarium was always a place for the indomitable spirit of creation to be continuously renewed. Not only a peaceful place but the Terrarium also nurtured deities from different pantheons, such as the Greek Gods, with the Goddess Gaia as the pinnacle of the realm
The Dreamlands (Tiferet), positioned at the center of Sephiroth, below Chesed and Gevurah, was a realm where the very essence of creativity and imagination took form. This metaphysical plane was the motion of the soul, which saw the continuum of incoming light as dreams. These dreams were seen as lucid, endless, and iterated over time by the dreamers and entities from this plane of existence. The Dreamlands was also where dreams turned into reality, and a kind of mental energy flowed unconfined, so that the full potential of ideas and concepts could be reached without the restrictions of the real world.
This plane was also the field of ideas, where, as Plato put it, the divine beauty and harmony of nature were gained, through the fusion of the conflicting powers of Chesed's compassion and Gevurah's judgment into a harmonious conjunction. It stood for truth and infinite compassion, which resulted in endless creativity, as well as provided a fertile ground for the development and reflection of the beauty of the cosmos.
The only thing that could be transformed into art, no matter how far-fetched, was nurtured there, on the ground of the development of new ideas that would later emerge into things to be. It was the realm of divine balance, where inspiration and understanding coexisted, formed the impetus for dreams that could change the world. Without dreams and the endless imagination of the Dreamlands, stories would lose color and become grey, leading narratives to lose meaning and fall into the low limbo.
Creation still could not be entirely rid of the Empty Canvas's influence. On the fringes of Nevermoon's glow, a silhouette started to form. Here stood Nyx, the embodiment of darkness, entropy, and chaos, sprung not from generation, but rather the inevitable churn of disintegration and destruction. Nyx was not a goddess; Nyx was a force; she was older and darker than the Editors themselves. She was not an opponent of creation, per se, but viewed it with skepticism, and fragility in mind, not understanding its purpose in the Kabbalah. "Stories are not born from light or love, but from discord and dread, fools are those who believe to be able to control the flux of the narrative. Narratives are something so cyclical, birthing from the nothing and eventually, returning to it" - she said while looking at the Sephiroth in the shadows.
The Tree of Stories, in her eyes, was not only incomplete but a flat-out unfinished story that short-changed this necessary balance of life. Nyx's presence, at first, was mild. She studied the Editors at their task, attuning herself to the cadences of creation and the fallible gaps in their mighty schema. Then, tentatively, she began to bend the rules of Sephiroth. Her presence seeped like a whisper, hidden and omnipresent. Small blips throughout the Engine Room: sprockets stuttered, timestreams knotted, cause buckled under the weight of effect. Plants shriveled strangely under the Terrarium's glassy dome; once-blooming ecologies waned.
Not by accident, but to demonstrate the shares and flops in the work of the Editors. From the shadows in Gevurah, Nyx emerged in the deepest parts of the Umbra. The Penumbra or Umbra was a gloomy, wicked antithesis to the Terrarium, which would take a residency in the stories of decay, chaos, and dread. Negative plots from the Penumbra would question the canyon of their creation. Tales of pride, falls, endings, in whose vocal cords resided the brutal, grating sound of truth: Nothing is lasting. In a certain way, the Penumbra came to add negative elements and dreadful contents to the Sephiroth.
As the Umbra collapsed and expanded, it started to seep into the other spheres, shifting the weave of Kabbalah with incremental alterations. The work of Nyx had not escaped the notice of the Editors. They stood at the heart of the Web System; the darkness causing the systems to reach levels beyond its design. "The Shadow Lady desires to unmake what we have made," said Lyra, one of the editors in the Web System. "She is not undoing it" - countered Mike, the Editor responsible for the group. "She is completing it. Creation cannot exist in stasis. Nothing can exist in a static state in perfection; creation requires the genesis of change". This division of opinion among the Editors mirrored the conflict beginning to play out across Sephiroth.
In response to Nyx's growing strength, the Editors called forth the Cogwrights—mechanical beings of pure logic and precision. As guardians of the highest sphere, the Cogwrights labored around the clock to repair rifts and soothe the stories that flowed up and down the Tree. But this was a job without end, as each fix was met by more disruptions.
Nyx now understood that her powers were waxing, and so devised a truly audacious plan: the shaping of the First Eclipse, one event to shroud all Sephiroth in shadow. In an Eclipse like that, narratives and existence would bend to her will and creation would scramble for its light. "I was the first essence from the void and I will be the last to cover creation. Let there be darkness, so says Nyx" - she said suddenly, as her voice rumbled through the Penumbra.
As soon as the Eclipse started, its impact was immediate and savage: entire primary webs fell into a dark abyss, and the Tree of Stories started dying. The Dreamlands — once a realm of infinite possibilities — was now warped into a labyrinth of nightmares. Desert plots formed, as the Terrarium swelled and wilted. Even the Engine Room, the source of all life, nearly stalled out. It appeared as though Nyx had done it-her entropy consumed creation in one bite. But Nyx had miscalculated the Editors' resilience. They had predicted such an event and prepared for it.
In the Eclipse, they'd hidden shards of Nevermoon's Power Remnants, tiny portions of creation itself capable of bringing life back even in the absolute desolation. The void of the Eclipse was at its height and those seedlings began to awaken. From the shriveled boughs of Sephiroth, green shoots sprang. And life blossomed once more in the Terrarium, but this time around it'd been different, sharper, and more iterative. The Dreamlands transformed — nightmares turned into stories of resilience, stories of hope.
Even the Penumbra transformed, now a place of balance between light and dark. After the Eclipse finally receded, Sephiroth would never again be the same. The Tree of Stories had grown strong, its roots curled tight into creation and destruction, wire wound around themselves. Editors finally realized and understood how Nyx functioned. Once the force of disarray, she was now knitted snugly into the fabric of a significant role in a grand story; her chaos was not a factor that would tear down the genesis of anything. It was her negativity that stirred and shaped the stories of the Sephiroth. Without her, the stories remain stagnant, wooden, and hapless. With her, they are dynamic, live with change, and are infinitely combinable.
Though shaken, The Editors accepted this new reality. They knew Nyx was needed, not just for their own sake, but to counterbalance what they were doing. As soon the destruction was over and creation slowly recovered from the Nyx's Eclipse, the Engine Room returned to its rhythm — now cyclical, to reflect the cycle of creation and destruction. The Cogwrights discovered how to embrace this new paradigm — not to fight entropy, but to incorporate it into their designs. Sephiroth was now a symphony of existence, not a Tree of Stories, but a tapestry woven of the threads of light and shadow.
Despite having survived a nearly fictional annihilation, the editors had to ensure something like this would never happen again, so they all gathered together to weave the chaos and darkness produced by the Umbra to add in the Sephiroth, mixing positivity with negativity. They realized they could get the perfect equilibrium between the two sides, and as long as they kept weaving Nyx's darkness into the tree,
Creation was finally in harmony again.