Chapter 163: Rave Reviews
Zhou Wenwei felt a bit nervous as he ascended Arasaka Tower and encountered Adam Smasher. After all, this was the final boss who easily killed the protagonist David in the ending of "Edgerunners."
Moreover, in the game, Adam Smasher was still the final boss, and such a formidable opponent would surely be difficult to defeat. He might even get counterattacked if he wasn't careful.
So, he proceeded with extreme caution, but after some time...
Zhou Wenwei looked at the defeated Adam Smasher in front of him with a blank expression. He had only one thought in his mind...
"That's it?"
Was this so-called Adam Smasher really this weak?
Although a bit challenging, it felt like the character he was controlling, V, easily crushed Adam Smasher.
Was this the same Adam Smasher who slaughtered David in "Edgerunners"?
"Heh, that's it?"
Zhou Wenwei suddenly felt a rush of satisfaction and fired a few more rounds into the now-crippled Adam Smasher.
"And you dare call yourself Adam Smasher!"
Still feeling unsatisfied, he replayed the "Let Me Burn" segment to continue his spree of killing Adam Smasher.
"Adam Smasher! Even if I kill you ten thousand times, it won't be enough!"
"Bring Rebecca back!"
Zhou Wenwei even had V wear David's jacket, embodying a sense of vengeance and satisfaction.
During a lunch break provided by the studio, he returned to the game to kill Adam Smasher once again. By the fifth time, he felt immensely relieved.
"It's a pity we can only experience these three parts."
By this time, Zhou Wenwei had no doubts about "Cyberpunk 2077." Its quality was on par with top-tier AAA games from abroad! He only wished there was more to experience.
There was no way around it, though; he couldn't expect to experience the entire game.
When interviewed by game media after the event, Zhou Wenwei and the others gave glowing reviews.
"The gameplay experience is excellent! The cybernetic body modifications are a great feature!"
"The combat mechanics are smooth, and the playability is high."
"I would definitely pay for this game! I'll support it for sure! After all, this is our Republic's first AAA game!"
"Priced at 400 yuan? That's completely reasonable! Come on, foreign AAA games cost 50-60 dollars!"
"The 'Black Dream' part was also amazing; even though we couldn't see, it fit the theme of the mission!"
"The only downside is that we could only experience a small portion of the game—I want to see more!"
"My favorite part was definitely smashing Adam Smasher! It was so satisfying! Thanks to the developers for kindly giving us David's jacket at the start!"
...
After receiving such positive feedback from the 20 players, Liang Zhiyuan and Wang Weijie couldn't help but smile.
"Mr. Liang, it looks like we're really going to succeed!" Wang Weijie said excitedly.
"We can't get complacent just yet! The real test will come when the game officially launches," Liang Zhiyuan, though also thrilled, knew he had to remain calm.
They had achieved initial success, but it remained to be seen how many players would be willing to buy the game once it was released.
But for now, they had every reason to celebrate—after so many years, they were finally seeing success!
Next, the plan was for Lightspeed Studios to grow, go public, and secure the recognition Liang Zhiyuan had longed for from his father.
"We owe a lot to Mr. Qingshan," Wang Weijie remarked with gratitude. "He's truly incredible—being both a manga artist and a game developer. Is this what it means to be a genius?"
...
After the "Cyberpunk 2077" trial event, Lightspeed Studios ramped up their promotional efforts for another week.
With gameplay demos from the 20 trial players uploaded on C Station and extensive coverage by the invited gaming media, the game once again became a hot topic among gamers.
The skepticism faded further, and expectations for "Cyberpunk 2077" grew even higher.
Moreover, as the first AAA game developed independently by the Republic, it sparked a strong sense of patriotism, which is always a powerful motivator.
"Incredible... I never thought our Republic could develop an AAA game so quickly. The Republic is amazing!"
"Taking down Adam Smasher? Excellent! Adam Smasher, right? Just you wait in Night City—I'm coming for you!"
[Translator: sauron]
"Kill Adam Smasher! Storm Arasaka Tower! With guns in hand, let's march forward!"
"It seems that taking down Adam Smasher isn't too difficult, but I'm still excited!"
"Giving us David's jacket is a nice touch! I'll definitely wear it when I take down Adam Smasher!"
"400 yuan... a bit pricey, but I got plenty of red envelopes during the New Year!"
"400 yuan seems fair. I can accept it!"
"Can't wait for the game to launch—I'm ready to speedrun it the moment it does!"
...
In just one more week of promotion, "Cyberpunk 2077" officially launched at noon on the scheduled Saturday!
Countless players eagerly paid for the game, logged in, and began their journey in Night City. The smooth gameplay, impressive combat mechanics, well-designed plot, and dialogue, combined with the one-to-one recreation of Night City from "Edgerunners," had players raving from the start.
The most significant highlight was "Cyberpunk 2077's" open-world freedom, offering rich character customization options, including combat, hacking, and stealth skill trees, allowing players to tailor their experience.
Though the combat system might seem a bit weak initially, as players progressed, they unlocked more weapons and abilities, diversifying their combat strategies.
As the gameplay evolved and the narrative unfolded with brilliant design, players found themselves fully immersed, with positive reviews flooding in.
Moreover, bugs were nearly non-existent, except for the "Black Dream" glitch, which players mistakenly believed was an intentional feature.
This high-quality, polished game left players with nothing to criticize.
Consequently, "Cyberpunk 2077" continued to receive overwhelmingly positive reviews in gaming communities.
Even those who had initially doubted the game's substance were now tempted to purchase it.
After all, with the expert assistance of the system's "Game Creator" ability granted to Lin Qingshan, the game's high completion and playability had reached the level seen after the release of the "Phantom Liberty" DLC in a previous life.
(End of Chapter)