Hello y'all! This is like a summary/explanation of stuff I will add into my story. This summary will include different things such as different racial traits, magic, classes, and so on. You probably won't have to read this because I hope the story will be informative so that you won't have to read this chapter if you don't want to.
World Races
In this world there are many races competing for dominance. Humans, elves, demons, and dwarves and just some examples of the more popular races in the world. Specialty races such as vampires and werewolves are not natural to the world and instead are created through gods, soul manipulation or through other methods.
Humans are the most populous and most destructive race in the world. They breed like rabbits and swarm other races through numbers. They can adapt to most situations and believe they are the chosen race in the world.
Elves are few and far between. They might seem all friendly but they are the most arrogant species thinking their control over earth and light magic is supreme (which they aren't).
Demons are a race of 'evil' they don't tend to have a society like other races and tend to go where their services are required. Most demons are very proficient in dark magic and tend to take jobs that go well with them.
Dwarves are a race of craftsmen. They despise magic and instead create items with runes to counteract magic.
Vampires are one of the specialty races in the world. A vampire is a naturally born glass cannon, the opposite of werewolves. Their magic proficiency is astounding and they can manipulate blood as a race specialty using minimal mana as well. Though they are great backline magic casters they can fight at the front line with their regenerative abilities though this drains their mana very quickly.
Werewolves are the opposite of vampires. They specialize in frontal assaults and rarely use magic but make up for it in their explosive strength and tanky hide.
Magic
Magic is one of the most sought after things in this world. Many forces want to employ people who can use more forms of magic due to the restrictions that magic has on an individual. People are born with their classification of magic and it cannot be changed unless a special item is obtained. Magic is based on the imagination of users leading to people such as transmigrators who have otherworldly knowledge and a high magic tier able to use and create new types of spells. There are generally only two types of magic, 2D and 3D magic, though they can be combined for a more potent effect.
Theoretical magic is, well, theoretical. The more edges a magic formation has the more mana it needs to create the formation. Since circles technically have 0 sides the mana used to use circle magic and spherical magic would always only need minimal magic to create the formation and execute the spell. This means that the theoretical magic would almost always use less than a fraction of 1 mana.
List of magic:
2D Common Magic (50% of all people can use this class)
Triangle Magic (Basic magic) (50% can use this tier)
Quadrilateral Magic (Basic Magic) (45% can use this tier)
Pentagon Magic (Common Magic) (40% can use this tier)
Hexagon Magic (Uncommon Magic (35% can use this tier)
Heptagon Magic (Rare Magic) (30% can use this tier)
Octagon Magic (Epic Magic) (25% can use this tier)
Nonagon Magic (Legendary Magic) (20% can use this tier)
Decagon Magic (Mythical Magic) (15% can use this tier)
Circular Magic (Theoretical Magic) (??? can use this tier)
3D Noble Magic (5% of all people can use this class)
Tetrahedron (Common Magic) (5% can use this tier)
Dipyramid (Uncommon Magic) (3% can use this tier)
Cubicle (Rare Magic) (2% can use this tier)
Octahedron (Epic Magic) (1% can use this tier)
Dodecahedron (Legendary Magic) (0.1% can use this tier)
Icosahedron (Mythical Magic) (0.01% can use this tier)
Sphere (Theoretical Magic) (??? can use this tier)
There are no restrictions on what type of magic you can use, except for class/race exclusive magic. For example anybody capable of magic can use fire magic as long as they can imagine "fire" but unless they are a vampire or something similar they can't manipulate blood even if they imagine it.
There are four primary magic types, fire, water, earth, and air. Most people will use fire for attacking, water for defense, earth for general purpose/defense, and air for agility. Though there are these four magic types there are the less known dark and light magic types. These do NOT have any religious purpose and exist to balance each other out. Most people do not know the existence of the dark magic type as it is mainly used in acts such as assaination and deception. Magic formations have a limited amount of mana that can be packed into a formation. Going over this limit will result in a backlash, the spell failing, or in rare circumstances make the spell become a pseudo of the next class, though that usually kills the caster.
Theoretical magic is different from other forms of magic, it is capable of being learned but the world doesn't know how to learn it. Any type of theoretical magic will be better than any form of other magic.
Magic is divided into 3 categories, Support Magic, Attack magic, and Destruction magic.
Support Magic is for buffing, cursing, healing, or increasing magic potency. These can range from a simple Heal Spell(Triangular Class) to Spell Boost Magic(Circular Class).
Attack Magic is simple magic that is used for single target attacks. They can be very powerful as they can range from a single fireball to Ultimate Death Magic.
Destruction magic is used for AOE damage. It is usually used in simple spells such as a fire storm due to the high mana cost and indiscriminate damage it causes.
A unique concept is called 'boosting' this is where you take a spell and surround it in spells that amplify or change the effect of that spell. If I were to take a fireball dodecahedron spell and use triangular magic that increases heat and condenses the size a much more deadly fireball is created from that simple boosting. Yes, you can boost a spell to add more mana into the spell to make the spell more potent. The people of this world are not as educated so they don't understand magic at a technical level though. (Think of magic as a programming language, it flows together and adding correct code in certain places changs the outcome of the code)
Humans have the most populace leading to higher numbers of magic users in their ranks. But humans have no specialties though, they are a jack of all trades race and specialize in adapting to certain environments and swarming enemies with overwhelming numbers.
Other races such as fire elementals and water spirits can use the four magic types if they can imagine it though they will have higher proficiency in their type and weaker in others. For example, a fire elemental will have higher potency with fire magic but water magic will be extremely weak if not completely useless.
Different tiers of magic, for example a triangular and quadrilateral magic are very different in potency. If one were to use triangular magic for a basic fireball the size of it would be about the size of a fist. However if you use quadrilateral magic it would be the size of a volleyball. But as always, size doesn't mean the spell is more powerful. But with the higher tiers of spells more mana is required to activate the spell formation. Since the triangular magic is an equilateral shape(60, 60, 60) versus a quadrilateral(90, 90, 90, 90) the magic is lost through the vertex of the shape leading to more magic being consumed for a triangular spell after activation. What this means is it is cheaper to create a triangular formation but costs more mana to activate the spell due to leakage.
Activation is the act of conjuring the magic formation. You have to use X amount of mana to activate the formation then use X amount to actually use the spell. Of course, if a person doesn't have enough mana to use the spell and doesn't stop they will face a backlash that in most cases leads to sudden death.
Classes
A class is given to a person when they come of age (16) in the world. They are given based on the life experiences of a person and cannot be changed. For example a person who likes to help others might be a healer while a person who trains their body might become a warrior.
All people born have a class. While most will have the villager class, classes can be upgraded and changed from a villager to another based on their experiences. Any class other than villagers are extremely rare, making people who are born with any class have a bright future as long as they receive an education or fall under someone with power.
Subclasses are essentially life skills and common jobs, many people are born with them but not everybody is. For example if you are born with a merchant subclass it will be easier for you to make deals that will result in a profit. Subclasses can be upgraded through repetitive use. Upgrading a subclass makes your success chances when using the class higher.
Subclasses do not have higher levels, they gain proficiency instead that increases the benefits of the class.
Hidden classes and subclasses do exist, though they are rare and far between and need special conditions to unlock them.
I'm just going to list some classes that I plan to add and how they affect a person.
Villager
The class of more than 90% of the population. Provides no boosts or debuffs.
Warrior
The standard combat class. Users easily gain proficiency with weapons.
Berserker
They are limited to light armor and can only use weapons such as axes and maces.
Lunatic
They usually dual wield axes or maces and wear no armor. In battle they seem to inflict more damage compared to other classes but take more damage in return. As a class boost after they kill an enemy they gain a rage boost that increases all damage stats by 50% and nullifies their pain receptors though they lose their rationality.
Shielder
They wear medium armor and blunt weapons. They seem to take less damage but move slow in comparison.
Tank
These guys seem to never take damage and only wear the heaviest of armors and massive shields to bash enemies. They move the slowest unless they use a skill though.
Swordsman
A basic class that increases a person's proficiency with long bladed weapons.
Magic Swordsman
A swordsman who uses small spells to catch enemies off guard while they attack with their sword.
Hero
The champion of humans. They are ALWAYS summoned from another world and gain perfect mastery over a single selected weapon. They have a high proficiency in magic and seem to have an absurd amount of charisma and luck.
Spearman
A person proficient in spears.
Assassin
A person proficient with short swords and daggers. Though they are called assassins they typically are more used as scouts.
Shadow Walker
This is an actual assassin. They are given decent knowledge over shadow manipulation and can hide in them. They always seem to instantly kill enemies if they aren't noticed.
Mage
A person who specializes in simple magic.
Advanced Mage
A mage who understands and can use more advanced forms of magic.
Grand Mage
The pinnacle of magic users, They understand MOST forms of magic and can understand and execute them with pure perfection.
Battle Mage
A magic swordsman who relies more on magic than swords.
Formation Mage
A rare type of mage that specializes in magic such as teleportation. They rarely if not ever use attack magic.
Formation Master
The pinnacle of formation mages.
Summoner
A class of people who summon animals to fight for them.
Tamer
A tamer makes contacts with beasts through equal contacts or utter submission. They make their animals mighty for them and typically don't fight themselves.
Necromancer
A HIDDEN class where the person either summons or tames undead creatures to fight for them. The undead they summon become vulnerable to light magic and the summoned undead fight until the person's magic is depleted.
Puppet Master
A HIDDEN class that relies on the user creating puppets and installing a soul in them and forcing the puppets to obey.
Priest
A class of people who specialize in light magic. They are weak to soul attacks
Holy Priest
A priest who can use higher forms of light magic. Weak to soul attacks.
Religious Priest
A priest who believes in a non-evil god. Their healing spells do damage to undead. Absurdly weak to soul attacks
Holy Saint
A healer/priest who is recognized by a god. They are always transmigrators and are very weak to soul attacks.
Cursed Priest
A priest who has been corrupted by mental attacks. They use dark healing and have minimal morals.
Demonic Ritualist
A religious priest who fell to soul attacks. They start to believe in evil gods and worship them.
Demonic Saint
A holy saint who fell to soul attacks. They become incapable of using light magic and gain heavy proficiency in dark magic. If you can cure them they will keep their class but not be corrupt anymore and will provide additional boosts. They are very mentally unstable and are subject to elimination.
Chaos Healer
If a demonic saint's soul managed to be uncorrupted they change to this class. It is almost impossible to get to this point as a transmigrator, which is always human, can't even become this class. Becoming this class regains all the benefits of a holy saint and a demonic saint increasing all proficiency in light and dark magic. If a chaos healer starts to worship a god they will lose all the power of the opposite class and will be reverted back to either a holy saint or demonic saint.
Archer
A person who can use bows effectively.
Hunter
An archer who does more damage to beast type monsters. They tend to only use longbows and daggers.
Elven Archer
An Archer who has elven blood in them. They are extremely accurate and only use high tension longbows.
Trap Master
An archer who specializes in trapping enemies.
Magic Archer
An archer who can imbue their arrows with magic.
Crossbow
An archer who uses crossbows.
Explosive Archer
A HIDDEN CLASS. A crossbow user who can imbue their arrows with explosive properties. They can fire multiple bolts at once if necessary.
Death Angel
The main characters class. It is a HIDDEN class that only comes when a necromancer suddenly has severe trauma or heartbreak and gets summoned to another world without their permission. This class provides theoretical magic but bans the use of any other. The class gives the wielder a status window, the status window is designed to look like the person's wishes and desires. The window allowed the player to freely edit his stats, changing them to his will. The person who has this class also is immune to mental attacks and can tell when someone is trying to manipulate him. The user gains a 6th sense which allows the class holder to detect hostile intent and attacks within a 200 meter radius. The user also gains the ability to be completely immune to light type attacks and reduced damage from physical weaponry. The user will grow a pair of dark gray wings and a dim halo that is partially broken. Upon reaching a certain rank a item will be given to the player allowing him to exchange levels for any wish that he wants, though he can only do this once. The higher the level the more potent the effect is. Upon reaching a certain rank the user will gain the ability to wield scythes with perfect accuracy and precision. After reaching a certain rank the user is allowed to call upon hell and summon deceased fallen angels. Upon reaching a certain rank he will gain the ability of necromancy which turns any enemy into a fallen angel that is the same rank as the caster. Upon reaching a certain rank the wielder gains the ability to infuse world laws into theoretical magic. All abilities learned from this class will be put at max level after unlocking them.
Death Angel
A HIDDEN class that a person can only obtain if a necromancer experiences severe trauma or heartbreak and gets summoned to another world without their permission.
ONLY ONE OF THIS CLASS CAN EXIST EVER
Gained Bonuses:
Grants the wielder of Death Angel the ability to use theoretical magic.Removes the ability to use any other magic class other than theoretical.Grants the user a status window that is shaped by the user's internal desires.
The stats inside the status window can be freely manipulated whenever the user desires.
The user can select if he wants people to view his status window or not.
Level Locked:
At Level 5:
The Death Angel gains a pair of dark gray angel wings.The Death Angel gains a partially broken gray halo.The Death Angel's race changes from human to seraph.The Death Angel gains the nickname 'Azrael.'The Death Angel receives max level 'World Law Manipulation.'The Death Angel receives max level 'Scythe Mastery.'The Death Angel receives max level 'Angelic Necromancy.'
At Level 6:
The user gains a one time use item that he can wish for any one thing he wants.The user gains an unlimited inventory that can be accessed in the status menu. The Death Angel Gains the title, 'Overlord of Death.'
At Level 10:
The user is completely immune to light and dark magic attacks.The user can infuse light and dark magic into his attacks.
At Level 15:
The user takes half damage from physical attacks.
At Level 25:
The wielder of this class gains a 6th sense that alerts the user when hostile intent or attacks are directed at him.
At Level 50:
Mental attacks are completely nullified. The user can detect when a person is trying to manipulate him in any way.
At Level 75:
The user can cure corruption of any level.
At Level ???:
Any abilities learned by the user will automatically become max level.Call upon the heavens and have an army of fallen angels to fight your enemies.
Nickname Meaning
Nickname Obtained: 'Azrael'
Azrael is the angel of death in the Christian religion. You have been blessed by him to be his descendant and inherit his legacy. You truly have become an angel of death.
Title Meaning
Title obtained: 'Overlord of Death'
You beat the certain death that fell upon you. Being a necromancer and being as close to death as you were you understand your undead summons better.
Max Level Abilities
Ability: 'World Law Manipulation'
Allows the user to manipulate the numerous world laws as he pleases. Being a max level ability the user can add traits and entire laws into theoretical level spells enhancing or creating new spells.
Ability: 'Scythe Mastery'
The user understands how to use a scythe perfectly, it is practically an extension of the body for the user now.
Ability: "Angelic Necromancy"
A mutated ability from the original necromancy. Corpses that you decide to resurrect change races to fallen angels. These fallen angels' levels stay the same as when they were alive. The fallen angels will be forever loyal to you. Each angel lasts for a total of 2 hours before disappearing.
Death Angel's Status Window
Status windows are given to all transmigrators. However, the class Death Angel modified the status window to be the best fitting for the wielder of the class making it easier for the user to use it. It also adds functions to the status window such as the ability to freely change status points or an unlimited inventory.
Subclasses
Blacksmith
A class that came about due to the technological advancements of the dwarves. Provides better luck and skill when making items. Provides weapons made with a chance to obtain one or more skills if the materials used are good enough.
Runemaster
Another class that came due to dwarves. Since dwarves cannot use magic they invented and installed runes onto their weapons. Provides runes engraved onto items with better effects.
Merchant
A class that deals with trading. Provides boosts to higher profit margins when trading
Alchemist
A class that deals with potions and sometimes weapons. Alchemists make potions that can buff, curse, and heal the person who drinks it. Certain Alchemists can make weapons that are better than most blacksmiths can make due to the perfection that alchemy brings it. Alchemists cannot put skills on weapons.
Chef
A class that specializes in cooking. Chefs can produce food with good ingredients to heal and provide small buffs for the people who eat it. Food created by a chef can never taste bad.
Swindler
Also known as manipulators, a swindler can trick people into giving them items, money or favors easily. People who use this class can expect to be hunted.
Thief
Though most people think of thieves as robbers, they are more versatile than that. Having a thief in a dungeon raiding party can allow them to easily detect and defuse traps, as well as have a higher chance of obtaining better items inside of dungeons.
Titles
Titles are a way to boost power for all types of attacks in this world. Not all titles boost stats and just are decorative. Anybody can check someone's title and it cannot be hidden. Multiple titles can be applied but the rarest title is always shown regardless.
Special Item…
Soulforge Coffin
Rarity: Godly
Given by: God of Undeath
Soulbound
An ornate coffin made of the mythical eternavyx ore. Decorated with mortisite gems and exquisite white gold inlays. The creation of the god of death, unable to be replicated.
This coffin traps the soul of a recently deceased person and gives the wielder a chance to give the soul a chance at life.
Uses: Unlimited
Capacity: 1
A soul trapped inside the coffin can be stored inside for an unlimited amount of time. The soul can be sent out of the coffin and will not be able to reenter.
The wielder of the coffin can add materials to the coffin to make a body that the soul can use. The body will retain similar features to the soul's original features but some aspects might be added or changed. The body will not be the soul's original race, but will still be humanoid. The race will never be the same as their original soul race.
Possible Races:
Common Races
Human
Dwarf
Elf
Animalkin
Undead Races
Skeletons
Lichs
Zombies
Spectrals
Special Races
Dragonoid
Vampire
Demon
Angel