Chapter 14: Ashes Route

[Sorry, it seems not]

The system spoke truthfully, indicating that it was nearly impossible to gain the power to kill the God of Omniscience by weaving between Witches within a span of two and a half years.

"Then I'm not interested," Xi Mu replied decisively. His goal in this game was to achieve the fastest record for clearing the Mysterious Gate game.

System: [...]

Forget it, I'll guide the host slowly in the future. Once the host realizes the reality of this world, he might become interested in conquering the Witches.

At that moment,

"Knock, knock~" Suddenly, a shadow appeared outside the window. It tapped lightly on the window, pointed towards the door, and mimicked the gesture of slitting a throat.

Then the shadow vanished.

"It's the assassins who have followed us, give me a moment."

Xi Mu stood up, calmly walked towards the door, and as Letixia and the nun exchanged glances on the bed, without a chance for them to speak,

Xi Mu had already stepped outside and casually closed the room's door, soon after, the sound of clashing weapons followed, and then cries of terror begging for mercy came.

When the nun helped Letixia to the door, they saw a woman in a tight outfit, sitting on the ground in shock, scooting backwards on her straight legs, her pretty face filled with panic.

"Wait, don't kill me, I can provide you with information!"

"..." Xi Mu's gaze was unflinching as he swung down his hefty greatsword and ended her life amidst the assassin's horrified expression.

He had absolutely no interest in so-called information.

To him, these assassins were nothing more than self-delivering experience packets, and conversing was viewed as a waste of time.

"The assassins have noticed your whereabouts," the nun said, looking at the corpse on the ground, and at the blood-dripping greatsword in Xi Mu's hand, she swallowed hard.

"It's better for you to leave quickly."

"It's okay, they won't catch up that soon," Xi Mu replied calmly, turned around, the moonlight reflecting off his silver armor, creating a sense of cold, bloody atmosphere around him.

It was as if the silver armor itself was emitting a faint glow of blood.

"Ah, I see," the nun said, feeling somewhat guilty despite speaking the truth; she actually wanted to send these two away.

But now she lacked the courage to do so.

"Letixia, we'll leave in a moment. If you want to take a bath or use the bathroom, do it now," Xi Mu said, looking at the weak and still pale-faced Letixia. He explained, "After all, I'm not in a position to help you with the toilet or bathing."

"Is it okay? What if they come after us at any moment?" Letixia asked, only to see the silver-clad Knight shake his head, somehow giving off a reliable feeling.

This man exuded a certainty about everything, which in turn provided others with a strong sense of security.

"Alright, I trust you." She nodded, then turned to the nun and asked her to accompany her to the restroom.

As for bathing, at such a crucial time, it wasn't wise to waste unnecessary time; it didn't matter if she smelled or was dirty.

Afterward, she would have plenty of time for baths and grooming.

Watching the two women leave, Xi Mu's gaze turned to the silver moon. In this game, killing ordinary citizens didn't yield experience points, nor did killing neutral units, only the enemies could give experience points when slain.

This design, likely the game officials feared, would prevent players from becoming murderous lunatics who killed anyone they saw, relentlessly slashing their way through.

Should a player have too strong a sense of immersion and carry that over to reality, wielding knives and slashing at anyone they saw, the game company would definitely be shut down.

Therefore, to level up in this game, one usually bases it on their identity and stance to determine who their enemies are.

Now that his stance was aligned with Letixia, the assassins hostile towards her were his experience packets.

Later, if he opted for the Demon path, then all deities, including those who worshipped the deities, would become his experience packets.

However, in the early stages of the game, killing had to be rationed, making the assassins believe that with a little more effort, they could eliminate the princess.

Only this way could the experience packets sustain over the long term.

...

...

Night enveloped the town in darkness.

The silver Knight, wielding his hefty greatsword like a bolt of silver lightning, darted through alleys and eaves. Accompanied by the clash of arms, blood blossoms silently bloomed and fell, claiming the lives of seven or eight assassins, leaving only their wide-eyed gazes that captured the final moments before their demise.

The hefty greatsword, with its unrivaled strength, crashed down relentlessly, the fragile daggers and shortswords stood no chance against it.

A single forceful strike was usually enough to claim their lives.

"Hahaha!" The suppressed laughter echoed as the bloodstained silver Knight leisurely strolled through the alley, stepping closer to the assassins dressed in black, wielding small daggers.

"Don't come any closer!" Crying out in fear, the tiny daggers lashed out but could not penetrate the silver armor.

"The princess's Knights were all supposed to have been poisoned to death!"

"A passing Knight rescuing a princess in distress, isn't that a matter of course?" Xi Mu joked as he grabbed the dagger aimed at his breastplate and thrust it back into the assassin's neck, and with a look of indignation in his opponent's eyes, he turned and walked away.

"Let the more professional assassins come," he said.

The assassins who had arrived by now were mostly within the bounds of ordinary humans; a well-trained Knight could easily take on ten enemies while armored.