1st evolution Skill

This Chapter is Purely made to explain the Skill set Mc Currently have Pls Don't Skip It Really Took Me A long Time to Come Up with this Chapter

Unique Skills:

[Unique Skill: Forbidden Sage]

 Description: 

The Unique Skill "Forbidden Sage" is the evolved form of "Sage," pushing the boundaries of knowledge and understanding far beyond conventional limits. While "Sage" provides answers based on the user's knowledge and the [Will of the World], "Forbidden Sage" delves into knowledge that is hidden, dangerous, or even forbidden by the natural laws of the universe. This skill grants the user unparalleled wisdom but at a significant cost. 

 Abilities: 

1. Forbidden Knowledge: Type: Mental/Strategic 

 Description: The user gains access to knowledge that is normally beyond mortal comprehension. This includes secrets of the universe, ancient and lost magic, and forbidden techniques. However, this knowledge comes with a heavy burden, as it can strain the user's mind and soul. 

 Effect: The user can instantly access knowledge that is otherwise impossible to obtain, including lost spells, ancient technologies, and cosmic secrets. However, using this ability causes severe mental and physical strain, and repeated use may lead to permanent damage or madness. 

 2. Mind Overload: Type: Offensive/Defensive 

 Description: The user can forcibly transmit a fragment of forbidden knowledge into the mind of an enemy, overwhelming their mental capacity and causing severe damage. This ability can cause confusion, paralysis, or even death in weaker opponents. 

 Effect: The target receives a massive influx of forbidden knowledge, causing their brain to overload. This results in immediate mental damage, confusion, and possibly a coma or death, depending on the target's mental resilience. This ability also causes minor backlash to the user, leading to temporary cognitive impairment. 

 3. Reality Rewrite Type: Manipulation 

 Description: The user can tap into forbidden knowledge to rewrite a small portion of reality, altering the laws of physics, magic, or existence itself within a limited scope. This power is extremely dangerous and unpredictable, as it can have unintended consequences. 

 Effect: Allows the user to alter reality within a 50 meter radius for a short period. The change can affect physical laws, magical principles, or the nature of beings within the area. However, the alteration is unstable and may revert unpredictably or cause unforeseen side effects. 

4. Cosmic Insight: Type: Strategic/Support 

 Description: The user can perceive the flow of the universe, gaining insight into the past, present, and possible futures. This ability allows the user to foresee events, understand complex situations, and predict the actions of others with frightening accuracy. 

 Effect: Grants the user a heightened perception of time and events, allowing them to foresee potential futures and gain deep understanding of any situation. The use of this ability, however, drains the user's life force and can lead to physical and mental exhaustion. 

 5. Ultimate Transcendence: Type: Evolution 

 Description: The user can transcend normal limitations, temporarily gaining the knowledge and power of a higher existence. In this state, the user becomes a conduit for the [Will of the World] and can perform acts of creation, destruction, or manipulation on a cosmic scale. However, this state is extremely dangerous and can lead to the user's demise. 

 Effect: The user enters a state of transcendence for a short period, gaining near omnipotent knowledge and power. They can manipulate reality, time, and existence on a grand scale. After the effect ends, the user is left in a severely weakened state, and the risk of death or irreversible damage is high. 

 Drawbacks: 

 1. Mental and Physical Strain: The knowledge accessed through "Forbidden Sage" is beyond mortal comprehension, causing severe strain on the user's mind and body. Overuse can lead to madness, physical deterioration, or death. 

2. Unpredictable Outcomes: The manipulation of forbidden knowledge can have unforeseen consequences, both for the user and the world around them. This unpredictability makes the skill dangerous to use carelessly. 

 3. Isolation: The user's access to forbidden knowledge may alienate them from others, as the burden of such knowledge can make it difficult to relate to ordinary beings. 

[Unique Skill: Abyssal Saint] 

 Description: The Unique Skill "Abyssal Saint" is the evolved form of "Saint," blending the pure and sacred power of holy magic with the dark and unfathomable energies of the abyss. This skill allows the user to wield both holy and abyssal forces in harmony, creating a unique and terrifying blend of divine and infernal power. The user can manipulate not only spiritrons but also abyssal energies, granting them unparalleled control over both light and darkness. 

 Abilities: 

1. Duality of Sanctity: Type: Offensive/Defensive 

 Description: The user can channel both holy and abyssal energies simultaneously, creating attacks or defenses that combine the purifying power of light with the destructive force of darkness. This ability is highly versatile, allowing the user to adapt to various situations by adjusting the balance between holy and abyssal energies. 

 Effect: The user can create spells and barriers that blend holy and abyssal magic, dealing both radiant and dark damage. This duality allows the user to bypass resistances or exploit vulnerabilities in enemies. The power can be adjusted to lean more towards holy or abyssal energy, depending on the situation. 

 2. Abyssal Purge: Type: Offensive 

 Description: The user can unleash a devastating wave of combined holy and abyssal energy, purging the area of both life and corruption. This attack is capable of annihilating enemies regardless of their alignment, making it a powerful tool against both divine and demonic foes. 

 Effect: Releases a 100meter radius burst of energy that deals massive damage to all entities within its range. The holy aspect of the attack purifies and eradicates evil, while the abyssal aspect consumes and destroys the good. This ability has a cooldown due to its immense power. 

 3. Soul Manipulation: Type: Manipulation/Support 

 Description: The user gains the ability to manipulate souls using both holy and abyssal techniques. This allows them to heal, cleanse, or corrupt souls, as well as summon or banish spirits. The skill can be used to resurrect allies, bind souls to objects, or even create undead servants with sanctified or cursed souls. 

 Effect: The user can manipulate souls within a 50meter range, performing actions such as resurrection, purification, or corruption. They can also summon or banish spirits, and create sanctified or cursed undead. This ability requires a deep understanding of both light and dark magic. 

 4. Abyssal Spiritron Manipulation: Type: Strategic/Manipulation 

 Description: The user can control both spiritrons and abyssal particles, weaving them into powerful spells or constructs. This allows for the creation of unique magical effects that blend the properties of both types of energy, such as barriers that absorb and reflect both light and dark magic. 

 Effect: The user can manipulate spiritrons and abyssal particles to create spells, constructs, or enchantments. These creations can have properties of both holy and abyssal magic, making them versatile and unpredictable. The user can also disrupt or enhance other magic in the area by manipulating these energies. 

5. Eclipse of Divinity: Type: Ultimate Power 

Description: The user can temporarily ascend to a state of being that embodies both a saint and an abyssal entity. In this state, they gain immense power over both divine and infernal realms, allowing them to rewrite the laws of magic and reality within a limited area. This ability comes at great risk, as it pushes the user to the brink of losing their humanity. 

Effect: For a short duration, the user becomes an embodiment of both divine and abyssal forces, gaining near-omnipotent control over holy and dark magic. They can alter reality, summon legions of holy and infernal beings, or impose their will upon the world. After the effect ends, the user is left in a weakened state, and prolonged use can lead to corruption or madness. 

 Drawbacks: 

1. Moral Conflict: Wielding both holy and abyssal powers can cause inner turmoil, as the user must balance the conflicting natures of these forces. This can lead to a struggle with their identity, and a risk of losing control over one aspect or the other. 

2. Physical and Mental Strain: The combined power of light and darkness places immense strain on the user's body and mind. Overuse of "Abyssal Saint" abilities can lead to severe exhaustion, physical deterioration, or mental instability. 

[Unique Skill: Crazy Hermit] 

 Description: 

The Unique Skill "Crazy Hermit" is the evolved form of "Hermit," amplifying the ability to copy, create, and master Mystic Arts to an extreme degree. While "Hermit" allows for mastery of any Mystic Art, "Crazy Hermit" pushes the boundaries of creativity and mastery into the realm of the extraordinary and the unstable. The user can now not only master existing arts but also create chaotic, unpredictable, and overwhelmingly powerful techniques that defy conventional understanding. 

Abilities:

1. Chaotic Creation: Type: Creation/Offensive 

Description: The user can create entirely new Mystic Arts that are unpredictable, volatile, and highly destructive. These arts often defy traditional logic and can have effects that are difficult to control or predict, making them both powerful and dangerous. 

Effect: Allows the user to create Mystic Arts with unpredictable effects. These arts can range from minor enhancements to catastrophic attacks that can affect large areas. However, the chaotic nature of these creations means that even the user might not fully control the outcome, leading to potential backfire. 

2. Mad Genius Mastery: Type: Passive/Support 

 Description: The user's ability to learn and master Mystic Arts is enhanced to an insane degree. The user can now master the most complex and difficult arts instantly, and even improve upon them in ways that are incomprehensible to others. This mastery often results in arts that are far more powerful and unstable than their original versions. 

Effect: Instantly grants mastery over any Mystic Art the user encounters or creates. The user can enhance these arts with their own chaotic touch, increasing their power and complexity. However, these enhancements can lead to instability, making the arts more difficult to control. 

3. Insanity's Edge: Type: Offensive/Strategic 

Description: The user can push their Mystic Arts to the brink of insanity, unleashing their full potential in a single, devastating attack. This ability allows the user to sacrifice control and stability for sheer overwhelming power, turning any Mystic Art into a near-apocalyptic force. 

Effect: Enhances a single Mystic Art to its absolute limit, exponentially increasing its power but at the cost of control. The resulting effect is massively destructive, with a high risk of collateral damage and potential harm to the user. This ability can only be used sparingly due to its extreme consequences. 

4. Unstable Innovation: Type: Manipulation/Creation 

Description: The user can fuse or alter existing Mystic Arts in realtime, creating hybrid or entirely new techniques on the fly. These innovations are often unstable and can lead to unpredictable results, but they can also produce devastatingly effective combinations. 

Effect: Allows the user to combine, modify, or create new Mystic Arts in the midst of battle, leading to unique and powerful effects. However, these innovations are unstable, and the more complex the combination, the higher the chance of failure or unintended consequences. 

5. Hermit's Madness: Type: Defensive/Support 

Description: The user can enter a state of heightened creativity and madness, where their understanding of Mystic Arts reaches a transcendent level. In this state, the user can perform feats of magic and martial arts that defy reality, but the toll on their mind and body is severe. 

Effect: Temporarily grants the user near-omniscient understanding of Mystic Arts, allowing them to perform extraordinary feats. This state enhances all Mystic Arts to their peak potential, but after the effect ends, the user suffers extreme mental and physical exhaustion, and prolonged use may lead to permanent insanity. 

Drawbacks: 

1. Mental Instability: The chaotic nature of "Crazy Hermit" can cause significant mental strain, leading to instability or madness. The user may find it difficult to distinguish between reality and their own chaotic creations. 

2. Unpredictability: The Mystic Arts created or enhanced by "Crazy Hermit" are highly unpredictable, making them dangerous not only to enemies but also to allies and the user themselves. This unpredictability can lead to unintended consequences, including backfires. 

3. Isolation: The extreme nature of "Crazy Hermit" may isolate the user from others, as the unpredictability and danger of their powers can make them feared or shunned. 

[Unique Skill: Ultimate Evil] 

Description: 

The Unique Skill "Ultimate Evil" is the evolved form of "Evil," magnifying the user's malevolent powers to an absolute level. This skill embodies the essence of pure malevolence, granting the user dominion over all forms of darkness, corruption, and destructive forces. "Ultimate Evil" is not just about spreading evil it is about becoming the embodiment of evil itself, capable of bending reality to the user's dark will and inflicting despair on a cosmic scale. 

Abilities: 

1. Absolute Corruption: Type: Manipulation/Offensive 

Description: The user can corrupt anything they come into contact with, whether it be living beings, inanimate objects, or even concepts like hope or purity. This corruption is absolute, warping the target to its darkest possible form and rendering it a tool of the user's will. 

Effect: The user can corrupt a target, turning allies into enemies, holy objects into cursed artifacts, and positive emotions into despair. This ability can also degrade physical objects, causing them to decay and fall apart. The effects are permanent unless the user chooses to reverse them. 

2. Malevolent Aura: Type: Defensive/Area Control 

Description: The user emits an aura of pure malevolence that warps the environment and instills fear and despair in all who are nearby. This aura can darken the skies, wither plants, and cause even the bravest enemies to falter or flee. The aura also enhances the user's power while weakening those who oppose them. 

Effect: The aura has a range of 100 meters, causing a persistent debuff to all enemies within its range, reducing their physical and magical abilities while amplifying the user's power. The aura also passively corrupts the area, making it more difficult for enemies to resist the user's other abilities. 

3. Despair Manipulation: Type: Strategic/Offensive 

Description: The user can harness and manipulate despair, turning it into a weapon or using it to fuel their other abilities. This power allows the user to inflict despair on a massive scale, causing widespread panic, hopelessness, and mental breakdowns in enemies. 

Effect: The user can target individuals or groups, flooding their minds with overwhelming despair. This can lead to paralysis, loss of will to fight, or even death in those who are particularly weak-willed. The despair can also be absorbed by the user to restore their own health or enhance their power. 

4. Reality Warp: Type: Manipulation/Strategic 

Description: The user can twist reality itself, altering the world around them to better suit their malevolent desires. This can range from changing the landscape to manipulating time, space, or the fundamental laws of the universe. The more drastic the change, the greater the toll on the user. 

 Effect: The user can alter reality within a 200meter radius, creating dark, twisted versions of the environment or altering the flow of time and space to disorient enemies. The changes are temporary but can be devastating, disrupting enemy strategies and causing chaos. However, using this ability frequently or for largescale changes can exhaust the user. 

5. Apocalypse: Type: Ultimate Offensive 

Description: The user can unleash a catastrophic force of pure evil that brings destruction on a massive scale. This ability embodies the end of all things, drawing on the darkest aspects of existence to annihilate everything in its path. Apocalypse is the final word in destruction, leaving nothing but void and despair in its wake. 

Effect: Unleashes a massive wave of destructive energy that obliterates everything within a 500meter radius. The energy is a combination of dark magic, corrupted elements, and malevolent intent, ensuring that nothing survives. The user can only use this ability once per day due to its immense power, and it leaves the user in a weakened state afterward. 

Drawbacks: 

Corrosive Power: The overwhelming darkness and malevolence of "Ultimate Evil" can take a toll on the user's mind and body, leading to potential insanity, physical degradation, or even the loss of their original self to the darkness. 

Isolation: The sheer malevolence of "Ultimate Evil" can isolate the user from others, as they become a figure of fear and hatred. Even allies may find it difficult to stay loyal, fearing the user's growing power and unpredictability. 

 [Unique Skill Evolution: Corrupted Love] 

Description: 

The Unique Skill "Corrupted Love" is the twisted and darkened evolution of "Love," where the pure, positive emotions of love, compassion, and devotion have been tainted by obsession, manipulation, and control. This skill allows the user to dominate the hearts and minds of others, bending them to their will under the guise of love. It turns the user's capacity for connection into a weapon, using emotional bonds to manipulate, enslave, or even destroy those they care about or those who care about them. 

Abilities: 

1. Obsession's Grip: Type: Manipulation/Control 

Description: The user can intensify the feelings of love or attachment in others to the point of obsession. This allows the user to exert a powerful influence over the affected individuals, making them willing to do anything for the user, even if it goes against their own wellbeing or morality. 

Effect: The user can target one or more individuals, enhancing their feelings of love or loyalty to an obsessive degree. The affected targets become fanatically devoted, obeying the user's commands without question. However, this obsession can lead to instability, causing the targets to act irrationally or destructively. 

2. Twisted Devotion: Type: Offensive/Support 

Description: The user can corrupt the bonds of love between others, turning what was once a source of strength into a source of weakness or conflict. This ability can cause allies to turn against each other, lovers to betray one another, or friends to become enemies. 

Effect: The user can manipulate the emotional bonds between individuals, causing them to act in ways that are harmful to themselves or others. This can lead to betrayal, mistrust, or outright conflict among the affected, weakening or destroying their alliances. 

3. Dark Affection: Type: Healing/Corruption 

Description: The user can heal or strengthen allies by channeling corrupted love, but at a cost. The recipients of this power become increasingly dependent on the user, gradually losing their autonomy and becoming more like puppets bound by their need for the user's "love." 

Effect: The user can heal wounds, restore energy, or enhance the abilities of allies, but those who receive this aid become increasingly bound to the user's will. Over time, their free will diminishes, and they become more like extensions of the user, unable to act independently. 

4. Ensnaring Allure: Type: Strategic/Area Control 

Description: The user can create an aura of corrupted love that ensnares the emotions of everyone within its range. This aura draws people in, making them more susceptible to the user's influence, and can cause them to become infatuated or obsessed with the user or their ideals. 

Effect: The user emits an aura with a 100meter range that makes those within it more susceptible to emotional manipulation. Enemies may find themselves inexplicably drawn to the user, becoming hesitant to attack or more easily swayed by the user's words. Allies within the aura may become more devoted, but also more dependent and controllable. 

5. Heartbreak: Type: Ultimate Offensive 

Description: The user can shatter the emotional bonds of love in a devastating manner, causing immense emotional and psychological damage. This ability can destroy the will to fight, break the spirits of entire armies, or drive individuals to despair, madness, or selfdestruction. 

Effect: The user can target a group or individual, severing their emotional bonds with others in a violent and destructive manner. The resulting emotional trauma can incapacitate the targets, causing them to lose the will to fight or live. This ability can be used only sparingly, as it inflicts severe backlash on the user's own emotional state. 

 Drawbacks: 

1. Emotional Backlash: Using "Corrupted Love" can take a toll on the user's own emotions, leading to feelings of emptiness, loneliness, or even self-hatred. The more the user manipulates and corrupts love, the more disconnected they may become from genuine emotions. 

2. Dependency: The corrupted nature of this skill makes those affected by it increasingly dependent on the user, but it also makes the user dependent on the control and manipulation of others, potentially leading to a cycle of mutual destruction. 

3. Isolation: The nature of "Corrupted Love" can lead to the user becoming isolated, as genuine relationships become impossible to maintain. The user may find it increasingly difficult to form real connections, as their power taints any potential bond. 

[Unique Skill: Requiem]

Description: 

The Unique Skill "Requiem" is an evolved form of "Death," embodying a more refined and controlled mastery over life, death, and the transition between the two. While "Death" focused on the power to end lives, "Requiem" allows the user to guide souls, manipulate the afterlife, and balance the forces of life and death. This skill is both destructive and restorative, capable of bringing peace or unleashing unparalleled devastation. 

Abilities: 

1. Soul Conductor: Type: Manipulation 

Description: The user can guide souls to their proper resting place, whether it be the afterlife, reincarnation, or binding them to objects or entities. This ability allows the user to control the flow of souls, either ensuring peace or binding them to the user's will. 

Effect: The user can command souls within a 50meter radius, either releasing them, binding them to an object, or sending them to the afterlife. The user can also communicate with these souls, gaining knowledge or insights from them. 

2. Memento Mori: Type: Offensive/Curse 

Description: The user invokes the inevitable nature of death, placing a curse that slowly drains the target's life force while weakening their defenses and will to live. This curse is almost impossible to remove and grows stronger the longer it remains. 

Effect: The target loses 3% of their maximum HP every minute, and their defenses decrease by 2% per minute. The curse intensifies if not removed within 10 minutes, causing a 30% decrease in all stats. 

3. Sanctuary of Rest: Type: Area Effect/Defensive 

Description: The user creates a sanctified area where the dead can find peace and the living are protected from the forces of death. Within this sanctuary, undead are weakened, and the user can heal allies by channeling the peace of the souls. 

Effect: Creates a 40meter radius sanctuary that weakens undead by 50% and repels deathrelated attacks. Allies within the sanctuary are healed for 10% of their maximum HP every minute and have their mana restored by the same amount. 

4. Elegy of the Fallen: Type: Offensive/Summoning 

Description: The user summons the spirits of fallen warriors or powerful entities to fight on their behalf. These spirits retain their strength and abilities from life but are bound to the user's command until released or destroyed. 

 Effect: Summons up to 5 powerful spirits to fight for the user. The strength and abilities of these spirits depend on their power in life. The spirits are immune to most physical damage but can be dispelled by strong holy or purification magic. 

5. Requiem Ascendant: Type: Evolution 

Description: The user ascends to a higher state of existence, becoming a beacon of death and peace. In this form, the user can channel immense power over life and death, temporarily merging with the fabric of the afterlife itself. 

Effect: The user's power over life and death increases by 100% for 10 minutes, and they gain the ability to instantly kill or resurrect any being whose power level is lower than theirs. After this period, the user returns to their normal state but retains a portion of the souls they guided, gaining a temporary boost to all stats. 

Drawbacks: 

1.Burden of Souls: With great power over life and death comes a heavy burden. The user may be haunted by the souls they've guided or the lives they've taken, leading to emotional and mental strain. 

2. Balance of Life and Death: The user must maintain a balance between using their powers for destruction and restoration. Overuse of either aspect can disrupt the natural order, leading to unforeseen consequences or attracting the attention of powerful entities. 

3. Vulnerability to Light: While not as vulnerable as the original "Death" skill, "Requiem" still holds a weakness to powerful holy or light-based abilities, which can counteract its effects or harm the user.