Chapter 82: Elysian Realm

Kevin → Hard to Evaluate (Yellow) → Nozomi → Guilt (Yellow) → Kevin

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Elysia → Like (blue) → Nozomi → Guilt (yellow) → Ai Lishiya

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Aponia → God's Favored Person (Blue) → Nozomi → God's Favored Person (Blue) → Aponia

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Eden → Pious Man (yellow) → Nozomi → Holy Song (blue) → Eden

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Vill-V → Can't handle it (yellow) → Nozomi → Unpredictable (yellow) → Vill-V

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Kalpas → Please go away! (Red) → Nozomi → Tried to guide (Yellow) → Kalpas

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Su → Incomprehensible (yellow) → Nozomi → People who have not yet awakened (blue) → Su

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Sakura → Vigilance (yellow) → Dawn → Guilt (yellow) → Sakura

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Kosma → Vigilance (yellow) → Dawn → Guilt (yellow) → Kosma

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Mobius → Still want to study (red) → Nozomi → Trying to reach the ladder of God (yellow) → Mobius

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Griseo → Warm (blue) → Dawn → Love (blue) → Griseo

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Hua → Stay at a Distance (Yellow) → Nozomi → Determined Person (Yellow) → Hua

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Pardofelis → Boss! (Blue) → Nozomi → There is nothing we can do (Yellow) → Pardofelis

Basic engraving 1:

Increases the [Judgment] count by 5/10/15/20 points per second, up to a maximum of 500 points. Based on the current [Judgment] count, deals [Count Points x 10000] physical damage to enemies on the field (calculated every 5 seconds).

(Each type of damage caused by "Judgment" is calculated separately and will not enjoy any bonus other than [Judgment Mark])

Basic engraving 2:

Increases the [Judgment] count by 5/10/15/20 points per second, up to a maximum of 500 points. Based on the current [Judgment] count, causes [count points x 10000] fire elemental damage to enemies on the field (calculated every 5 seconds).

Basic engraving three:

Increases the [Judgment] count by 5/10/15/20 points per second, up to a maximum of 500 points. Based on the current [Judgment] count, causes [Count Points x 10000] lightning damage to enemies on the field (calculated every 5 seconds).

Basic engraving four:

Increase the [Judgment] count by 5/10/15/20 points per second, up to a maximum of 500 points. According to the current [Judgment] count, cause [count points x 10000] freezing elemental damage to enemies on the scene (calculated every 5 seconds).

Basic engraving five:

Increases the [Judgment] count by 5/10/15/20 points per second, up to a maximum of 500 points. Based on the current [Judgment] count, causes [Count Points x 10000] life loss damage to enemies on the field (calculated every 5 seconds).

Basic engraving six:

Each time the enemy is damaged by [Judgment], the next [Judgment] damage it receives increases by 7%/8%/9%/10%, which can be stacked, up to a maximum of 70%/80%/90%/100%.

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Core Imprint:

The [Judgment] count is increased to 1000 points, the [Judgment] count increased by 50% per second, and the physical/elemental damage caused by [Judgment] gains 70% physical/elemental damage penetration.

Amplification Mark 1:

The physical damage caused by [Judgment] can be a critical hit, with a critical hit rate of 80%/85%/90%/95%, and accumulate 5/6/7/8 points of stun and bleeding accumulation value. When the physical damage of [Judgment] does not crit, [Judgment] will cause an additional physical damage equivalent to 150% of the original damage (the additional damage will not be a critical hit).

Amplification Marking 2:

The elemental damage caused by [Judgment] can accumulate corresponding abnormal state accumulation values (i.e. ignition, paralysis, freezing). Each damage accumulation is 3/4/5/6 points of corresponding abnormal state accumulation value. When each abnormal state accumulation value is full, it will trigger an additional corresponding elemental damage of [Judgment].

Amplification Marking Three:

For every abnormal state of the enemy with more than half of the storage bar, the life loss damage caused by [Judgment] will be triggered once more, and the additional damage caused is 35%/40%/45%/50% of the original.

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(II) Core engraving:

When the battle begins, the [Judgment] count immediately reaches the maximum value, the physical/elemental damage caused by [Judgment] gains 50% physical/elemental damage penetration, and the damage settlement of [Judgment] becomes once per second, lasting 10 seconds, and then enters a 10-second cooldown. At the same time, the character will enter a 90-second countdown. After the countdown returns to 0, the character dies immediately (ignoring any immune death effects).

The countdown will be highlighted at the top of the screen and will not be affected by any effects other than [Time Lag Field (True Time Stop)], and will stop immediately after leaving combat.

Amplification Mark 1:

Countdown increased to 110/120/130/140 seconds.

Amplification Marking 2:

The physical/elemental damage caused by [Judgment] will be increased according to the enemy's current health percentage. The higher the health percentage, the higher the bonus, up to 85%/90%/95%/100%. In addition, the physical damage caused by [Judgment] can be critical, with a critical hit rate of 35%/40%/45%/50%.

Amplification Marking Three:

The life loss damage caused by [Judgment] will be increased according to the enemy's current life percentage. The lower the life percentage, the higher the bonus, up to 85%/90%/95%/100%. In addition, the life loss damage caused by [Judgment] will be triggered once every 1 second during the duration of [Judgment] damage settlement.

(To put it simply, it changes from 10 hits in 10 seconds to 15 hits in 10 seconds)

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[Evidence of Remembrance]:

Devout Guidance [★★]: A special Bible with a very thick cover and very delicate paper inside. The words written on it are even more obscure and difficult to understand. However, if you keep your eyes on the words, you will have a sense of being "guided".

——This is a gift from "Him". By reading it, you can get some guidance from "Him"... It's a pity that I didn't understand "Him"'s true meaning at the time.

Effect: The probability of a teleportation anchor corresponding to the [Judgment] mark appearing is greatly increased.

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Evidence of Past Crimes [★★★]: A blood-stained cross pendant. The metal cross pendant exudes a slightly warm temperature, which seems particularly abnormal. The blood on it is cold, and no matter how it is washed, it cannot be removed, just like past stains and crimes, no matter how long it has been, it is difficult to wash away.

——This is a token given by "Him". If you hold it in your hand, you can feel "Him"'s gaze... It's a pity that I used it to take a life, and the blood of sin has stained it, which can never be removed.

Effect: When selecting the [Judgment] mark, its initial level increases by 1. When you have [Core Marking 1], the physical/elemental damage penetration of [Judgment] increases to 85%; when you have [Core Marking 2], the damage of [Judgment] will not cool down during the last 20 seconds of the countdown.

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Self-judgment [★★★★]: A scabbard of a somewhat strange style. It was said that it was made in a style specified by someone and was specifically used to store a specific "sword".

——This is what I asked for. It is hard to imagine that I would deliberately create something for an existence that I am not familiar with... No, that's not right. Maybe I have been familiar with it for a long time, or even with them for a long time, but I didn't know it at that time and now... Therefore, I have done many things that will make me regret...

Effect: When you select the [Judgment] mark, its initial level increases by 1. When the charge reaches 600, you can release the skill to summon fire to judge the enemy, causing high-frequency and medium-value fire elemental damage and making the enemy lose the ability to move/be moved for 10 seconds, and at the end of the duration, it will cause an additional high fire elemental damage of 10% of the enemy's maximum health.

Charging method: Gain 30 points of energy per second after entering combat state.

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Additional special effects available to certain characters:

When using the character "Aponia" and having [Core Marking 1], the [Judgment] count is increased to 1500 points, and [Amplification Marking 2] will be upgraded to [Elemental damage caused by "Judgment" can accumulate corresponding abnormal state accumulation value, and each corresponding damage accumulates 8 abnormal state accumulation value].

When using the character "Aponia" and having [Core Mark 2], the cooldown of [Judgment] is shortened to 5 seconds, and [Amplification Mark 1] will be increased to [Countdown increased to 150 seconds].

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When using the character "Pardofelis" and having [Core Mark 1], the [Judgment] count increased by an additional 50% per second, and [Amplification Mark 3] will be upgraded to [For each abnormal state of the enemy with more than half of the storage slot, the life loss damage caused by "Judgment" will be triggered once more, and the additional damage caused is 60% of the original].

When using the character "Pardofelis" and has [Core Marking 2], the physical/elemental damage caused by [Judgment] gains 100% physical/elemental damage penetration, and [Amplification Marking 1] will be increased to [Countdown increased to 150 seconds].

Fire Chaser — Nozomi (SSS) No attributes

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[The Pious Person]: Nozomi will not actively attack, but has a high resistance to physical and elemental damage, and extremely high resistance to fire damage.

[The master already knows]: If the same character uses the same skill continuously to damage Nozomi within a short period of time, the damage caused by this skill to Nozomi will be greatly reduced and lasts for 7 seconds.

[Hero Rising from the Fire]: Nozomi loses life every second. At the same time, when characters are close to Nozomi within a certain range, they will suffer high-frequency, low-amount fire elemental damage (considered as damage caused by Nozomi).

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[You are guilty]: Every time a character causes damage to Nozomi, one layer of [Sin] will be added to the character on the field. When the number of [Sin] layers reaches 100, Nozomi will [Judge] the character and clear all [Sins].

[Judgment]: Locks on a character, and after a short delay, deals fire damage equal to 70% of the character's maximum health to the character on the field (guaranteed to hit, cannot be dodged or blocked).

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[Gods Never Bleed]: Whenever Nozomi's health drops by a certain value, Nozomi will generate a multiplier shield (25), which can be stacked (up to 99). During the existence of the multiplier shield, the damage caused by Nozomi will be increased.

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[God Has No Mercy]: When the HP of a character on the field is below a certain value (40%), the damage caused by Nozomi will be increased.

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[He Will Judge]: When the damage caused by the character to Nozomi reaches a certain value, Nozomi summons a light spear to deal 14 times of fire elemental damage to the character (similar to Kallen's Judah Light Spear). If the character is attacked by the light spear 7 times, Nozomi immediately releases [Judgment] on the character on the field.

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[He Will Redeem]: When Nozomi's health is below 75%, all characters will be given an effect of recovering 5% of their maximum energy per second. When it is below 60%, all characters will be given an effect of recovering 10% of their maximum health per second (not covering the previous effect). When it is below 40%, all characters will recover all health and energy every 10 seconds (covering the previous two effects).

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[The End of the Pious]: When Nozomi's health is below 15%, a [Judgment] will be launched on Nozomi itself.

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[Walking on the Road]: When the character on the field is "Aponia", the life lost per second of Dawn is increased and the damage caused is reduced by 70%. At the same time, the effect of not being knocked down is given to "Aponia" and only "Aponia" is given (all damage can reduce life to 1 at most). However, when Dawn triggers [End of the Pious] and "Aponia" is the only character left in the team, "Aponia" will also suffer a fatal [Judgment].

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[Repent in Guilt]: When the character on the field is "Sakura (Godly Armor·Don't Forget)", Nozomi's life loss per second is increased, and the damage caused is reduced by 50%. At the same time, it gives and only gives "Sakura (Godly Armor·Don't Forget)" 40% total damage increase (calculated independently) and 20% total damage penetration.

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[Awakening Under Judgment]: When the character on the field is "Elysia", Nozomi's life loss per second is greatly increased, and the damage caused is reduced by 30%. At the same time, it gives and only gives "Elysia" a 60% increase in total damage, 30% total damage penetration, and an effect of losing 2% of the maximum life per second (which can be fatal).