The prices weren't standardized at all. Even though all players could clearly see that the number of Blocks correlated with the quality of items or relics, letting players set their own prices meant total freedom. Some wanted to offload quickly, worried that as time passed the items would scatter further and further until no one would bother piecing them back together. Others were confident the item's original owners wouldn't be willing to let go—and priced them accordingly high.
Even the former didn't exactly price low.
Generally speaking, pieces from items with fewer total fragments were cheaper than those from items with more.
Rita spent 15 minutes wandering the amusement park and checked the map by the roadside. She realized she'd only covered about a third of the park. But time was running out.
She turned around and flew back a bit, stopping at the Pirate Ship ride to queue up.