These were her attributes after a 10% boost from evolution progress.
Now, even if she didn't move a muscle, Rita could hold Teletubby Antenna active for over 200 seconds. With mana reserves included, it was no longer the kind of skill she had to save for life-or-death moments. It had become something she could use freely.
If not for the divine punishments she'd suffered during the game—and especially the 700+ attribute points she had to sacrifice just to collect the final shard of [Dull Game]—her stats would've been even higher.
Even if she didn't tweak a thing, someone like Shadow.Q would probably think these numbers were fake—if they could still probe her data at all.
Her combat tier had jumped straight from Tier 10 to Tier 11.
Next game, her difficulty level would no longer be Torment—it would be Nightmare.
And who knew what kind of divine punishments Nightmare would bring.