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1. Magicians (Mages)
Magicians create *Mana Circles* to harness magic, each rank based on their circle count.
Magicians Rank Names:
- *Rank 1 (1st Circle)*: *Disciple* – Just beginning to understand mana and cast basic spells.
- *Rank 2 (2nd Circle)*: *Apprentice* – Capable of casting more advanced spells and understanding mana flow.
- *Rank 3 (3rd Circle)*: *Adept* – Skilled in magic, able to manipulate mana more efficiently.
- *Rank 4 (4th Circle)*: *Journeyman* – Mid-tier magician with moderate power and versatility.
- *Rank 5 (5th Circle)*: *Mage* – Proficient in casting complex spells, highly respected.
- *Rank 6 (6th Circle)*: *High Mage* – Recognized as a master of the craft, able to cast powerful magic.
- *Rank 7 (7th Circle)*: *Master Mage* – Considered an elite mage, capable of large-scale, powerful spells.
- *Rank 8 (8th Circle)*: *Archmage* – Possesses incredible magical strength, often leads mage organizations.
- *Rank 9 (9th Circle)*: *Grand Archmage* – Among the strongest mages in the world, highly revered.
- *Rank 10 (10th Circle)*: *Magus* – Legendary level of power, with mastery over nearly all forms of magic.
- *Rank 11 (11th Circle)*: *Grand Magus* – Few ever reach this level, controlling magic on a near-godlike scale.
- *Rank 12 (12th Circle)*: *Magus Lord* – The highest level of magic mastery, capable of reshaping reality itself.
- *Sage* – The ultimate mage rank, bestowed upon only one individual who transcends magical boundaries. Only one Sage exists at a time.
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2. Fighters (Swordsmen, Spearmen, etc.)
Fighters use *Essence* and eventually unlock *Aura* to enhance their physical abilities.
Essence Rank Names:
- *Rank 7 (Stage 1)*: *Disciple Fighter* – Beginning to channel essence, minor enhancements to strength and speed.
- *Rank 6 (Stage 2)*: *Initiate* – Gaining more control over essence, physical power growing.
- *Rank 5 (Stage 3)*: *Warrior* – An experienced combatant with notable physical enhancement.
- *Rank 4 (Stage 4)*: *Veteran* – Skilled in using essence to augment combat, physically superior to most.
- *Rank 3 (Stage 5)*: *Champion* – A renowned fighter, mastering essence control and battlefield tactics.
- *Rank 2 (Stage 6)*: *Master Fighter* – Among the best fighters in the world, with exceptional physical abilities.
- *Rank 1 (Stage 7)*: *Grandmaster* – The pinnacle of human physical ability, possessing unmatched strength and mastery of aura.
Aura Rank Names:
- *Rank 5 (Early Aura)*: *Aura Knight* – Newly awakened aura, on par with an 8th Circle Mage.
- *Rank 4*: *Aura Champion* – Refined aura control, powerful in both offense and defense.
- *Rank 3*: *: *Aura Master* – Master of aura, rivaling some of the most powerful magicians.
- *Rank 2*: *Grand Aura Master* – Near the pinnacle of physical and aura mastery.
- *Rank 1*: *Emperor* – The strongest aura users before reaching the Saint level, capable of unrivaled physical prowess.
Saint Rank:
- *Saint* – The absolute peak of aura mastery. Only *7 Saints* exist in the world at any given time, and each is a master of a specific weapon (e.g., Sword Saint, Spear Saint, Fist Saint). These individuals are the finest warriors, surpassing even Emperors, and each holds the title for their weapon until they die or are defeated.
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3. Divine Energy Users (Priests and Paladins)
*Divine Energy* is granted by forming a sacred bond with a deity, and it can be used for healing, blessings, or divine combat. There are two paths: *Priests* (focusing on support and blessings) and *Paladins*(combining divine power with combat). Each category has separate ranks, but both share the same divine energy source.
Priests Rank Names:
- *Rank 1*: *Acolyte* – Beginner who can call upon minor divine blessings and healing spells.
- *Rank 2*: *Cleric* – A capable priest who can invoke divine powers to heal and protect.
- *Rank 3*: *High Cleric* – Skilled in divine energy, able to cast large-area blessings and purification.
- *Rank 4*: *Bishop* – A respected leader in religious communities with deep access to divine energy.
- *Rank 5*: *High Priest* – One of the most revered priests, capable of great miracles.
- *Rank 6*: *Archpriest* – Nearly unrivaled in divine blessings, can call upon the full power of their deity.
- *Rank 7*: *Divine Apostle* – The most powerful priest, considered the hand of the gods, capable of shaping reality through divine will.
Paladins Rank Names:
- *Rank 1*: *Squire* – Just beginning to wield divine energy alongside combat skills.
- *Rank 2*: *Holy Knight* – Skilled in combat and divine blessings, can channel divine energy into their weapon.
- *Rank 3*: *Templar* – Master of divine combat, able to purify and smite enemies using divine energy.
- *Rank 4*: *Crusader* – A veteran paladin who leads holy campaigns, wielding divine power and martial skill.
- *Rank 5*: *Grand Crusader* – Among the strongest divine warriors, capable of immense divine miracles in combat.
- *Rank 6*: *Holy Champion* – Able to smite entire armies with divine energy, leading divine crusades.
- *Rank 7*: *Divine Paladin* – The supreme divine warrior, directly chosen by their god to uphold divine will on earth.
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4. *Monster Rankings*
Monsters use **natural mana** to evolve, and each monster falls into a specific rank. Higher-ranked monsters possess greater strength and intelligence. There are **six** main ranks:
Monster Rank Names:
- *Rank 6*: *Feral Beast* – Basic monsters with little intelligence but high physical prowess.
- *Rank 5*: *Behemoth* – Larger, more dangerous beasts with moderate intelligence and unique abilities.
- *Rank 4*: *Mythic Creature* – Highly intelligent monsters with magical abilities, often leading packs or domains.
- *Rank 3*: *Elder Beast* – Legendary monsters capable of complex magic, rivaling high-level mages and fighters.
- *Rank 2*: *Primordial Beast* – Ancient creatures with godlike power, often feared by entire nations.
- *Rank 1*: *Abyssal Beast*– The strongest monsters, considered world-ending threats. Only a handful exist, and their power can rival that of Saints or Sages.
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Balance in Power:
- *Magicians* and *Fighters* remain balanced across ranks. Magicians have a slight edge in versatility, but Fighters can close the gap with physical mastery.
- *Divine Energy Users* provide vital support, with *Paladins* strong in direct combat and *Priests* excelling in healing and blessings.
- *Monsters* represent external threats, with their power levels scaling alongside humans.