"I told you from the beginning, the offer made by the dead Warchief was one of the system's choices. So, of course, the reward would also be part of the system's framework."
The first choice, 'offering settlers as sacrifices,' would lead to the orcs retreating peacefully.
The second choice, 'just fighting,' would result in a full-scale war.
And the third choice, 'a duel,' would see the orcs retreat depending on the outcome.
"If we had chosen the first option, we would have exchanged the lives of the settlers for safety. With the second choice, we would have risked our lives but gained experience points as a reward. For the third choice, I staked my life, and this retreat is the reward."
"So, you mean...?" Derek asked.
"What I'm saying is that if we attack them now to gain even more experience, the system might step in, just like how a game master punishes players who try to double-dip on rewards."
"...!"