pathway dark Lord

Sequence 9: Faltine Initiate

Abilities:

Mystic Affinity: Basic manipulation of mystical energies.

Dimensional Awareness: Perception of adjacent dimensions.

Sequence 8: Dark Disciple

Abilities:

Energy Projection: Emit blasts of mystical energy.

Dimensional Travel: Traverse between proximate dimensions.

Sequence 7: Nethermancer

Abilities:

Matter Transmutation: Alter the form of matter at will.

Summoning: Call forth lesser interdimensional entities.

Sequence 6: Abyssal Conjurer

Abilities:

Necromancy: Manipulate the essence of the deceased.

Possession: Inhabit and control other beings.

Sequence 5: Dread Overlord

Abilities:

Reality Warping: Modify the fabric of reality within a limited scope.

Temporal Manipulation: Influence the flow of time locally.

Sequence 4: Dark Dimension Sovereign

Abilities:

Dimensional Dominion: Establish control over an entire dimension.

Energy Absorption: Assimilate various energy forms to enhance power.

Sequence 3: Cosmic Tyrant

Abilities:

Interdimensional Conquest: Subjugate multiple dimensions.

Eldritch Creation: Generate life forms imbued with mystical energies.

Sequence 2: Infernal Deity

Abilities:

Universal Influence: Exert power across the universe.

Immortality: Exist beyond the confines of time and space.

Sequence 1: Primordial Entity

Abilities:

Omnipotence: Unrestricted mystical power, capable of reshaping matter and energy at will.

Omniscience: Possess complete knowledge across all planes of existence.

Sequence 0: Cosmic Overlord

Abilities:

Absolute Authority: Command over all forms of mystical energy and matter.

Multiversal Dominion: Rule over multiple universes and dimensions.

The mythical creature form is a a giant made out of dark matter