Sequence 9: Faltine Initiate
Abilities:
Mystic Affinity: Basic manipulation of mystical energies.
Dimensional Awareness: Perception of adjacent dimensions.
Sequence 8: Dark Disciple
Abilities:
Energy Projection: Emit blasts of mystical energy.
Dimensional Travel: Traverse between proximate dimensions.
Sequence 7: Nethermancer
Abilities:
Matter Transmutation: Alter the form of matter at will.
Summoning: Call forth lesser interdimensional entities.
Sequence 6: Abyssal Conjurer
Abilities:
Necromancy: Manipulate the essence of the deceased.
Possession: Inhabit and control other beings.
Sequence 5: Dread Overlord
Abilities:
Reality Warping: Modify the fabric of reality within a limited scope.
Temporal Manipulation: Influence the flow of time locally.
Sequence 4: Dark Dimension Sovereign
Abilities:
Dimensional Dominion: Establish control over an entire dimension.
Energy Absorption: Assimilate various energy forms to enhance power.
Sequence 3: Cosmic Tyrant
Abilities:
Interdimensional Conquest: Subjugate multiple dimensions.
Eldritch Creation: Generate life forms imbued with mystical energies.
Sequence 2: Infernal Deity
Abilities:
Universal Influence: Exert power across the universe.
Immortality: Exist beyond the confines of time and space.
Sequence 1: Primordial Entity
Abilities:
Omnipotence: Unrestricted mystical power, capable of reshaping matter and energy at will.
Omniscience: Possess complete knowledge across all planes of existence.
Sequence 0: Cosmic Overlord
Abilities:
Absolute Authority: Command over all forms of mystical energy and matter.
Multiversal Dominion: Rule over multiple universes and dimensions.
The mythical creature form is a a giant made out of dark matter