Sequence 9: Inertia Initiate
Abilities:
Motion Suppression: Slightly reduce the speed of moving objects or beings.
Entropy Sense: Perceive areas or objects with high entropy or decay.
Sequence 8: Stasis Adept
Abilities:
Deceleration Field: Create zones where time flows more slowly.
Aging Resistance: Slow down personal aging processes.
Sequence 7: Entropy Savant
Abilities:
Entropy Induction: Accelerate the decay of materials or energies.
Temporal Anchor: Resist external temporal manipulations.
Sequence 6: Stillness Specialist
Abilities:
Motion Negation: Temporarily halt the movement of objects or beings.
Energy Drain: Absorb kinetic energy to empower oneself.
Sequence 5: Stagnation Master
Abilities:
Time Suspension: Pause time within a localized area.
Entropy Manipulation: Control the rate of decay and disorder in systems.
Sequence 4: Inertia Grandmaster
Abilities:
Universal Stillness: Extend motion cessation to larger scales.
Entropy Constructs: Create physical forms from concentrated entropy.
Sequence 3: Temporal Arbiter
Abilities:
Time Erasure: Remove specific events or periods from timelines.
Chrono Lock: Fix entities or objects in a specific temporal state.
Sequence 2: Entropic Sovereign
Abilities:
Cosmic Stasis: Impose stillness on celestial bodies or phenomena.
Entropy Dominion: Command the fundamental forces of decay and inertia.
Sequence 1: Still Force Avatar
Abilities:
Multiversal Inertia: Apply the principles of stillness across multiple realities.
Eternal Stasis: Achieve a state beyond time, unaffected by change.
Sequence 0: Paragon of Stillness
Abilities:
Absolute Entropy: Wield ultimate control over entropy and motion in the cosmos.
Timeless Authority: Exist beyond the constraints of time and space, embodying perpetual stillness.
Mythical creature form a turtle formed from pure entropy
Honorific name
One at the end of time
Lord of entropy
God of stillness