Sequence 9 – Windtouched
Gains heightened agility and reaction speed.
Slight resistance to falls and can sense changes in the wind.
Sequence 8 – Skystrider
Can jump extreme distances and momentarily glide.
Starts forming a connection with birds and aerial creatures.
Sequence 7 – Galeborn
Gains small, retractable wings or the ability to briefly hover.
Can generate strong gusts of wind with their movements.
Sequence 6 – Storm Herald
Develops full, powerful wings capable of sustained flight.
Gains the ability to summon minor thunderstorms or control winds.
Sequence 5 – Thunderbird's Heir
Can move at incredible speeds through the air, even creating sonic booms.
Can unleash lightning strikes or control storm clouds.
Sequence 4 – Celestial Raptor
Becomes nearly untouchable in aerial combat, mastering sky-based maneuvering.
Gains the power to manipulate air currents to create tornadoes and updrafts.
Sequence 3 – Tempest Guardian
Body begins to generate an aura of divine energy, making them immune to most skyborne threats.
Gains the ability to create massive hurricanes or clear entire skies with a single movement.
Sequence 2 – Sovereign of the Sky
Can fully transform into a colossal divine bird, dwarfing cities below.
Gains near-absolute control over all weather phenomena, from storms to clear skies.
Sequence 1 – Sky Tyrant
Can create and control celestial phenomena, including eclipses, auroras, and shooting stars.
Exists as a living storm, capable of moving at near-incomprehensible speeds.
Sequence 0 – Empyrean Ziz
No longer bound by the earth, existing as the living embodiment of the sky itself.
Wings can block out the sun or illuminate the world with divine radiance.
Can summon planet-sized storms or reshape weather across entire continents.
Capable of controlling all flying creatures, from birds to mythical beasts.
Honorific Name:
Tempest of the Heavens
The wind Tyrant
God of sky's
Mythical Creature Form A golden-winged bird so large its wings stretch across the heavens.