Sequence 9 - Card Adept
Gains an affinity for simple card-based divination and luck manipulation.
Can create minor illusions resembling simple monster spirits for brief moments.
Enhanced memory and tactical thinking in games of chance.
Sequence 8 - Shadow Gambler
Can instinctively sense favorable and unfavorable odds in games.
Gains the ability to "cheat fate" once per day by subtly shifting probability in minor ways.
Can summon weak shadow creatures to assist in minor tasks.
Sequence 7 - Arcane Duelist
Gains the ability to summon spectral versions of cards (monsters, traps, and spells) with limited power.
Can force others into supernatural games where rules alter reality slightly.
Resistance to mind-affecting effects.
Sequence 6 - Spirit Invoker
Gains a contract-based ability to summon spirits of fallen duelists or minor supernatural beings.
Can enhance cards with temporary power for a single duel.
Gains the ability to partially materialize summoned creatures into reality.
Sequence 5 - Shadow Game Host
Can initiate a Shadow Game, where reality bends to enforce agreed-upon rules.
Gains the ability to wager intangible things (luck, emotions, small fragments of fate) in duels.
Summoned creatures persist longer and become partially autonomous.
Sequence 4 - Ritual Summoner
Gains access to higher-tier summons, including god-like monsters.
Can imbue objects with long-lasting duel-based enchantments.
Gains the ability to read fate through duels, predicting possible futures.
Sequence 3 - Fate Dealer
Gains the power to rewrite the outcome of a single event through a ritual duel.
Can create custom Shadow Games with enforced magical consequences.
Mastery over summoning, fusion, and advanced duel-based magic.
Sequence 2 - Pharaoh's Envoy
Attains an almost god-like presence in duels, where reality actively reshapes to their will.
Gains the ability to summon legendary duel spirits permanently.
Can manipulate fate itself through card-based magic, writing and erasing destinies.
Sequence 1 - King of Games
Achieves true sovereignty over supernatural duels and fate-based combat.
Can manifest an entire alternate dimension where they hold absolute authority.
Gains the power to rewrite the fate of entire civilizations through the outcome of a single game.
Sequence 0 - The Eternal Duelists king
Transcends mortal limits, existing as a conceptual being tied to all duels and games in reality.
Can create and enforce universal laws through supernatural contracts.
Becomes a living embodiment of fate, challenging deities themselves to duels where the stakes are cosmic.
Mythical creature form is A colossal, radiant entity with the form of a divine warrior clad in golden armor made of shifting, spectral cards
Honorific name
Ruler of luck
Lord of Dule Spirits
God of Dules