Sequence 9: First Glimpse of the Depths
Gains an unnatural fascination with deep water and an intuitive understanding of ocean currents.
Begins having vivid dreams of something vast and unseen swimming beneath them.
Can induce mild unease in others when speaking about the sea.
Sequence 8: Whisper of the Drowned
Develops the ability to subtly implant images of the deep ocean in others' minds.
Can remain underwater far longer than normal without discomfort.
Becomes more difficult to track or follow when near water
Sequence 7: Spreading the Legend
Gains the ability to infect others with the knowledge of an unseen aquatic horror.
Those who hear a detailed description of them begin experiencing intrusive thoughts of deep water.
Can influence minor water sources, causing them to seem darker, colder, and more ominous
Sequence 6: Pull of the Deep
Those who fully comprehend their presence develop a phobia of deep water and suffer hallucinations of being hunted.
Can create brief visual or auditory illusions of something massive lurking in the distance.
Gains the ability to breathe underwater indefinitely
Sequence 5: Drowning Grip
Victims who learn too much about them become vulnerable to sudden, unexplained submersion into water—even where none exists.
Can manifest phantom sensations of drowning in victims, causing panic attacks and disorientation.
Becomes significantly stronger when in direct contact with water
Sequence 4: Gateway to the Abyss
Can now drag affected victims into a separate aquatic dimension resembling an endless ocean.
Becomes partially resistant to harm, wounds appearing to "blur" and seal when submerged.
Can temporarily manifest deep-sea pressure effects, crushing or disorienting opponents
Sequence 3: Terror from Below
Can summon shadowy, indistinct appendages from water sources, pulling objects or people into the abyss.
Becomes a conduit for SCP-1128's influence, allowing its legend to spread beyond direct contact.
The more one learns about them, the stronger their pull becomes—victims may start losing time, hearing oceanic whispers, or finding themselves in deep water without explanation
Sequence 2: Avatar of the Unseen Beast
Fully merges with the aquatic horror, existing simultaneously in both normal reality and its own submerged dimension.
Any sufficiently detailed description of them now acts as a contagious memetic hazard, potentially transporting hearers into the abyss.
Can freely enter and exit their own abyssal realm, using it as a hunting ground
Sequence 1: Leviathan's Host
Their presence alone twists perception—water feels deeper, shadows stretch unnaturally, and the air carries the scent of salt and decay.
Becomes completely imperceptible when in deep water, existing only as a lurking, unseen entity.
Gains the ability to momentarily merge reality with the abyss, flooding spaces with impossible oceanic pressure and shifting people into the deep
Sequence 0: The Drowning Hunger
Fully transcends mortal existence, becoming SCP-1128 in function if not in form.
Exists solely as an idea, an ever-growing legend that spreads itself through knowledge.
Those who comprehend their existence are inevitably drawn to the abyss, where they are devoured.
Even if "killed," their legend ensures their return—the abyss is endless, and so is their hunt
Mythical creature form is a massive shark made up of water
Honerfic name
The aquatic hunger
Lord of the deep
God of deep sea